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How to turn on WEBGL on Chrome and decide if your browser supports it now

1. Open mode:The first kind: open cmd, switch to Chorme's installation directory, type Chrome.exe--ENABLE-WEBGL, enter will open a Chrome browser window;Second: Find a shortcut to Chrome, and if not, create a shortcut (right click on Chrome.exe, select "Create Shortcut" or "Send To" → "desktop Shortcut"), right click on the shortcut and select Properties.In the target box, behind the double quotes, add--enable-web

WebGL uses FBO to complete the cube Paster effect (with demo source code download) _ javascript skills

This article mainly introduces how WebGL uses FBO to implement cube Paster effect, and analyzes the specific steps and related techniques of WebGL to implement cube Paster effect in the form of a complete example, the demo source code is provided for readers to download and reference. If you need it, you can refer to the following example to describe how WebGL us

Learn WebGL: The first code

With canvas and JavaScript, you can draw 2d images on a page, but for 3d images, there is nothing to do. To draw a 3d image, you must use WEBGL.In my understanding, WebGL is embedded in the browser, which is used when using JavaScript to invoke the WebGL API provided by the browser and then drawing the image in the canvas drawing area. When I started to touch WebGL

[WebGL Primer] 11, shader compilation and connection

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. something that repeats repeatedly.This is the 11th article, because only said a few basic things, so far even a polygon has not been drawn out. Ah ah ah .

Google WebGL Browser Graphics technology angle now embryonic

November 30: Angle is a graphic project that Google has developed for Windows computers and has now passed an important certification milestone to improve the graphics recognition of some browsers. Google launched the angle in March 2010, is a WEBGL graphics aids, borrowed new 3D graphics technology to enhance the browser experience. Yesterday, Google programmer Vangelis Kokkevis announced that angle has passed the OpenGL 2.0 certification test suite

WebGL solve the problem of Chinese font loading

From the beginning of writing code, the Chinese cause countless problems, this time is no exception. There are two ways to use Chinese in WebGL: One, a new canvas to write Chinese , and then added to the WebGL, the advantage is not to load a specific font, the page can use what font it can use what font, and as long as the normal DOM API to refresh the DOM content,

[WebGL Primer] 28, Texture parameters

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (Doxas) The effect of this demo Lufy: First wordy a few words, really good years did not write a blog, after the work to re-contact HTML5 development, although not as strong as before the desire to write the article, but looked at the previous WebGL tutorial only translated a half, so good tutorial, so broken more also really pity, So I'll try to take some time to

[WebGL Primer] 12, model data and vertex properties

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions, I will add [Lufy:]. Other than that. My own WEBGL research is not deep enough, some professional words. Suppose the translation is wrong. You are welcome to correct me. the meaning of the vertex attributeIn the last article, we introduced the generation of shaders, the compilation, the generation of pr

WebGL use FBO to complete a complete example of cube texture (with demo source download) _javascript Tips

This paper illustrates the method of WebGL using FBO to finish the cube mapping effect. Share to everyone for your reference, specific as follows: This main record WebGL some of the basic points, incidentally also learn how to use FBO and environment mapping. First look at the effect map (need to support Webgl,chrome, Firefox, IE11). The main realization proc

[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology

[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology Preface This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in

WebGL Learning Note Two

The previous chapter is the second chapter of the main study is the WEBGL implementation of the first assignment in WebGL, but not practical later by defining the attribute and uniform storage qualifiers to the JavaScript data into WebGL, the approximate process is 1, In JS to define the storage qualifier 2, in JS get canvas in JS to get hidden browser compatibil

Android WebView Support WebGL

Android supported WebGL from 5.0, and I encountered some 5.0 devices not supported in the actual development, the original chromium to run GPUs unstable or compatibility problems of the device will disable WebGL.On the Android platform you can access Chrome://gpu by installing Chorme Browser, find reset notification strategy This configuration item does turn off WEBGL support, if the value is 0x8252 it supp

Getting Started with WebGL

1. Clear the drawing area Emptying the plot area fills the canvas with the specified background color and sets the background color using Gl.clearcolor. Gl.clearcolor (red, green, blue, alpha). The color value of OpenGL returns is 0-1. Call the Gl.clear () function to empty the drawing area with the background color specified by Clearcolor. Gl.clear (G.color_buffre_bit), cleans up the drawing area, actually cleans the color buffer (colour buffers), passing the GL. Color_buffer_bit is telling

WebGL draws a 10px-size point

The WEBGL program uses both HTML and JavaScript on the screen to create and display three-dimensional graphics. The newly introduced Because the Get the WebGL drawing contextvar gl = getwebglcontext (canvas, true);Getwebglcontext (element, [debug]);Gets the WebGL drawing context, or if the Debug property is turned on, an error message is displayed in the console

[Getting Started with WebGL] three, basics of 3D drawing

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Two-and three-dimensionalThree-dimensional space-we live this reality of the world is a three-dimensional space.In the three-dimensional world, everything

[WebGL Primer] 25, lighting for point lights

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runPoint LightThe last introduction of the high-color and complementary color coloring.Using complementary coloring, you can rend

HTML5 and webgl

Note:[Reprinted please indicate the source of the article and keep it as it is] Source: http://www.cnblogs.com/jyli/archive/2010/07/25/1784902.html pleaseAuthor: Li Jiayi First, let's take a look.HTML5New Features Web socket defines a set of APIs that allow web pages to use the Web SOCKET protocol for duplex communication with remote hosts. Web storage defines a set of APIs that can store data persistently in the form of key-value on the Web Client. Web SQL A set of APIs are defined to stor

WebGL Colors and Textures

1. Texture coordinates Texture coordinates are the coordinates on the texture image, and texture coordinates can be used to get the texture color on the texture image. The texture coordinate system in the WEBGL system is two-dimensional. To differentiate between texture coordinates and widely used x and y coordinates, WEBGL uses S and t to name texture coordinates (ST coordinate systems). The four corner c

Model View transformations in the "Giser&&painter" Chapter02:webgl

, there is an interesting phenomenon here, we obviously follow the translation of the Py, rotation XZ and the order of scaling SF as the input of the row matrix multiplication, but in the later process text description, I follow the inverse to explain. What is this for? Because the matrix is stored in a two-dimensional array, WebGL passes through the shader in the process of passing the matrix to the shader , that is, the shader is processed by the da

Recommend a few books to help you learn WebGL

I am preparing to graduate this year's senior students, is fast into the social programming small white one, the university during their own on-line collection of information on the WEBGL related basic courses, now here to share my study with the books, hope to help many want to learn but do not know how to do the people, we progress together.1. First, for people with a certain JavaScript base, you can read the [JavaScript authoritative Guide (sixth E

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