Well, it's an old one.AlgorithmA lot of people will know how to do it right away. That's right. The simplest and most boring algorithm.
Starting from a certain point P, a ray R is connected in the opposite direction of the light direction, along the process of this ray moving forward,
If the height of a point A on the Ray R is lower than the height H of the terrain of the corresponding point, it means that the point P is blocked by the
Exploration from the 3D digital earth release platform -- Introduction to several open source software
Http://www.3snews.net/html/71/22271-21962.html
First write the idea:
If you want to make a simple terrain roaming, you may want to develop components directly in WW or in the form of a widget.
The greatest expectations are:
1. Support for Google's sketchup, fast and Intelligent 3D Modeling
2. Do a good job in the design mode. It is best t
Index cache and vertex CacheIndex cache and vertex cache resources are frequently used in the example engine and are useful as independent resources. For most of the data in our engine, it is our basic requirement to retain them when traditional models do not provide indexes and vertex caches and then overwrite the entire model at some point. Indexing and vertex caching are especially useful for dynamic data. When using devices to rely on resources, they must be processed with caution. Using the
Here I briefly describe the modeling design process for the assault vehicle:
Image of the 3d modeling design of the police All Terrain assault vehicle
As a result of a lot of car assembly, this article can not explain the design process, I will choose a representative of the artillery for example, to demonstrate the use of 3D rapid modeling techniques.
The first step is to create the matrix and, according to the data given in the drawin
, but to open Game-csharp.sln, can be edited by MonoDevelop and VisualStudio at the same time
After you have adjusted the project build settings, you can find a running game in the Monodevelop/run/attach to process window for Attach debugging
PROTOBUF codec runs normally in Unity editor, but the issue of throwing TypeInitializationException is running on a standalone deployment
If it is not normal to see the
Unity comprehensive interview questions (including answers) and unity interview questions
1. What is a collaborative program?
Enable another logic processing when the main thread runs to assist in the execution of the current program. The coroutine is like multithreading, but not multithreading, the Unity coroutine checks whether the yield conditions are met afte
Basic operations of unity-nashan, that water, that day, basic operations of unity --
Here we will introduce how to add terrain and space boxes and textures to unity.
Unity version unity4.6.1f1 pro
Create scene (scenario)
No scene is created. There is only one camera.
[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology
Preface
This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in
[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development
Classification: Unity, C #, VS2015
Date created: 1. Introduction
The attraction of a game lies in its interactivity. If the game has no interaction, the scenario will be more beautiful and exquisite, and it is difficult to call it a g
Unity Learning -- 003: Role controller (medium), unity -- 003
In the previous article "unity learning-003: Role controller (I)", I checked the basic implementation methods of role control. The mouse and keyboard control were rough.
This article mainly introduces several role control methods encapsulated by unity,
Next,
PS: Original source: http://blog.csdn.net/tianmao111/article/details/46482963What is T4M? Why do you use it?It is a topographic (terrain) tool.It is an alternative to unity terrain for all geometry created by 3D development tools (MAYA,EARTHSCULPTO,3DS Max,blender, etc.).Initially, it was used only for mobile devices, but more people found some other benefits:T4M
.
The Web is not used to package code into Native DLL.
Information Source dismantling and dynamic loading of big planning scene-xin
When the game goes into the game, the players do not even go into the game.
The Unity scene only supports 4096x4096, which is a single-digit meter. You cannot create a larger scene.
There are two types of Splitting:
Terrain resource splitting
Table shardin
form of a native DLL
The resource of the large-scale scene and the dynamic loading-Zhang Xin
Enter the scene all loaded, the time, the player didn't walk
Unity scene only support 4096x4096, single meter, no way to make a bigger scene
There are two kinds of splits:
Terrain Resource Splitting
Surface splitting
Recommended Split tool:
)
Other platforms can use the asset pack + to make the code. NET components + assetbundle.createfrommemory plus decryption to make
The web does not apply the form of the code package into a native DLL
Resource dismantling and dynamic loading in large-scale scenes-Zhang Xin
Enter the scene all loaded, time-consuming, the player did not walk to
Unity scene only support 4096x4096, unit meters, no way to make a bigger s
will say again)
Other platforms can use the asset pack + to make the code. NET components + assetbundle.createfrommemory plus decryption to make
The web does not apply the form of the code package into a native DLL
Resource dismantling and dynamic loading in large-scale scenes-Zhang Xin
Enter the scene all loaded, time-consuming, the player did not walk to
Unity scene only support 4096x4096, unit meters, no way to make
(except for rogdoll), so do not import IK nodes together when the model is imported.(6) Do not attach Animation Component attaching a Animation part to a static entity although it has no effect on the result, it adds a certain amount of CPU overhead to invoke this component, so remove the component as much as possible.3: Try not to be like light (pixels Lights)4: No soft Shadows (soft shadow), or no Shadows (no Shadows)The light can be used without it, and the shadow can be replaced with a face
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A
Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity.
This articleArticleWe will mainly introduce:
1. Basic knowledge about the unity module.
2. Why should we use unity?
3. Under what circumstances should u
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