Introduction:
When using Unity3d to develop micro-ends or web games, you often need to package resources into AssetBundle, and then dynamically download resources through www. Today I want to share some detours and my final solutions when I download the Animation. There are hundreds of sets of animation resources in our project. Each set of animation is about KB to kb, so an important requirement is to download the required animation dynamically.
Inco
StartCoroutine(MyFunc); Chains the coroutine, and will wait for the MyFunc coroutine to complete first.
The key code for implementing latency is in StartCoroutine. I thought I had never seen the source code of Unity, so I can only guess that the internal structure of StartCoroutine should be like this:
List
Of course, we can also add various subclasses for YieldInstruction. For example, yield return new WaitForNotification ("GameOver") is easy to think of to wait for a message to trigger, for
Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei.
In 2D games such as daily parkour, because the game needs to show the feeling of motion, it usually keeps the game background rolling continuously to enhance the visual effect. So today, the blogger will lead everyone to achieve continuous rolling background!
First, let's talk about the principle and prepare
Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei.
In the previous article, we basically implemented the function of a small map. Today, we are going to implement monster AI. The so-called monster AI means that we compile certain algorithms for monsters, it can be intelligent to a certain extent to enhance the playability of the game. In general RPG games, m
and the highlight, and it is important to note that if you want to move the UVS, you must declare their ST properties so that the UV offsets can be computed by the built-in method Transform_tex (), shader as followsOnly a very simple algorithm is used to calculate the final color values, the high-gloss overlay basemap Color increases the high-light alpha-fold, which can be calculated according to demand!In the animation keyframe, according to the art demand design curve,Run effectNote that this
Encryption environmentEngine version: Unity3d 5.3.4 and later ( using mono instead of il2cpp)Operating system: CentOS 6.2 (Final)Encryption environment: Android, IOS (tentative)Encrypted objects: C # source code (DLL file)Decryption method: Libmono.so (Focus: Add decryption algorithm and recompile this file)Encrypt the target groundAnti-compilation tools such as. NET Reflector are not able to get the source code by recompiling the DLLPrecautionsThe en
This article describes the debugging tool is unity of the MonoDevelop, if you want to use VS, you need to download Unityvs http://unityvs.com/.
http://liweizhaolili.blog.163.com/blog/static/162307442013214485190/
Breakpoint debugging function is a necessary function of the programmer. Unity3d support to write JS and C # scripts, but many people may not know, in fact, Unity3d can also be a breakpoint d
mentioned above, the location of the script is very important. Here is an example of the compilation order of scripts in different folders:In fact, if you are careful, you will find that if you build the folder hierarchy as shown in your project, the project files will be generated in the project folder after compiling the project file with the words editor and Firstpass in the file name. For example, according to the folder structure, we open the project folder to see what the resulting projec
: Network Disk DownloadUnity 3D Scripting-developing cross-platform games using the C # language-is based on Unity 3D's cross-platform foundation Mono and its game scripting language, C #. The cross-platform principle of unity 3D and the features of game script development are thoroughly analyzed systematically.The 1th chapter mainly introduces the history of the Unity 3D engine and the basic knowledge of t
an Open-source cross-platform tool for. net, just like a Java virtual machine, Java itself is not a cross-platform language, but running on a virtual machine enables cross-platform.. NET can only run under windows, Mono enables Cross-platform runs,can run on Linux,unix,mac OS and so On..Brief IntroductionUnity3dThe name of the language supported as a scriptA: Unity's scripting language is run on The. net platform of mono and can be used With. net lib
When the engine was developed in 09 with other small partners, Unity3d was first exposed. At the time, this component-based design structure was not understood. Feel that the split is too detailed, while affecting efficiency.
Today, Unity3d has become the preferred 3D engine for many teams. And with the release of Unity3d 4.3, native 2D support has also opened th
the distinction of several default functions http://www.linuxidc.com/Linux/2012-07/66012.htm
Unity3d a script that sets the arrow keys to move and space to jump http://www.linuxidc.com/Linux/2012-07/66011.htm
Unity3d add scripting code to Objects (Gameobject) http://www.linuxidc.com/Linux/2012-07/66010.htm
The following code fragment is posted:
Dynamically loadi
First, declare:Yu Song Momo's original article. The younger brother just thought it was very good. I will repost it for your reference.1. unity3d game engine construction game framework and export IOS Project (1)Http://www.devdiv.com/Unity3D_%E... Log-31865-8995.html2. unity3d game engine Implementation of plane multi-point touch (2)Http://www.devdiv.com/Unity3D_%E... Log-31865-8996.html3.
These two days just contact Unity3d, before has been to do Android development, for the development of Unity3d have specialized talent, I mainly involved in Unity3d with Android interaction, after two days is the experiment finally completed the following effect:Originally wanted to write a few blog, to detail the next Unity3
I recently had the honor to have some unity3d things and share them with you.
Unity3d Introduction
Is a visual, 3D game development software. You can manually draw 3D scenes, add camera angles, design 3D models, and trigger events on your own. what's interesting about the garden is that its scripting language supports Js, you can use C # To develop game ac
Welcome to Unity Learning, unity training, Unity Enterprise training and education zone, there are many u3d resources, u3d training videos, u3d tutorials, U3d Frequently asked questions, U3d Project source code, we are committed to creating the industry Unity3d training, learning the first brand.Unity3d in the packaging of Android applications, a game on the flash back, access to Logcat after the discovery of the following log:04-14 10:12:08.283:DEBUG
Address: http://blog.csdn.net/alking_sun/article/details/23684733
When unity3d is packaging Android applications, the game will crash as soon as it is opened. After accessing logcat, the following logs are found:
04-14 10:12:08. 283: Debug/dalvikvm (23204): unregistering JNI method lcom/unity3d/player/unityplayer;. nativevideoframecallback: vilii04-14 10:12:08. 283: Debug/dalvikvm (23204): unregistering JNI
), first familiar with Unity3d operation and basic interface, workflow and so on. Suppose the foreign language is not enough, can participate in this translation version (of course, the foreign language is the only way, false idea as a master words). Just start, just need to look at the user manual can be. Components manual and script manual and so on later used to check again is not too late. Here are some of the things that are handled: (basically J
Unity3d is currently the first choice to develop 3D games, is a mature, professional game engine. The advantages are as follows:1. You can use the Unity Web Player plugin to publish to a web game. 2, there is a professional IDE for developers to use. 3, there are a large number of modules and components can be used. 4, support multi-platform. 5, the development cycle is relatively long. But Unity3d also has
standard assets, which are mentioned above, the location of the script is very important. Here is an example of the compilation order of scripts in different folders:In fact, if you are careful, you will find that if you build the folder hierarchy as shown in your project, the project files will be generated in the project folder after compiling the project file with the words editor and Firstpass in the file name. For example, according to the folder structure, we open the project folder to se
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