4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{
Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In
of investments, and unity reported that its 70 earnings and growth came from game-related aspects.4.15.1 Main products and TechnologiesUnity's games and apps can be developed in the C # language, Unityscript (a JavaScript extension) or boo (a Python-inspired language), and its compilation process varies depending on the target platform. On Pc,mac and Android platforms, game code can be compiled into bytecode that can be executed at runtime with the J
system components in unity. The rest are peculiar to special objects. For example, camera control, lighting, terrain, and so on.Vi. Functions of Unity Script developmentUnity has a very smart choice of C # as a script that can reduce the development threshold on the basis of guaranteed efficiency.C # has three very good quality, garbage collection, intact base libraries and reflection mechanisms. These are
1. Add the file dotnetconfig.xsd under the solution root directory;2. Edit the Dotnetconfig.xsd file with the following contents:XML version= "1.0" encoding= "Utf-8"?>Xs:schemaXmlns:xs= "Http://www.w3.org/2001/XMLSchema"Xmlns:vs= "Http://schemas.microsoft.com/Visual-Studio-Intellisense"elementFormDefault= "qualified"attributeFormDefault= "unqualified"Vs:helpnamespace= "http://schemas.microsoft.com/.NetConfiguration/v2.0"> Unity IntelliSense - Xs
When Unity does strong networking games, it usually chooses to use TCP to communicate (it is said to have a UDP transmission with higher efficiency), and the method of receiving information generally chooses to create a new thread to iterate.Today we see another way of doing this on our project. Here's a note.First establish a TCP connection#using System.Net.Sockets; TcpClient tcpClient = new TcpClient(); tcpClient .BeginConnect(address,port,new Asy
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Project Introduction
This is a simple unity project that implements the most basic chat room Group chat feature. After you log in to a chat room, users can enter information to speak and others can receive messages. The player can also change the nickname. The project details the process of the front-end socket communication, encoding, and parsing of th
Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several:
Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a
[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan
automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou
Cross-Scenario methods of Unity static variables and unity static variables
Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10.
Using UnityEngine; using System. collections; using
Persistent data storage and unity storage in unity
Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions
SetIntSets the value of the preference identified by key.Set the parameter value determined by the key.
GetIntReturns the value corresponding to key in the preference
[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject
Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear.
Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re
Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity
Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files
This library can process INI files. Please refer to the extension name of the file (for example, .txt) as
Unity script optimization and unity script Optimization
Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code.
1. when using the FixedUpdate function, do not write too much code in the method body that does
Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method.
Time
Time class, mainly used to obtain the current system time.
Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo
We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =
In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface
parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos
Inline Float4 unityobjecttoclippos (in Float3 Pos)
{
//More efficient than computing M*VP matrix product since unity says it It's quicker, so use this.
return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0)));
}
Inlin
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