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Translator's note:
The company's current 3D project is changed from ogre 3D to unity3d. As the entire 3D project team is only familiar with unity3d, I have done all the prelimi
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Finally, I am relieved of all kinds of silent essay assignments, so I am eager to update my blog here. The blogger originally planned to develop the Unity3D game starting from the Battle arms game (I) -- after the goal tracking article, I will write another article titled Unity3D game development startin
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. The blogger finally wrote this article at the end of this month. This month, because the final exam has not had time to study much about the technical aspects. Although the blog has been updated, I still have a clear understanding of the quality of the article. So, as the last article of this month, what the blogger wants to share with you today is the Mecanim animation System in
website page of his own, such as using it to record sensitive information, "hanging horses" on the page, and so on. Therefore, in the execution of the script code of the page, as long as we strictly restrict its access to the URL, such as only allow script code access to the URL of the site, and so on, you can avoid the execution of the script link to other may be the attacker specified page.5. User PrecautionsAs an ordinary network user, the prevention of XSS attacks is generally in a passive
Automated Testing-TCL scripting language, automated-tcl scripting language
TCL is a scripting language. It was first called "Tool Command Language" "Tool Command Language", but it does not mean it now, but we still call it TCL. Created by John Ousterhout. TCL is very studious and powerful. TCL is often used for rapid prototyping, Script Programming, GUI and testi
I. Overview.
Remote Scripting (RS) is a Microsoft Java applet to expand the ASP functionality of a technology, RS technology to give developers on the same page combination of customers, server functions at both ends of the ability.
In the field of Dynamic Web page, used Vbscript,javascript in the client interface, do some preprocessing before submitting (submit), to interact with the server side, the entire form must be submitted to the server side o
Unity3D game development path-my one-week work summary, unity3d Game Development
Hello, everyone. Welcome to my blog. I am Qin Yuanpei. My blog address is http://blog.csdn.net/qinyuanpei.
It has been a week since I went to work in the company. Taking the weekend off, I want to write down my recent feelings and thoughts in my work and life, because life is a constant accumulation and accumulation, the proces
Disclaimer: this cracking tutorial is intended for other people's articles. If there is any infringement, please notify me and I will delete the corresponding paragraph;
Himi original, you are welcome to reprint, please note clearly! Thank you.
Address: http://blog.csdn.net/xiaominghimi/article/details/6886068
Recently, unity3d has a high interest. Of course, it is estimated that the update of unity3d
[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua
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have shared with you the use of Ngui in Unity3d content, then today we will continue to learn how to use Ngui in the Unity3d to achieve blood bar! It is very simple to implement a blood bar in the Unity3d. In the blog before the article "Unity3d Game development 2D Map to achieve the blood bar assembly," the blogger i
[Programmer technical skills] Learning a scripting language python (3) dealing with databases, Scripting Language python
Next, the previous article describes how to use python to perform basic CRUD operations on the database. Here, we will describe sqlite3 as an example. Sqlite3 is a very lightweight database. It is very simple to install and use. I will not discuss it here.
In python, The sqlite3 module is
Hello, I am Qin Pei. Please pay attention to my blog. My blog address is Blog.csdn.net/qinyuanpei.In the previous article. We have implemented a self-defined role Controller "[Unity3d]unity3d game development of imitation Paladin character control effect" and the effect of the role of Death "[Unity3d]unity3d game devel
Like other 3D software, Unity3D, as a player-like 3D integration software, has a good time-level relationship. For example, the Start language is always executed once during player initialization and then no longer executed. For example, the following example is written in JS. On the menu bar, select --> and drag the following code to any object in Hierarchy list.You will see this sentence in the console panel in the lower left corner when the Player
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei.
Today, the blogger has studied data persistence in Unity3D. Data Persistence is a noteworthy issue in any development field, from configuration file read/write in an application to database management and maintenance. In the Article C # implement data persistence framework Xml4DB Based on Linq and reflection, the blogger introduced the Xml4DB frame
Unity3d supports a variety of externally imported model formats, listing the properties of the external models it supports, and using Max as an example to export FBX files to Unity3d.
Unity3d supports a variety of externally imported model formats, but it is not supported for each of the external model's properties. Specific support parameters, you can compare t
behind.
Use the "pool" to make space reusable.
It is best not to use LINQ commands because they allocate temporary space and are also the target of GC collection. And I hate it. The point of LINQ is that it is possible that in some cases it will not perform well in AOT compilation. For example, "by-products" generates an internal generic class "Orderedenumerable". This is not possible at the time of AOT compilation because it is only used in the method of an order by. So if you use the
new animation system macanim provides an animator component for controlling role animation, which cannot be used at the same time.
The animator component also has the following attributes:
Controller: animator controller resource;
Avator: skeleton model
(Note: What is Avatar? Due to the similarity of the skeleton structure, it is possible to map an animation from a humanoid skeleton to another humanoid skeleton, and also to redirect and Reverse dynamics. With few exceptions, humanoid models can
Unity3d game development: unity3d Game Development
The game engine must have been heard by everyone. For example, when you are drinking cola and staring at the computer screen, you can see that the role in the game scenario is under the control of your own keyboard and mouse, enjoying this kind of game operation, this kind of feeling is refreshing because it satisfies your own thinking (I can do wh
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
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The method for parsing Lua scripts in Unity3d, and unity3d for parsing lua scripts
Because the project has been proposed recentlyHot updateSo I spent the weekend with Lua. The combination of Lua and Unity3d only reaches a glimpse of the door path. The level is limited. You are welcome to correct your criticism.
There is not much information on the use of Lua scr
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