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Use Unity (ii): Configure unity, read configuration information and get objects

As with other application blocks of the Enterprise Library, Unity behavior can be specified by configuration. The Unity Application Block can read configuration information from an XML configuration file. A configuration file can be a web.config of a app.config or asp.net application of a Windows Forms application. Of course, you can also load configuration information from any other XML-formatted file or

Unity Performance Optimization (2)-Official document Simplified translation

a function of a user script, then the part of the script is highlighted above the profiler. If this is the case, the performance problem with the game is related to the user script. Please note that there is an unexpected situation here: If our game contains code related to rendering, such as a screen post effect script or code in a onwillrenderobject or onprecull function, The rendering data may be highlighted above the profiler, not the script data. While this may initially cause a bit of con

The Assetbundle of the Unity resource solution

of platforms, including Web applications, mobile applications, desktop applications, etc., can be dynamically updated, but different platforms use Assetbundle is not the same, when creating an offline Assetbundle need to specify the target platform by parameters, the compatibility relationship as shown in the table4. Assetbundle workflow (similar to flash loading SWF)A, create assetbundle;b, upload to the server;C, the game runtime to download (or lo

"Unity" Bezier curve about point, length, tangent calculation in Unity C # implementation

Original: "Unity" Bezier curve about point, length, tangent calculation in Unity C # implementationWrite in frontRecently, a path to the project has been edited, the basic idea is to meet several basic needs:"Additional instructions" in fact this article and this does not matter, you can skip the "write in front" section, cross to the body partWhen editing:① arbitrarily increase or decrease, insert, delete

[Unity shaders] uses unity render textures to implement image effects-a basic mix mode similar to Photoshop in image effects

This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ). ========================================================== ===================================================== ===== Pre

Unity User Group Beijing Station Graphic Report: "Unity Virtual reality Combat skills"

Time came to midsummer, Beijing Uug activity also came to the eighth issue. The theme of this event is "Unity virtual reality Combat skills", for which we have invited 4 senior industry gods. This time we are still at the Microsoft Building, 5th Danleng Street, Haidian District, Beijing, where we are grateful for Unity's official support and Microsoft's venue support. At the same time also very grateful for the serious work of volunteers.Start the eve

16th IOC Component Unity Continuation ~ Batch dynamic add type and behavior to unity

Back to CatalogThe previous Unity article was primarily a basic implementation, and there was no particular place where unity could easily implement the IOC control inversion of the application, which gave our application a higher degree of coupling and increased testability, of course, the premise of which is interface-oriented programming, If you are facing the specific implementation to write the program

Graphics Rendering in Unity 2018

opens up Unity's rendering interface, allowing for flexible control using C # scripting. Developers can write custom renderers based on the specifics of the project.Imagine designing a custom rendering pipeline by combining modules. Each module is a well-defined function that is easy to test, improve, and maintain. This is how scriptable Render pipeline works. This not only makes it easier for developers to use unity, but also allows us to add new mo

Assetbundle of Unity Resource Packaging

model into the prefab, it will include all the components of the model, even including its animation resources, stickers.So for example, with what you see, mode is the model's prefab file. Then I just need to pack mode this preset into Assetbundle.When I download the assetbundle on the server and load the game can be used directly, switch animation, change the map can be.。2. binary filesIt's not all about using presets in Assetbundle. Assetbundle It is also able to encapsulate binary files dire

Unity Learning Notes code record for Slider on Unity UI

The code is as follows:Using Unityengine;using system.collections;//1. The UI is introduced. Using Unityengine.ui;public class Testsliderevent:monobehaviour {//2. Define a Text target object. Public Text TARGETTEXTOBJECT;//3. Define a Slider target object. Public Slider targetslideroject;//with the initializationvoid Start () {}//Update is called once per framevoid Updat E () {//4. Update content. Targettextobject.text = "Sliding value is" + Targetslideroject.value;}}Tie the code directly to the

Unity ugui--Mouse through UI issues (Unity's official solution)

Solution: http://www.cnblogs.com/fly-100/p/4570366.htmlHere we add a detection function directly to the place where Input.getmousebuttondown (0) is used, checkguiraycastobjects, as follows BOOL Checkguiraycastobjects () { Pointereventdata eventData = new Pointereventdata (main.instance. EventSystem); Eventdata.pressposition = input.mouseposition; Eventdata.position = input.mouseposition; listGraphicraycaster. Raycast (EventData, list); Debug.Log (list. C

[UNITY-20] Unity order of execution between different scripts

As we all know, the order in which a script in unity is executed is awake, Start, Update, lateupdate, etc., but what is the order of execution between different scripts?For example, I have two scripts Script1 and Script2, so what is the order of awake execution for these two scripts?To know the truth we have to understand the unity behind the operating principle, in fact,

Unity Development: UDP network communication between Qt C + + and unity

()) {Qbytear Ray RecvData; Recvdata.resize (Udpsocket->pendingdatagramsize ()); Udpsocket->readdatagram (Recvdata.data (), Recvdata.size (), clientip,clientport); Read the data from the sender's package and the IP and port and assign the variable to the class statustext+= "Connet from" +clientip.tostring () + ":" +qstring::number (ClientPort) + ""; Statustext+=recvdata+ "\ n"; Display to Status label Ui->statuslabel->settext (statustext); Forward back Socketsend

Unity Development: TCP network communication between Qt C + + and unity

Consider implementing the server in C + +, unity does the client to implement TCP network communication.The following TCP single-threaded connections are used.Qt C + + service sideSet up a QT GUI project, put a label on the interface to display the connection status, two buttons as instructions to send control.Remember to include the network module in the Pro fileWidget.h#ifndef widget_h#define widget_h#include Widget.cpp#include The main.cpp is not c

Move the Unity slider out and move the unity slider out.

Move the Unity slider out and move the unity slider out. Unity slider fly out Using UnityEngine; using System. collections; public class ThrowBasketBallTest: MonoBehaviour {public float BeginTime; public float EndTime; public float TimeInterval; public float Force; public Vector3 BeginPosition; public Vector3 EndPosition; public Vector3 Direction; void Start (

"unity"unity iOS, Android platform: 0th, Content description

from the end of last year, I responsible for establishing a template project in unity to access iOS, Android-related SDKs, all the way down, filled a lot of pits, the anguish of which deep experience. So decided to fill out the pits themselves, so that we can walk more smoothly, but without my consent, prohibit reprint, thank you.The following will be included in the next chapter (constantly updated):Focus on exporting the Xcode project directory stru

Wang Liping-how to view the version of Unity, Wang Liping-unity

Wang Liping-how to view the version of Unity, Wang Liping-unity1. Open Unity, Help-> About Unity 2. Version Number What is the theme song for A Dream of Red Mansions? Old Version Wang Liping and Chen Li sang the story of "Qu Leng Mei.One is xianyuan Xianzhi, and the other is Meiyu. If you say there is no such thing, you may encounter him again in this life.

Unity Hand Tour < three > chat room source based on Unity+java

http://blog.csdn.net/janeky/article/details/17233199 Project Introduction This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of the binary stream. The mai

"Unity Practical Skills" Unity Editor Tool loading prefabrication (Prefab) and scenes (scene)

It's often necessary to pull out the prefab or open the scene for testing when you're packing in unity or helping to plan your art.In fact, this is in the UI packaging in the article mentioned, but the focus is different, the focus of the article is packaging, the focus of this is to put a little bit of knowledge inside out to talk aboutAnd then we'll talk about how they're done separately.First, pull out the prefabricated prefabIt's like we usually p

Use Unity (i): Unity Application Block Container Introduction

Starting today, I will be working with you to learn the use of this control reversal (inversion, IoC) and Dependency injection (Dependency injection, DI) containers. As for IOC and DI, you can refer to the "IOC container and Dependency injection model" by Martin Fowler. Describe Unity Application Block (Unity) is a lightweight, extensible, dependency injection container that supports constructors, propert

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