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[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity

[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity Classification: Unity, C #, VS2015 Date created: 1. Introduction In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a sma

"Unity" chapter 6th Unity Script Development Basics

Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTIONThe attraction of the game lies in its interactivity. If the game does not interact, the scene is more beautiful and refined, it is difficult to call it a game.In unity, game interactions are implemented through scripting. A script can be interpreted as an instruction code attached to a game object to define the behavior of the game objec

[Unity Notes] how to change the compression format of resources corresponding to Texture2D in Unity Editor, and save it, unitytexture2d

[Unity Notes] how to change the compression format of resources corresponding to Texture2D in Unity Editor, and save it, unitytexture2d There were a lot of pitfalls (almost one afternoon) about storage ). Here is an additional description. If it is only used for the next time, you can use the UnityEditor. compressTexture method to modify the compression format, but this method is restored after the project

[Unity Shaders] uses Unity Render Textures to implement screen effects-brightness, saturation, and contrast in screen effects, shadersunity

[Unity Shaders] uses Unity Render Textures to implement screen effects-brightness, saturation, and contrast in screen effects, shadersunity This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here

The first step of unity is to understand what unity is.

Tags: Android http OS ar SP on C Log CodeUnity is a comprehensive game development tool developed by unity technologies to enable gamers to easily create multi-platform interactive content such as 3D video games, architectural visualization, and real-time 3D animation, is a fully integrated professional game engine. Unity is similar to Director, blender game engine, virtools, torque game builder, and other

Unity 5 Combat uses C # and unity to develop multi-platform gaming PDFs

: Cheng Tong Network diskAbout the authorEditJoseph Hocking is a software engineer for interactive media development. He worked at Synapse Games and taught game development courses at Columbia College in Chicago.[1] "src="/cutesoft_client/cuteeditor/images/anchor.gif "> Catalog Edit" src= "/cutesoft_client/cuteeditor/images/ Anchor.gif "> section Ⅰ Start" src= "/cutesoft_client/cuteeditor/images/anchor.gif" > 1th Chapter Unity 31.1 Why

[Entlib] how to learn from Microsoft enterprise database 5.0-Step 10: decouple your system with unity-part5-use the interceptor of Unity

In the previous article, we introduced how to use unity to take over piab for interception, while Unity itself also provides interception processing similar to icallhandler.Program-- Iinterceptionbehavior, today's articleArticleIt is mainly about how to use iinterceptionbehavior and the built-in interceptor of unity. The following is what we will introduce:

Go deep into unity 1.x dependency injection container 2: Initialize unity

Link: http://www.doriandeng.cn/archives/97.html Unity initialization mainly registers the type ing and specifies its lifecycle. In this article, we use an idialer interface, an abstract base class dialer that implements the interface, and two concrete classes inherited from dialer, buttontypedialer and figureplatedialer, and a telephone class that uses dialer. Lifecycle Management The reason for putting lifecycle management at the beginn

"Lan Unity Development Foundation Three" Lesson 1 download and install Unity

"Lan Unity Development Foundation Three" Lesson 1 download and install UnityRecommended Video Lecturer Blog: http://11165165.blog.51cto.com/1. installation unnity650) this.width=650; "Src=" Http://s3.51cto.com/wyfs02/M01/87/09/wKiom1fSFS6Td4AeAAwH6UVlXRg186.png-wh_500x0-wm_3 -wmp_4-s_306139901.png "style=" Float:none "title=" Unity engine Lesson 1 download and install Unity39.png "alt=" Wkiom1fsfs6td4aeaaw

(Unity) Unity Custom Debug Log file, use vs Generate DLL file and use dotfuscated progress to confuse, avoid being deserialized

Unity customizes debug log files, uses vs to generate DLL files and uses dotfuscated to confuse and avoid being deserialized.1. Open VS, the blogger version is Visual Studio 2013.2, a new VC project, select Class Library, named Jefferychan, specific steps such as:3. In order to invoke the relevant files in unity, the external files are introduced here. First find UnityEngine.dll in the installation folder o

C # programmer's Unity 3D notes (9): Unity 3D test analysis,

C # programmer's Unity 3D notes (9): Unity 3D test analysis,   Classes on components in Unity cannot be new and must be obtained through components. The new class is null.If (amainfo. nameHash = Animator. StringToHash (Base Layer. idle )){M_animator.SetBool (Run, true );}When the Code cannot be executed, click Bake in the navigation panel, as shown in figure  Yo

[Unity-19] The assignment process of global variables in unity

Friends who develop with unity may encounter the problem that I have defined a public global variable in the script and assigned a value, but it is not the value of the variable after running, so let's explain why.The code is as follows:public class Test:monobehaviour {public int a = ten; void Awake () { a =; } void Start () { a = 30;}}because it is a public type, variable A is displayed in the

(serial) Learn unity--while drinking coffee Chapter One Unity overview

As the first sentence of this book, in this eye-catching position again, I want to tell you that my idea is that you read this book as a deliberate come, but also want to inspire readers, so the directory structure only preserves chapters, no further subdivision. Important concepts are presented in a special way.This chapter should be boring, and readers who know something about unity can skip it by themselves. Given the completeness of this book has

Unity installs high version low version of this report error (Dual open unity has been resolved)

With Unity3d 3.5 Open a file after the version problem, can not open, then unity will not open how to do, the URGENT request!!!You're using the old version to open the project with the new version, unity is up incompatible, you don't have to always show the Project Wizard interface, so when you open unity it opens the last project you opened, which doesn't matter

C # Programmer's Consolidation of Unity 3D notes (13): Unity 3D component-based thinking

OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most importantly, the relationship straightened out-the

Microsoft dependency injection Unity, Microsoft injection unity

Microsoft dependency injection Unity, Microsoft injection unityUnity is a Dependency Injection (DI) container. DI's standard description article comes from Martin Flower [0]. As a fast summary, dependency injection containers are a tool for building highly loosely coupled software. The dependency injection container handles all the details of the interconnected objects, so you can build an independent component.This is an encyclopedia of dependency in

[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity

[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and

Unity for Windows:ii–publishing Unity games to Windows Store

Original address: http://digitalerr0r.wordpress.com/2013/08/27/unity-for-windows-ii-publishing-to-windows-8/Windows 8 is a new OS with a Windows Store where can distribute your apps to millions of the users world wide, for both PC , laptops and tablets.You can sell your apps, use In-app purchases Or/and with ads to monetize!(Publishing to Windows Phone 8 'll be covered in part III)Today we are going to export the game we created in part I of the tutor

Unity, 3dmax made morph (blendshape) Considerations for using the import unity

tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1

[Unity 3D] Study Notes 27: Unity game script (7)

Use C # To write game scripts As mentioned above, unity supports writing scripts in three languages: JS, C #, and Boo. We recommend that you only use JavaScript when getting started, because Javascript is easy to understand and the syntax is not very strict. However, C # is recommended later in the promotion, because it is more in line with the unity programming philosophy, higher execution efficiency. The

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