unity3d competitors

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[Unity3D] Unity3D game development-use EasyTouch virtual joystick to control character Movement

Hello, everyone. Welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei. Today, let's learn how to use the EasyTouch virtual joystick in Unity3D to control the movement of characters. Although Unity3D has a built-in Joystick component (actually a GUITexture and a Js script file ), however, in actual use, the blogger finds that the built-in Joystick cannot adapt to the screen si

[MarsZ] Unity3d game development-Guide to Unity3d full planning and configuration, marszunity3d

[MarsZ] Unity3d game development-Guide to Unity3d full planning and configuration, marszunity3d Unity3dFull planning and Configuration Guide Preface... 2 Version... 2 Author... 2 Function... 2 Type... 2 Trigger type... 2 Step Type... 3 Implementation... 4 Summary... 4 Planning... 4 Procedures... 4 Flowchart... 5 Detailed technical solution... 6 Main program logic... 6 Key details... 6 Attachment: word v

[Unity3D] Unity3D game development-effect of four-angle color control based on the legend of xianjian and Qixia

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we developed a non-linear small map from the camera prototype provided by Unity3D. If we use the GUI to draw some background maps under this small map, we believe the overall effect will be better. The blogger hopes that you can do more in-depth research on this issue by yourself, because we have already mentioned the Paste

[Unity3D] Trigger-based animation design for Unity3D Game Development

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. I believe that the first thing you do after Unity3D is to browse the official example project Angry robot. this game has a good performance in scene rendering and light shadow effects. You may not remember this scenario. When a player controls our game role, robot, the door is automatically opened when the robot approaches the door in the game scen

Data interaction between Unity3d and Objective-c. IOS SDK interface encapsulates the Unity3d interface.--Reprint

Creation of the Unity 3D simple project. Export to iOS platform with Xcode see thisUnity3d Learn to create simple buttons, corresponding eventsUnity C # codeUsing unityengine;using system.collections;using System.runtime.interopservices;public class Testfeil:monobehaviour { [DllImport ("__internal")] private static extern void C_ctest (); Use the for initialization void Start () { } //update is called once per frame void update () { } void Ongui

"Learn Unity3d with me." Unity3d coordinates control

Coordinates this thing, in Unity3d inside is divided into several classes, respectively is the Vector2,vector3,vector4, the meaning is: two-dimensional coordinate system, three-dimensional coordinate system, four dimensional coordinate system, generally does the game, uses the most is Vector3, This article is mainly about this.Generally a scene, there are x-axis, y-axis, z-axis three axes, the default coordinates for the x-axis control around, y-axis

Unity3D learning tutorial 9 rotating and amplifying mobile objects, unity3d tutorial

Unity3D learning tutorial 9 rotating and amplifying mobile objects, unity3d tutorial Click the selected object Click the control panel shortcut bar 1 is the translation Lens 2. Moving Objects Click the arrow to pan 3. Rotating objects Click to rotate the coil 4 is to zoom in and out objects 520 520 novels 520 novels 520 5200 novels 5200 5200 novels 5200 novels Novels Www.

[Unity3d] mobile 3D Game Development: how to use gravity sensing in unity3d

Recommended for learning unity scripts: index on the unity3d Official Website Gravity sensing is very common in the development of mobile games. Unity3d is a collection of gravity sensing related content. A simple JS script demonstrates the use of gravity sensing. Csdngravity. JS: // Var round: texture2d; // The x y coordinate var x = 0 displayed on the screen; var y = 0; // maximum x y range displayed on

[Unity3d self-learning Record] unity3d self-made watch

Today, I wrote a small watch, but it was actually very simple. I used it in ouarla. First, create the clock, minute, second, and four points (, and ~~ Not that much. The clock, minute, and second are the three parent-level centers. We need to note that we rotate the parent-level orah. (Child-level vertices in the parent-level center) Next we will write the code as follows: Using unityengine; using system. collections; public class clock: monobehaviour {public transform Shi; Public transform f

[Unity3D] Unity3D game development makes my NGUI messy, unity3dngui

[Unity3D] Unity3D game development makes my NGUI messy, unity3dngui Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted please indicate the source, Au

Unity3D achieves the bullet screen effect, unity3d bullet Screen

Unity3D achieves the bullet screen effect, unity3d bullet Screen Sun Guangdong 2015.6.15 For funny games that have no choice but to make everyone vomit, the function of bullet screens is excellent. The current implementation of U5 and UGUI is simple. /// And the script hanging on the Text premade body: ///

[Unity3d self-learning Record] unity3d URL redirection (C #)

Tags: HTTP Io AR for strong SP art C onPrivate string URL; // use this for initializationvoid start () {httpwebrequest myhttpwebrequest = (httpwebrequest) httpwebrequest. create ("Enter URL here"); myhttpwebrequest. allowautoredirect = false; httpwebresponse myhttpwebresponse = (httpwebresponse) myhttpwebrequest. getresponse (); url = myhttpwebresponse. headers. get ("location ");}It is generally used for redirection addresses of network operators.A network operator.[

[Unity3d self-learning Record] socket chat room on unity3d Network

) ;}; if (GUI. button (New rect (230,250, 80, 20), "send") {sendsocket (sendmsg); sendmsg = "" ;};} public void sendsocket (string message) {try {networkstream NS = This. client. getstream (); byte [] DATA = system. text. encoding. ASCII. getbytes (Message); NS. write (data, 0, Data. length); NS. flush ();} catch (exception ex) {}} public void receivemessage (iasyncresult AR) {try {int bytesread; bytesread = This. client. getstream (). endread (AR); If (bytesread In this way, you can ~ Enable t

Chinese comments of Unity3D-MonoDevelop and debug of unity3d

OK. Today, I started to get started with the official code. Tens of thousands of lines of code are lost and I don't know when to get familiar with it. Familiarize yourself with the code method based on your own experience, but it is better to debug it. Unlike eclipse, unity and monodevelop for code encoding are two types of software, which makes my brain cells a little difficult to understand ). First, how to debug. Open unity, and choose unity-> preferences-> external tools. The first item

"Unity3d Study----Wheat Academy"----------unity3d common components and Analysis----------Code control Audio Video

The basic content is as follows:1 //Sound Audio2Audiosource Audiosource =NewAudiosource ();3Audiosource.play ();//Play4Audiosource.stop ();//Stop5Audiosource.pause ();//Pause6Audiosource.isplaying ();//Are you playing7 8 //dynamically get sound resources in code and play them out9 Short[] data =NULL;//data, must be of type shortTenAudioClip AudioClip = Audioclip.create ("",sizeof(Hostdata),2,6400,false); OneAudioclip.setdata (data,0); A -Audiosource.clip =AudioClip; - A

Unity3D: Physical rays and unity3d rays

Unity3D: Physical rays and unity3d rays RAY:From a point to a direction, a ray of infinite length is emitted, which will collide with an object with a Collider component in the scene. Use of rays: 1 public class Test 2 {3 private void Start () 4 {5 if (Input. getMouseButtonDown (0) 6 {7 // emits a Ray from the main camera to the position clicked by the mouse. 8 Ray ray1 = Camera. main. ScreenPointToRay (Inp

Understanding Unity3d's Forcemode | Understanding Forcemode in Unity3d

While fiddling with the player handing for Chalo Chalo, it became important for me to get a better grasp on the difference s between the four modes in Unity3d.If you have objects this use Unity's physics system, via a rigidbody component, you can add forces to them to get them to Move.Forces can added using one of four different ' modes '. The names of these modes aren ' t very enlightening and I don ' t think the Unity3d documentation is very clear a

Unity3D learning tutorial 5 properties panel, unity3d tutorial

Unity3D learning tutorial 5 properties panel, unity3d tutorial Add a light source Click Add Green indicates that the Y axis is the height. Red indicates that the X axis is horizontal. In blue, the Z axis is vertical. Let's look at the attributes. Local Rotation x = 0 y = 3.18 z = 0 is the Coordinate Local Scale x = 1 y = 1 z = 1 is the object size The size of the Range light source is set

Unity3D network request notes, unity3d requests

Unity3D network request notes, unity3d requests The methods of the Unity script for network requests are as follows: Public WWW (string url, byte [] postData, Dictionary Public WWW (string url, byte [] postData, Hashtable headers) -----> deprecated Public WWW (string url, byte [] postData) Public WWW (string url, WWWForm form) Public WWW (string url) There are many methods, as shown in the document. Howev

Unity3D game development-Unity3D animation and Mecanim animation system, unity3dmecanim

Unity3D game development-Unity3D animation and Mecanim animation system, unity3dmecanim Mecanim is a new animation System of Unity. It is powerful and flexible, bringing human and non-human roles to life. Mecanim redirection greatly improves productivity and occupies a very small CPU cycle. Use the animation resources found from the Unity resource store, or import your own animation files (motion capture

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