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, the middle is an active suspension bridge, a role model with Navmesh agent components, a target point if you follow the previous operation, we can easily let the character in any position to seek the road, but in order to let the suspension bridge rise when the role cannot pass the drawbridge, we need to make some settings for the Navmesh layer of the drawbridge.As we have just done, we are going to set up a layer called bridge in advance (as in the first section). Similarly, the suspension br
to create the art library,After the build there is a fnt file and more than one text image:This is the data we finally imported into unity.4. Place the above data in Unity's resource directory, right-click on the Fnt file, and in the right-click menu Choose Batchcreateartistfont (described later) to generate the relevant font file:Number.fontsetting is the font file we can get in Ugui.5. Create a text control under the canvas, assign the font file to
Author Unity3d brother---LeroyyangThrough the online God's information and their own collation, learn to use vs2013 simple encapsulation DLL file, convenient interface mode development, make the logic layer clearer.Operation Steps1. Open vs2013, new project-New class library (note that the top. NET Framework chooses the 3.5 version below, because Unity3d (the current Unity3d version is 3.5) is supported by the. NET version 3.5. If you select the version 4.0 appears Internal compiler error. See t
1. Environment and PLAYER
Today is the first day of the official start of unity, from the official online to find a few video tutorials, from the first learning, rolling ball.Start with a new project, follow the default settings, create a new scene, and then the game object. Ball rolling must have a piece of floor, I new a flat, reset his properties, proportional to x/z twice times, the default plane is white, according to the video, create a ne
imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{
have a basic texture (no alpha), a normal map, a height texture ( with parallax depth in the alpha channel)What's the use of height? Reference:http://blog.chinaunix.net/uid-26651460-id-3198307.htmlParallax Specular map Shader:the required resources have a basic texture (with Alpha for specular mapping), a normal map, a height texture ( with parallax depth in the alpha channel)Decals Shader:is to put a layer of texture on the original basis.--Xiao Jiang cun son of Wen Jie [email protected]
Original address: http://unity3d.9tech.cn/news/2014/0410/40177.htmlAfter two days of Android development, I felt that Android development was a little different from the development of iOS and the. NET platform, and I think the Web (Html) is a similar place, it is the node tag display, of course, personal understanding, The feeling hint is not as strong as iOS and. NET Development, maybe I'm not too familiar with the eclipse development environment, and of course it's quite exciting to make thin
here will have 2 states, one is open and one is off. When open, the drawbridge is disconnected, the characters cannot pass, the suspension bridge closes and the person can pass. Given both of these States, we assign values to the Navmeshagent.walkablemask of the character. Write a very simple code: private bool open = false;Private navmeshagent agent;void Start () {Agent = gameobject.getcomponentTransferred from: http://liweizhaolili.blog.163.com/blog/static/16230744201271225812998/
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