How does Axure create shared projects, edit shared projects, and obtain shared projects?
If our partner is a programmer, we cannot avoid shaking hands with Axure, but project sharing is required when a project requires collaborative operations. Similar to our svn, when we think of data center cooperation, we come to 427 every morning to open the computer and star
Batch Processing for Unity3D game scenario optimization and unity3d game scenario
Remember my name when you like my blog:Qin YuanpeiMy blog address: http://qinyuanpei.comPlease indicate the source for reprinting. Author:Qin Yuanpei, The Source: http://blog.csdn.net/qinyuanpei/article/details/48262583
Dear friends, I amQin Yuanpei, Welcome to follow my blog, my blog address is http://qinyuanpei.com.
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Unity3D game development-update method, unity3d Game Development
The Role in the game, like a paper doll, is a very popular feature that allows players to change the appearance of their roles. In general, we have built a 3D model, if you want to replace one of the parts with another shape, the most direct thing is to replace the Mesh of the parts of the object, then the appearance changes, however, if this
Unity3D game development-from "Resurrection" and "Pause/restore"-about game data configuration management and unity3d Game Development
With the continuous development of game production technology, after the evolution from 2D to 3D, from stand-alone to online games, from PC games to mobile games, gamers are increasingly demanding on the quality of the game, the difficulty of game production increases accor
Use DLL in Unity3D and DLL in Unity3DFirst, we need to create a new class library project, which can be done using Visual Studio or Monodevelop. Here I use vs2012 to create a project: select the project type and write the project name. The new project contains a Class1 class by default.You can rename the class name you want in Solution Explorer. For example, I changed it to Math3D.Then write a simple static method in it. Here I wrote the simplest addi
[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we studied Unity3D gesture operations on the Android platform and implemented functions such as gesture rotation and scaling. Today,
BeforeAt first know Unty3d engine, seems to be a freshman or sophomore, then Unity3d or charge software, unlike now perfonal version free.xna| MonoGameLater, in the Coursera found a course beginning Game programming with C #, the University of Colorado classes, a total of 12 weeks, but eventually did not get certification, because in the middle of a period of time the company to arrange business trip. Time missed, but I still finished the course, alth
[Unity3D] Unity3D re-describes the blood bar and skill cool-down effect of NGUI, unity3dngui
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Hello, I am Qin Yuanpei. You are welcome to follow my blog. My blog address is Blog.csdn.net/qinyuanpei.Bo Master recently began to study Ngui, but to tell the truth, Bo Lord feel Ngui things seem to be scattered, because most of the information on the Internet is simply to explain how to use the Ngui, and not from the substantive principles to explain the meaning of Ngui, this and we learn. NET is just the same as dragging a control. and cannot grasp what is inside of things. Therefore, blogger
[Unity3D] Lua of Unity3D game development and unity3dlua
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Unity3D game development: quickly creating a popular level system, unity3d Game Development
Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei.Today I want to share with you the more popular checkpoints on mobile platforms, the level system is usually used for stand-alone mobile games, such as Angry Birds and defending radish, to organize the game content, pl
hello, I am Qin Yuanpei. Welcome everyone to follow my blog, my blog address is: blog.csdn.net/qinyuanpei. Finally in a variety of non-language paper work free, so immediately hurry to update the blog Here. Bo Master originally planned to Unity3d game development from the "soul bucket luo" game (on)--target Tracking This article and then write a "Unity3d game development from the" bucket Luo "game talk abou
Unity3d game engine: unity3d feedback to iOS advanced interface message
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/521
The previous chapter introduced the process of sending messages to unity3d and
"Unity3d" Unity3d Registry dynamic access game Archive--playerprefs class1.unity3d provides a class--playerprefs that is used to persist and read locally. It works very simply by saving the data in a file in the form of a key-value pair, and then the program can take out the last saved value based on that name.The 2.PlayerPrefs class supports saving and reading o
Disclaimer: All translations in this blog post are personal translators in their spare time and are copyrighted. Reprinted please indicate the source: http://www.wjfxgame.com, in addition to my csdn blog: http://blog.csdn.net/ml3947
Translator's note:
The company's current 3D project is changed from ogre 3D to unity3d. As the entire 3D project team is only familiar with unity3d, I have done all the prelimi
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Finally, I am relieved of all kinds of silent essay assignments, so I am eager to update my blog here. The blogger originally planned to develop the Unity3D game starting from the Battle arms game (I) -- after the goal tracking article, I will write another article titled Unity3D game development startin
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. The blogger finally wrote this article at the end of this month. This month, because the final exam has not had time to study much about the technical aspects. Although the blog has been updated, I still have a clear understanding of the quality of the article. So, as the last article of this month, what the blogger wants to share with you today is the Mecanim animation System in
Which of the following four types of unity3D mobile game map are suitable for you ?, Unity3d
According to reports/recently, xiaobian saw a blog on mobile game map design in foreign media. The English author Junxue Li (Li Junxue) is the CEO of Novtilus Art, a game Art outsourcing company, in his blog, he discussed four different types of mobile game maps and their respective suitable mobile game types, and t
Hello, I am Qin Pei. Please pay attention to my blog. My blog address is Blog.csdn.net/qinyuanpei.In the previous article. We have implemented a self-defined role Controller "[Unity3d]unity3d game development of imitation Paladin character control effect" and the effect of the role of Death "[Unity3d]unity3d game devel
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei.
Today, the blogger has studied data persistence in Unity3D. Data Persistence is a noteworthy issue in any development field, from configuration file read/write in an application to database management and maintenance. In the Article C # implement data persistence framework Xml4DB Based on Linq and reflection, the blogger introduced the Xml4DB frame
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