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[Unity-2] Unity plays Music

Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud

"Komatsu teaches you to develop" "Unity Practical Skills" Unity bundle optimization (Android One-click Package)

Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co

First stage: C # Programming in basic 4-unity-0 fundamentals (Unity 2017)

4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{

Unity Shoebox Extract Sprites to unity format

Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In

Unity main thread and subthread jump call (1), unity jump

Unity main thread and subthread jump call (1), unity jump Except for some basic data types, almost all APIs of Unity cannot be called in non-unity threads. If there is a time-consuming operation in the project, unity may be suspended ". If this operation has nothing to do wi

Indie games are getting easier: Unity releases its newest game engine, Unity 5, and still has a free version

It's becoming easier for independent developers to develop games, because many of the thankless work in game design can be solved directly using game engines like Epic games or Unity Technologies. These days, the game engine has announced that its products will be cheaper or even free of charge to the game developers, the threshold for the development of the game is further reduced.First Epic Games announced its Unreal Engine 4 (Unreal Engine 4) from

[Unity] inheritance relationships of common scripts (entry) and unity

[Unity] inheritance relationships of common scripts (entry) and unity Preface Beginners who learn the Unity development engine will be exposed to a large number of script classes, and the relationships between these classes are often overlooked. This article summarizes some common classes in Unity engine development an

Unity 1.0 Chinese Documents: Unity profile

Unity Application Block (Unity) is a lightweight, extensible, dependency injection container that supports constructors, properties, and method invocation injection. It has the following advantages: simplifies the creation of objects, especially hierarchical object structures and dependencies, and simplifies application code. Support abstraction of requirements, which allows developers to specify dependen

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unity

[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan

"Komatsu teaches you to tour the development" "Unity Practical Skills" Unity memory request and release (go from Tnqiang)

automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou

Cross-Scenario methods of Unity static variables and unity static variables

Cross-Scenario methods of Unity static variables and unity static variables Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10. Using UnityEngine; using System. collections; using

Persistent data storage and unity storage in unity

Persistent data storage and unity storage in unity Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions SetIntSets the value of the preference identified by key.Set the parameter value determined by the key. GetIntReturns the value corresponding to key in the preference

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject

[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear. Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity

Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files This library can process INI files. Please refer to the extension name of the file (for example, .txt) as

Unity script optimization and unity script Optimization

Unity script optimization and unity script Optimization Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code. 1. when using the FixedUpdate function, do not write too much code in the method body that does

[Unity 3D] learning notes 28: Unity tool class

Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method. Time Time class, mainly used to obtain the current system time. Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo

Unity UI Size Dynamic settings (Resize Unity UI Recttransform)

We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =

Unity Foundation Development----Unity gets information such as the MAC address of the Pc,ios system

In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface

Unity Shader Learning Note 1 (Unity 5.6)

parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos Inline Float4 unityobjecttoclippos (in Float3 Pos) { //More efficient than computing M*VP matrix product since unity says it It's quicker, so use this. return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0))); } Inlin

[Unity Official Document Translation] Import Settings in the Unity resource

Import Settings Import settings Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type of asset that is selected. Each unity-supported resource ty

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