Unity customizes debug log files, uses vs to generate DLL files and uses dotfuscated to confuse and avoid being deserialized.1. Open VS, the blogger version is Visual Studio 2013.2, a new VC project, select Class Library, named Jefferychan, specific steps such as:3. In order to invoke the relevant files in unity, the external files are introduced here. First find UnityEngine.dll in the installation folder o
C # programmer's Unity 3D notes (9): Unity 3D test analysis,
Classes on components in Unity cannot be new and must be obtained through components. The new class is null.If (amainfo. nameHash = Animator. StringToHash (Base Layer. idle )){M_animator.SetBool (Run, true );}When the Code cannot be executed, click Bake in the navigation panel, as shown in figure Yo
Friends who develop with unity may encounter the problem that I have defined a public global variable in the script and assigned a value, but it is not the value of the variable after running, so let's explain why.The code is as follows:public class Test:monobehaviour {public int a = ten; void Awake () { a =; } void Start () { a = 30;}}because it is a public type, variable A is displayed in the
Unity main thread and subthread jump call (1), unity jump
Except for some basic data types, almost all APIs of Unity cannot be called in non-unity threads. If there is a time-consuming operation in the project, unity may be suspended ". If this operation has nothing to do wi
It's becoming easier for independent developers to develop games, because many of the thankless work in game design can be solved directly using game engines like Epic games or Unity Technologies. These days, the game engine has announced that its products will be cheaper or even free of charge to the game developers, the threshold for the development of the game is further reduced.First Epic Games announced its Unreal Engine 4 (Unreal Engine 4) from
[Unity] inheritance relationships of common scripts (entry) and unity
Preface
Beginners who learn the Unity development engine will be exposed to a large number of script classes, and the relationships between these classes are often overlooked.
This article summarizes some common classes in Unity engine development an
Unity Application Block (Unity) is a lightweight, extensible, dependency injection container that supports constructors, properties, and method invocation injection. It has the following advantages:
simplifies the creation of objects, especially hierarchical object structures and dependencies, and simplifies application code.
Support abstraction of requirements, which allows developers to specify dependen
With Unity3d 3.5 Open a file after the version problem, can not open, then unity will not open how to do, the URGENT request!!!You're using the old version to open the project with the new version, unity is up incompatible, you don't have to always show the Project Wizard interface, so when you open unity it opens the last project you opened, which doesn't matter
OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most importantly, the relationship straightened out-the
This series mainly references the book "Unity shaders and effects cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official website ).
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Pre
[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book
Previous Unity (1): This article introduces the underlying framework of unity, objcetbuilder, from objectbuilder. At the same time, I also mentioned a little: They (patterns Practices) once again committed a long-running old problem (to be honest, this problem is most prominent among the Enterprise Library Team ). Unexpectedly, today we saw Grigori, the head of unity
Unity is related to mobile phones. It is related to unity mobile phones.Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html
Windows Phone Application and Store Image, Icon Sizes
Application Image Sizes
FlipCycleTileLarge-> 691 × 336FlipCycleTileMedium-> 336 × 336FlipCycleT
Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. )
Let's take a l
The main reference is the "Unity Shader Essentials" book, plus some of your own summary
What is semantics
Semantics is actually a string assigned to the shader input and output, which expresses the meaning of this parameter. These semantics allow shader to know where to read data and where to send it. After DirectX10, there is a new semantic type, the system numerical semantics (system-value semantics). This type of semantics begins with the SV, a
[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and
tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1
Use C # To write game scripts
As mentioned above, unity supports writing scripts in three languages: JS, C #, and Boo. We recommend that you only use JavaScript when getting started, because Javascript is easy to understand and the syntax is not very strict. However, C # is recommended later in the promotion, because it is more in line with the unity programming philosophy, higher execution efficiency. The
Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud
Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co
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