unity server hosting

Want to know unity server hosting? we have a huge selection of unity server hosting information on alibabacloud.com

Unity Hands-On tour < two >java Edition Server uses Protostuff to simplify PROTOBUF development

http://blog.csdn.net/janeky/article/details/17151465To develop a network game, the first thing to consider is the client server in what encoding format to communicate. Previously, we introduced the method of using protobuf for the Unity game front end. Today we are going to talk about how the service side makes Protobuf. The game service-side language is flourishing, in addition to the traditional C + +, Ja

Unity critter Map Export to server configuration

In general, maps exported from Critter will be significantly different from the maps that come with Unity's own navigation hongbae. You need to be patient to adjust the critter parameters. Here is the parameter I tuned, which is basically similar to the map exported by unity. Hope to help those who are using critter to export the map for the server to worry about the students.Copyright NOTICE: This article

Unity critter Map Export to server configuration

In general, maps exported from Critter will be significantly different from the maps that the unity comes with navigation hongbae. You need to be patient to adjust the critter.Here are my notes, which are basically similar to the map exported by unity. I hope to help those students who are worried about using critter to export maps to the server.Watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqv/font/5a6l5l2t/fo

Custom Interactive events for the server and client or page flow of unity game development

*/public delegate void EventHandler (coreevent evt);p R Ivate dictionaryAt this point, the entire custom processing event has been completed, for convenience, here with an event management Eventmgr class to uniformly manage the custom event message mechanism: The code is as followspublic class Eventmgr { private static eventmgr ins = null;private Coreeventdispatcher m_eventdispatcher = new Coreeve Ntdispatcher (); Eventmgr () { } public static Eventmgr ins { get

Simple Server for Unity

usingUnityengine;usingSystem.Collections; Public classNetworkserver:monobehaviour {Private stringRoip ="127.0.0.1"; Private intRport =10000; Private intConcount = the; Private BOOLUsenat =true; voidOngui () {Switch(network.peertype) { CaseNetworkPeerType.Disconnected:StartServer (); Break; CaseNetworkPeerType.Server:OnServer (); Break; } } voidStartServer () {Roip= GUI. TextField (NewRect (Ten, -, -, -), Roip); if(GUI. Button (NewRect (Ten, -, -, -),"Creating a

Unity uses C # for simple scoket connections and server-to-client communication

Brief introduction:Network programming is a very interesting thing, accidentally turned out a long time ago just began to look at the socket when writing an example, paste it outA simple socket connection is implemented in unity, and a rich API is provided in C #, directly on the code.Service-Side code:[CSharp] View plain copyThread connectthread;//Current server listener sub-threadpublic string address;//C

Unity Hands-On tour < two >java Edition Server uses Protostuff to simplify PROTOBUF development

Tribute to the original http://blog.csdn.net/janeky/article/details/17151465To develop a network game, the first thing to consider is the client server in what encoding format to communicate. Previously, we introduced the method of using protobuf for the Unity game front end. Today we are going to talk about how the service side makes Protobuf. The game service-side language is flourishing, in addition to t

Unity Hand Tour "Mocha World Online" full set of source code (server + client + database)

Unity Hand Tour "Mocha World Online" full set of source code (server + client + database), the client with Unity3d development, the service end with Java development, including the server source code, client source code, tool source code, database, configuration building documentation, compiled files, etc. After decompression 2.32G size, to the speed, expired not

Total Pages: 3 1 2 3 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.