[Unity3D] Unity3D game development-Xml parsing for implementing the NPC conversation system, unity3dnpc
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, let's talk about Xml parsing in Unity3D. Why do we want to talk about Xml parsing? In projects, we often n
and add the two DLLs in this case, we can use the Unity3d method in the Class library project using Unityengine, for example, we write a creategameobject method here, generate a name " Createbydll "of the Gameobject.
Build the DLL, put it back in the Unity3d project, and we can call this method:
Run and see this object called "Createbydll" generated. With the above instructions, we will find that it is ver
--------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source: http://blog.csdn.net/qinyuanpei/article/details/39717795--------------------------------------------------------------------------
Unity3D game development path-my one-week work summary, unity3d Game Development
Hello, everyone. Welcome to my blog. I am Qin Yuanpei. My blog address is http://blog.csdn.net/qinyuanpei.
It has been a week since I went to work in the company. Taking the weekend off, I want to write down my recent feelings and thoughts in my work and life, because life is a constant accumulation and accumulation, the proces
[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua
Certificate -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei.
Reprinted plea
behind cubeGO, then we drag the object we want to make it move to it. When we run the game, press the "G" key to see the dragged object as the reference object of "cubeGO", moving towards the Z axis.
Precautions for C # Script Programming in Unity3D
Maybe you are a C # programming expert before learning Unity3D. However, C # In Unity3D is not as powerful as C #.
into the scene.
Back in the Unity3d software environment, you can now see the model files and texture maps We just exported with 3D Max in the project "Projects file bar." Then we found a suitable position in the terrain scene and dragged our turret into it. As shown in Figure 8.2:
Figure 8.2But we find that this seems too small a bit. When changing the size of an external model, there is a trick that you
[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development
Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you a feature that is commonly used in 3D present
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
Certificate ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei.
Reprinted please indicate t
Disclaimer: this cracking tutorial is intended for other people's articles. If there is any infringement, please notify me and I will delete the corresponding paragraph;
Himi original, you are welcome to reprint, please note clearly! Thank you.
Address: http://blog.csdn.net/xiaominghimi/article/details/6886068
Recently, unity3d has a high interest. Of course, it is estimated that the update of unity3d
--------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source: http://blog.csdn.net/qinyuanpei/article/details/39717795--------------------------------------------------------------------------
When the unity3D Socket and C # server are connected for the first time, the communication is normal. After the client segment is closed, the unity3D editor starts to connect to the unity3D editor again. The reason is that the Socket is asynchronous, asynchronous threads are not managed by Unity. This will cause Unity to remain in the handshake state with the Soc
and tend to overlap in functionality, so you can continue to use derived relationships to implement functionality reuse. For example, by implementing all the basic functions in character (which are implemented by combining the underlying components), both player and NPC derive from character to inherit all character functions and continue to implement their own special features. Whether a feature should be implemented with components or derived implementations without very clear boundaries shou
Unity3d Shooting game-unity3d software development, game development, Unity3d game developmentShanghai Gentlemen Information Technology Co., Ltd. is based on Oculus, unity, virtual reality as the core business of private high-tech enterprises, adhere to lean research and development and technology innovation, with rich Oculus, Unity, virtual reality software and
unfriendly to u3d projects
Not all SDKs are available in U3d plugins form
APK Export
Android IDE Export
Unity Export
Suggestions:If you do an SDK, it is recommended to separate the Android SDK (can be the library), and the Unity3d form of the SDK (Plugins), because the general project will have their own SDK architecture, and let them break the architecture, export
First, prefaceThe previous article made clear the way unity and Android call, but many of the actual access to the part is not very detailed, because in this article, will detail the specific access to the Android SDK, and how to do a convenient unity Access SDK.Portal :Previous: Unity3d and Android call each otherhttp://blog.csdn.net/yang8456211/article/details/51331358Second, Medium: Unity3d Android SDK D
at the same time. In Unity, you can only access Unity3D components, objects, and Unity3D system calls from the main thread. Any attempt to access the second thread of these projects will fail and cause errors, which is a restriction to be taken seriously.
So when you write code, you think that a function starts and reaches its execution point and returns, and w
Unity3D Game Development Editor Extension Program Development Instance, unity3d Program Development
Hello everyone, welcome to my blog. My blog address is http://www.qinyuanpei.com. Today we will talk about how to develop extensions for the editor in Unity3D. When talking about extensions, I believe everyone will be familiar with them. Whether Google's Chrome br
--------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source:http://blog.csdn.net/qinyuanpei/article/details/39910099-------------------------------------------------------------------------------
Unity3D script execution sequence and compilation sequence, unity3d script
Execution sequence and compilation sequence of scripts in Unity3DDog planing Learning Network]In Unity, you can create many scripts at the same time and bind them to different game objects, each of which runs in its own lifecycle. This article describes how to compile and execute scripts in Unity.Execution sequence of event
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.