unity terrain

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Processing vertices-create a Terrain Based on a vertex buffer and an index Buffer

Problem Based on a 2D height chart, you want to create a terrain and draw it in an efficient way. Solution First, you need a height chart that contains all the height data used to define the terrain. This height chart has a fixed number of two-dimensional data points. We call it the width and height of the terrain. Obviously, if you want to create a

Seamless terrain implementation in world craft V1.0

Due to the format, the paste is not effective. You can download the PDF version: Http://download.csdn.net/source/643603Seamless terrain implementation in world craft V1.0 Xiong Jiayu, qy_tek EMILE: Xjyhust@gmail.com Home: http://blog.csdn.net/xjyhustSimple Description: This document is not a paper, I call it a note, or. Note; this document is free for all and can be used at will. If you want to reference it, please specify the Source: http://blog.csdn

Half life2 displacement terrain System

The terrain system of hl2 is an alternative terrain system. It uses displacement map technology instead of the popular heightmap technology, the original intention of using the displacement map technology is to maintain consistency with the BSP Technology in the framework, because the smallest rendering element in the BSP is the surface, the limitation of surface is that all vertices must be on the same pla

Create different camera modes in the 3D world-detect collisions between cameras and models, walls or terrain

2.6 detect collision between cameras and models, walls or terrain You want to check whether the camera is near the object to prevent it from passing through the object. Solution To perform a collision detection between the camera and the model, you should represent the camera as an surround ball and use this surround ball to check the collision with the model's surrounding ball or the surrounding box. For user-defined mesh, such as a wall or

Unity3D development: Create a mountain terrain map in Unity3D

Step 1: Create a new project.Open the Unity3D software and it will automatically load the "Bootcamp Demo" project file we opened last time. Don't worry about it. After the software is opened, click -->. In the pop-up dialog box, find and enter the folder address for creating the project, or click "select a folder address" next to it. Note: the folder of the created Unity3D project cannot be used as the folder of the newly created Project. Otherwise, an error is reported because the file cannot b

WorldWind Series 13: Terrain data (DEM) loading and applications (Getting started)

The loading and application of DEM in learning WW is very important for the development of three-dimensional GIS plug-in based on WW. I have always wanted to focus on and collect relevant learning materials, did not begin to study it before, mainly because I did not see the elevation of the application function in WW, feel unable to cut. I spent my time yesterday afternoon and this morning looking for research pointcuts! The essence is to find out how to view elevation in WW. (Think back now, fe

3D terrain Overview

With the development of computer technology and related scientific theories, the production of three-dimensional electronic maps has gone through three stages: Line-drawn topographic maps, solid-type topographic maps, and three-dimensional realistic topographic maps. 3D terrain simulation is one of the most basic and important technologies in the development of visual systems. There are two types of terrain

DirectX 9.0 (11) Terrain Rendering

Author: I _dovelemon Source: csdn Date: 24, 2014/9 Keywords: Multi-texturing, Terrian rendering, height Map Introduction In many games, what we encounter is not an endless plain, but an uneven terrain. This section describes how to build a terrain. Height chart The terrain has different heights. In 3D graphics, we use a height chart to express the ups and downs

Problems with terrain service not starting after installing Terragate 6.0.2

Terragate 6.0.2, after installation terrain service can not start, manually start to report the following image error At this point also found a problem, settings>terrain service into the terrain services settings, regardless of the modification of any settings, the point of the determination to close and then reopen, found that the value set back to the origi

Cesium principle: 3 The longest frame of the terrain (2: Height map)

This article, followed by the previous one, focuses on the details of how to build the earth grid in a highly-detailed way. At this point, the globe creates a corresponding Tileterrain class for each slice (globesurfacetile), which is used to maintain the relevant logic of the terrain slice; and then, in Requesttilegeometry, The Tileterrain requests the terrain data that should be sliced. If the reader has

Ogre terrain Configuration File Parsing

This article is reproduced,ArticleSource http://blog.csdn.net/gelu1231/archive/2009/02/19/3910576.aspx Ogre generates terrain through the configuration file, greatly improving the flexibility of terrain generation. This section briefly analyzes the meaning of each configuration item in the terrain configuration file (

WorldWind Source Profiling series: WorldWind Real-time determination, update, initialization and rendering of terrain and texture data

WorldWind Real-time determination, updating, initialization and rendering of terrain and texture dataWhen the user clicks on the earth in WorldWind, the first response is the worldwindow.onpaint () function, and the subsequent procedure calls the process as shown.Scattered knowledge points:1, the Terrain tile class Terraintile quoted the Terrain Tile service clas

The creation and simple setting of Unity3d's own terrain system

 First to create a new project, named Tankwar, the subsequent related files are placed under this folder.After creation is a blank project with only one camera in the scene.Ctrl+s Archive This scenario as TankWar0.1 for version control.We click on the terrain and select Create Teerain, creating a terrain:You can see that the default coordinates of the terrain are 0,0,0, and we adjust the camera position t

The realization of the terrain cost of a star

A little change was filed yesterday, about the cost of the terrain.Https://git.oschina.net/dubenju/encv■ in the Astarconstants.java is appended to the definition of the terrain. ---A/src/java/astar/astarconstants.java+ + B/src/java/astar/astarconstants.java@@ -8,10 +8,15 @@ -8,10 Astar;* @author DBJ ([email protected])*/public class Astarconstants {+ public static int cost_none = 0;/** The path score of the orthogonal movement of one lattice */public

Source code of the preliminary 3D terrain random generation algorithm (implemented by Ogre)

Years later, when I was not busy with my work, I studied bottom-terrain generation. At present, the research on basic static terrain generation has come to an end. The following is a review: Static terrain research 1 Static terrain study 2 Static terrain 3 Static

Chapter 5 Scene Management terrain of Pro Ogre 3D Programming

Terrain in OgreUse terrain. cfgWorldtexturew.terrain_texture.jpg // terrain textureDetailtexturew.terrain_detail.jpg // detailed textureDetailTile = 3 // specifies the number of tiles in a small terrain block.PageSource = Heightmap // height chart data sourceHeightmap.image%terrain.png // height chart name, 2 ^ n + 1Pa

About generating three-dimensional terrain

This thought "OpenGL game programming" in the terrain generation algorithm is very tall, but in recent days because in the view of "3D terrain programming", the whole book is about the terrain-related content, and "OpenGL game programming" in the terrain algorithm is the simplest kind, only "3D

Ogre terrain notes

Development Environment Ogre 1, 1.72 Tutorial Basic tutorial 3 terrain, Sky, and fog Discussion Use Terrain Scene Manager for Terrain Management in versions earlier than 1.71, and then use ogre terrain system. The relationship between terrain and paging must be understood

Focus on 3D terrain programming learning points

Although the version of the Dragon is not good, but retains the original, read the book when the best combination of the original and the Dragon's translation. In addition, if there has been experience in terrain generation to read this book some help, this book introduces the professional outdoor terrain development, very comprehensive introduction.Only a personal summary, may not be suitable for netizens

Recently I am busy writing the terrain editor... So the update is slow.

I started the project only when I changed my new company as a client, and the engine was using ogre. It was so happy that I could study ogre at work. The first step is to make the terrain editor. Using Qt as the interface, MFC completely abandons it ~~~ For the time being, I only focus on ogre.Code, The QT interface is thrown to the team members and then combined. Because it is a fixed-angle 2D/2.5D game If you do not consider the level of de

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