【Sprite animation through UV]
The following uses a single row sprite texture as an animated texture. First, enter the texture width, sprint quantity, and speed:
Calculate the pixel width and UV width of each sprite:
Calculate the sprite number currently displayed base
This example describes the use of Android sprite animations. Share to everyone for your reference. Specifically as follows:
Elaineanimated.java files are as follows:
Package Net.obviam.walking.model;
Import Android.graphics.Bitmap;
Import Android.graphics.Canvas;
Import Android.graphics.Paint;
Import Android.graphics.Rect;
public class Elaineanimated {private static final String TAG = ElaineAnimated.class.getSimpleName ();
Private Bitmap Bit
");
}
function Loadbitmapdata (event) {
var bitmapdata = new Lbitmapdata (loader.content,0,0,70,92);
Imagearray = Lglobal.dividecoordinate (bitmapdata.image.width,bitmapdata.image.height,8,8);
mapimg = new Lbitmap (BitmapData);
mapimg.x = 100;
Mapimg.bitmapData.setCoordinate (0,0);
index = 0;
var backlayer = new Lsprite ();
AddChild (Backlayer);
Backlayer.addchild (MAPIMG);
Backlayer.addeventlistener (Levent.enter_frame, Onframe)
}
function O
;addSpriteFrameWithFileName("catBody3.png"); animation->addSpriteFrameWithFileName("catBody2-4.png"); animation->setDelayPerUnit(0.1f);//设置动画的间隔时间 animation->setRestoreOriginalFrame(true);//是否返回第一帧 mainsprite->runAction(CCRepeatForever::create(CCAnimate::create(animation)));
3. directly input a large image that co
;= imagearray[0].length) {index= 0; } mapimg.bitmapData.setCoordinate (IMAGEARRAY[DIRINDEX][INDEX].X,IMAGEARRAY[DIRINDEX][INDEX].Y); mapimg.x+ = Dirarr[dirindex].x*3; Mapimg.y+ = Dirarr[dirindex].y*3; if(animeindex++ > 20) {Dirindex++; if(Dirindex > 3) dirindex = 0; Animeindex= 0; }}effect see below URL, see the effect of please download support HTML5 browserHttp://fsanguo.comoj.com/html5/jstoas01/index.htmlSource words, directly with the browser can be viewed, the earth people knowIn the
Unity Animation SystemThe Unity animation system, also known as "Mecanim", provides the following features:
A simple workflow that sets all the elements of an animation, including objects, roles, and attributes.
Support for importing animated segments created ex
Sprite Animation, as the name implies is an animation effect, we use the map is similar to film, each frame is placed on a picture,Then the displacement is shifted by changing the UV value,If you have not previously done a UV-related transformation, you can view the previous article Unity3d texture map Mobile effectsFirst, we need a sticker like this one.Then bui
NGUI learning of Unity plug-in (4) -- create UI2DSprite animation and nguiui2dsprite
Create a new Scene and follow NGUI learning of Unity plug-in (2) create UI Root and create a Panel under Camera of UI Root.
In the selected Panel, choose NGUI> Create> Unity 2D Sprite from
Last time we talked about unity game animation from getting started to being hospitalized, let's talk about animation state machine today.OK, now we have successfully imported the animation. The next thing to play is 13. Because most animators don't use this guy, they need to master the skill, at least the
Http://www.cnblogs.com/hellohuan/archive/2014/01/10/3512784.html One,See Unity Forum Some people ask unity shader sequence frame animation, write shader I am good at Ah, on the homeopathic write a CG shader.The code is simple, is to transform the UV sampling sequence frame map, fine art configuration line number and transformation speed. Shader "Hellohuan/hello_s
Use code generation for multi-volume, complex, and regular controllersAnimation Status Code Control1: Each animation state, such as entering the state, leaving the state, etc. may require code to participate in and processing, such as what to do after entering the animation unit, to open the animation unit to do what to do, in order to solve this problem,
1: Get ready for unity to use the spine required by the runtime, to the following address https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unityUse git to download, or download the Master.zip file directly.2: Ready to spine export good animation files, just recently occasionally play a game, inside the use of spine made skeleton animation, I w
Welcome to Unity Learning, unity training, Unity Enterprise training and education zone, there are many u3d resources, u3d training videos, u3d tutorials, U3d Frequently asked questions, U3d Project source code, we are committed to creating the industry Unity3d training, learning the first brand.First we look at what is skeletal animation:On earlier machines, ren
Welcome to Unity Learning ,Unity Training ,Unity Enterprise Training and education, where there are many u3d resources , u3d Training Videos ,u3d Tutorials ,u3d FAQs ,u3d project source code , we are committed to building the industry Unity3d Training, learning the first brand.First we look at what is skeletal animation:On earlier machines, rendering itself
UI in Unity we are using the Ngui,ngui interface displacement animation, we generally use the tweenposition.One is the simple relative displacement, regardless of the resolution adaptation problem , just need to simple from position A to position B, has been introduced in the article:"Unity Ngui Game Development II" tweenposition displacement
Problem Description:Recently, when using spine animation, it was found that sometimes the character will have a ghost when switching animations, or the animation is not playing correctly, for example, some nodes will be lost, for example, after switching animations, the characters play normally, but lose their weapons.Workaround:Locate the Skeletondata file for the spine
Problem Description:Recently, when using spine animation, it was found that sometimes the character will have a ghost when switching animations, or the animation is not playing correctly, for example, some nodes will be lost, for example, after switching animations, the characters play normally, but lose their weapons.Workaround:Locate the Skeletondata file for the spine
(emoticon animation) Embed media is a decal file.Animation file to be exported is mainly animation information, note that the animation file skeleton structure and naming must be consistent with the model file, otherwise it will cause the animation to be lost. If you are using an older version of
Recently updated a batch of bone animation resources, do not see, a look at a fright, the previously optimized out of the content will need to be re-processed again, so. Now let's take the previous stuff out and make a note.Fortunately, the animation has been dynamically loaded, now only need to re-remove the excess information (FBX uses the import settings is legacy| Store in Root (New), and then the anima
are precision issues, mobile platform development for a large number of performance of the GPU. Various unforeseen problems.UV animations appear to stutter, solution, limit the range of Uvs. can only be mitigated.When it comes to the use of _time, there is a big chance of problems. Whether using _time for UV vertices or vertex animations, there are basically problems with shader mode 2.0,fragment shader low precision on some mobile devices, especially older mobile devices.The
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