Hello, everyone. Welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei. Today, let's learn how to use the EasyTouch virtual joystick in Unity3D to control the movement of characters. Although Unity3D has a built-in Joystick component (actually a GUITexture and a Js script file ), however, in actual use, the blogger finds that the built-in Joystick cannot adapt to the screen si
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei.
In the previous article, we developed a non-linear small map from the camera prototype provided by Unity3D. If we use the GUI to draw some background maps under this small map, we believe the overall effect will be better. The blogger hopes that you can do more in-depth research on this issue by yourself, because we have already mentioned the Paste
Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei.
I believe that the first thing you do after Unity3D is to browse the official example project Angry robot. this game has a good performance in scene rendering and light shadow effects. You may not remember this scenario. When a player controls our game role, robot, the door is automatically opened when the robot approaches the door in the game scen
Creation of the Unity 3D simple project. Export to iOS platform with Xcode see thisUnity3d Learn to create simple buttons, corresponding eventsUnity C # codeUsing unityengine;using system.collections;using System.runtime.interopservices;public class Testfeil:monobehaviour { [DllImport ("__internal")] private static extern void C_ctest (); Use the for initialization void Start () { } //update is called once per frame void update () { } void Ongui
Coordinates this thing, in Unity3d inside is divided into several classes, respectively is the Vector2,vector3,vector4, the meaning is: two-dimensional coordinate system, three-dimensional coordinate system, four dimensional coordinate system, generally does the game, uses the most is Vector3, This article is mainly about this.Generally a scene, there are x-axis, y-axis, z-axis three axes, the default coordinates for the x-axis control around, y-axis
backward form because the initial game was affected by the hardware level, the conversion system is one of the most discounted methods. From this point of view, the conversion system is not lagging behind, but it is also a bit elegant and classical. This is why domestic standalone games like to use the conversion mode, we do not envy foreign game masterpiece, we do not envy foreign game masterpiece luxury exquisite, we just want to find our original ownership. It is a blood that has been flowin
Hello, everyone. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. I will bring you the unity3dgame development series this day. Today, we will use the Terrain Toolkit to create a Terrain. Although Unity3D has provided us with a terrain rendering tool, in practical use, we found that this terrain rendering tool does not meet our requirements, because manual painting lacks the natural erosion of the terrain, the feeling of human b
Previously, the Unity3d collision was simulated. This time, the motion of the object will be controlled through the script. Simply use the "W", "S", "A", and "D" buttons to control the object's "forward", "backward", "Left", and "right ".
Because the project file for the previous exercise has disappeared and Images cannot be provided for the time being. If necessary, add it later.
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Concept: use scripts to get control of component
Today to write a small clock, in fact, very easy, applied to the Euler angle.First create clocks, minutes, seconds, and 4 points (12, 3, 6, 9) Lazy ~ ~ did not make so many points.Clocks, minutes, seconds the center of the three parent must be aware that we are rotating the Euler angle of the parent.(The center of the parent is at the vertex of the child)Next we'll write the code. For example, the following:Using unityengine;using System.collections;public class Clock:monobehaviour {public Tr
Introduction:
In the use of unity3d development of micro-end, or web games often need to package resources into Assetbundle, and then through the way of the WWW dynamic download resources. What I want to share today is a few detours and my final solution when I download the Animation skeleton animation dynamically. There are hundreds of animation resources in our project, each set of animation about 300KB to 900KB before, so there is a very important
Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. With Sublime has been a long time, very comfortable, very intimate, can't stop. Before because is the development p
Unity3d is a fully integrated professional game engine developed by Unity Technologies, which integrates a professional rendering engine and "WYSIWYG" development editing interface to quickly create interactive 3D content with powerful audiovisual effects. What's better with unity3d development language?There are three scripting languages to choose from: java,c#
Unity3D learning tutorial 9 rotating and amplifying mobile objects, unity3d tutorial
Click the selected object
Click the control panel shortcut bar
1 is the translation Lens
2. Moving Objects
Click the arrow to pan
3. Rotating objects
Click to rotate the coil
4 is to zoom in and out objects
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Recommended for learning unity scripts: index on the unity3d Official Website
Gravity sensing is very common in the development of mobile games. Unity3d is a collection of gravity sensing related content.
A simple JS script demonstrates the use of gravity sensing.
Csdngravity. JS:
// Var round: texture2d; // The x y coordinate var x = 0 displayed on the screen; var y = 0; // maximum x y range displayed on
Today, I wrote a small watch, but it was actually very simple. I used it in ouarla.
First, create the clock, minute, second, and four points (, and ~~ Not that much.
The clock, minute, and second are the three parent-level centers. We need to note that we rotate the parent-level orah.
(Child-level vertices in the parent-level center)
Next we will write the code as follows:
Using unityengine; using system. collections; public class clock: monobehaviour {public transform Shi; Public transform f
[Unity3D] Unity3D game development makes my NGUI messy, unity3dngui
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Unity3D achieves the bullet screen effect, unity3d bullet Screen
Sun Guangdong 2015.6.15
For funny games that have no choice but to make everyone vomit, the function of bullet screens is excellent.
The current implementation of U5 and UGUI is simple.
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And the script hanging on the Text premade body:
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Tags: HTTP Io AR for strong SP art C onPrivate string URL; // use this for initializationvoid start () {httpwebrequest myhttpwebrequest = (httpwebrequest) httpwebrequest. create ("Enter URL here"); myhttpwebrequest. allowautoredirect = false; httpwebresponse myhttpwebresponse = (httpwebresponse) myhttpwebrequest. getresponse (); url = myhttpwebresponse. headers. get ("location ");}It is generally used for redirection addresses of network operators.A network operator.[
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