unity tanks tutorial

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Arkit for Unity Windows Development Tutorial (i)

more scary, so don't repeat it.Step Two:Install black apple (means install Apple system with virtual machine)Https://jingyan.baidu.com/article/59a015e374a45bf795886542.htmlTake a look at this tutorial you may encounter a black screen, blue screen and so do not panic do not busy these tutorials online is as long as you can describe clearly the problem on the line.Note: The best memory in more than 4G hard disk best in more than 60G, eat this loss.Step

Unity Packaged IPA Graphics tutorial

First of all, ensure that the project is running normally on unity, sometimes the success of the computer running does not mean that the mobile phone can run successfully, in short, there will be a variety of problems, or need rich experience.In simple terms, the steps are as follows: Unity package ios---generate Xcode Project----Configure developer Account---Install developer certificate (requires publishi

Unity 2D Game Development Tutorial to add multiple ground to a game scene

Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to a game scene. The specific methods of operation are: ( 1 ) in project View, create a new folder named prefabs hierarchy platf

The camera tracking feature of Unity 2D game development Tutorial

camera's location in real time. is to make its position consistent with the position of the sprite, but they cannot have the same value in the z direction, as shown in 2-3. Otherwise, the camera and the genie will coincide, so that the game view of the Sprite object disappears, as shown in 2-4. Figure 2-3 the camera and the sprite have different values in the z directionFigure 2-4 the camera has the same value as the sprite in the z direction Q Script 45 line Vector3.lerp () funct

The creation and use of-ugui art font in Unity tutorial

to create the art library,After the build there is a fnt file and more than one text image:This is the data we finally imported into unity.4. Place the above data in Unity's resource directory, right-click on the Fnt file, and in the right-click menu Choose Batchcreateartistfont (described later) to generate the relevant font file:Number.fontsetting is the font file we can get in Ugui.5. Create a text control under the canvas, assign the font file to

Unity Wrapper DLL Tutorial Grooming

Author Unity3d brother---LeroyyangThrough the online God's information and their own collation, learn to use vs2013 simple encapsulation DLL file, convenient interface mode development, make the logic layer clearer.Operation Steps1. Open vs2013, new project-New class library (note that the top. NET Framework chooses the 3.5 version below, because Unity3d (the current Unity3d version is 3.5) is supported by the. NET version 3.5. If you select the version 4.0 appears Internal compiler error. See t

"Unity" First day: Roll-a-ball tutorial

1. Environment and PLAYER Today is the first day of the official start of unity, from the official online to find a few video tutorials, from the first learning, rolling ball.Start with a new project, follow the default settings, create a new scene, and then the game object. Ball rolling must have a piece of floor, I new a flat, reset his properties, proportional to x/z twice times, the default plane is white, according to the video, create a ne

C # for Unity programming language Quick Start tutorial (serial 8)---Abstract classes and interfaces for C#oop programming

imeasure type, and call the method in which to calculate the area and perimeter of the triangle with an edge length of 10.6.5>: In addition to the design of a new class, while inheriting the following interface Iameasure and the 2nd above the imeasure, in addition to providing a specific length of the equilateral triangle side length and the area of the calculation method, but also realized the iameasure of areas () members, Provides a method for calculating the square area.Interface Iameasure{

Unity Shader Getting Started Tutorial (ii) the most basic diffuse and normal examples

have a basic texture (no alpha), a normal map, a height texture ( with parallax depth in the alpha channel)What's the use of height? Reference:http://blog.chinaunix.net/uid-26651460-id-3198307.htmlParallax Specular map Shader:the required resources have a basic texture (with Alpha for specular mapping), a normal map, a height texture ( with parallax depth in the alpha channel)Decals Shader:is to put a layer of texture on the original basis.--Xiao Jiang cun son of Wen Jie [email protected]

Unity Export iOS Real-computer test tutorial

Original address: http://unity3d.9tech.cn/news/2014/0410/40177.htmlAfter two days of Android development, I felt that Android development was a little different from the development of iOS and the. NET platform, and I think the Web (Html) is a similar place, it is the node tag display, of course, personal understanding, The feeling hint is not as strong as iOS and. NET Development, maybe I'm not too familiar with the eclipse development environment, and of course it's quite exciting to make thin

Unity comes with pathfinding Navmesh Getting Started Tutorial (iii)

here will have 2 states, one is open and one is off. When open, the drawbridge is disconnected, the characters cannot pass, the suspension bridge closes and the person can pass. Given both of these States, we assign values to the Navmeshagent.walkablemask of the character. Write a very simple code: private bool open = false;Private navmeshagent agent;void Start () {Agent = gameobject.getcomponentTransferred from: http://liweizhaolili.blog.163.com/blog/static/16230744201271225812998/

* Pathfinding Project (Unity * pathfinding plugin) using tutorial

); velocity = rvocontroller.velocity; } else if (Navcontroller! = null) {#if falsenavcontroller.simplemove (Getfeetposition (), dir); #endif velocity = Vector3.zero; } else if (Controller! = NULL) {controller. Simplemove (dir); velocity = controller.velocity; } else { Debug.logwarning ("No Navmeshcontroller or Charactercontroller attached to Gameobject"); velocity = Vector3.zero;

Unity+vuforia Sdkar Development Series Tutorial--1.5ar development prospect

the coming years. Apple's next $1 billion secret has not been announced in Apple's recent activities, but some Wall Street analysts will not be at fault with Apple's actions: Apple will invest in a small company that specializes in supporting Apple's new gadgets and the technological revolution of the future. The selected company will receive an unlimited Apple stock. Application on wearable smart glassesEnhanced Vision CompanySix15technology company announced yesterday to launch smart glasses

"Go" read and write file data in Unity: Litjson Quick Tutorial

PropertyName Awake System.String Boolean True System.Boolean PropertyName n system.string Double 1994.0226 system.double PropertyName Note System.String arraystart string life System.String string is System.String string but System.String string a System.String string Dream System.String arrayend

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