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Recently I have been studying the android game engine angle, preparing to record my learning experience. My goal is to use it to implement the UI and add some fascinating effects to my android applications. After a preliminary study, you only need to solve the following problems:
1. display Chinese Characters
2. dynamically update textures, such as downloading images from the network and updating the disp
This chapter describes how to use a script to read an image, display it to the image, and perform some operations such as easing and changing the image.
This chapter provides several scripts for implementation.
/* Game script design and development chapter 4 * // read image data load.img(backdata,lufy_legend.jpg); display image IMG. add (-, backimg01, backdata,
Unity 4.x game development Tips in the 2nd Chapter the application of the cameraAs a game developer, don't overlook the importance of the camera. After all, the player is through the camera, only to see the view of the game. This chapter describes some common applications fo
configuration file. You may also need to write some application components (such as user components) in this step ).
Creates a model class for each managed data type. The Gii tool described in Creating First Yii Application and Automatic Code Generation can be used to quickly create an active record class for each data table. 4. create a controller class for each type of user request. How to classify user requests depends on actual needs. In general,
skeleton. You can quickly implement this step by creating the Yiic tool described in the first web App.
Configure this app. This is achieved by modifying the application configuration file. This step may also require writing some application components, such as user components.
Create a model class for each type of data that you manage. The Gii tools described in Creating first YII application and Automatic Code Generation can be used to quickly create an active record class for each data table
We used to focus on the physical engine, but for a game, it not only contains the physical engine, but also has the game Panel (common, scrolling) and buttons, tags, images, backgrounds (hierarchical backgrounds), border control, input processing, font and texture management, frame rate speedometer, we can use the leas
Address: http://www.script-tutorials.com/html5-game-development-lesson-4/
This article is an article that continues to use canvas for HTML5 game development series. We need to learn the next element: genie animation and basic sound processing. In our example, you will see th
Cocos2d-x game development-Finite State Machine (FSM) (4), cocos2d-xfsmCocos2d-x game development-Finite State Machine (FSM) (4)
Although we understand FSM and can write our own FSM, there are better tools to help us complete this
Cocos2d-x custom blood bar and Its beautification ---- game development "zhao Yun to fight" (4), cocos2d
This chapter will explain how to add a blood stick to the interface, old rules, or in the Cocos2d-x map with the genie unlimited rolling and edge detection ---- game development
spaceScreenrighttoppos = Camera.main.ScreenToWorldPoint (NewVector3 (Screen.width, Screen.height,0));//Convert the pixel at the bottom right of the screen to the coordinates of world spaceScreenleftbottompos = Camera.main.ScreenToWorldPoint (NewVector3 (0,0,0));//box half width, because box is squareBoxhalfwidth = transform.localscale.x *0.5F//Birth location upper left cornerBornpos =NewVector2 (screenleftbottompos.x + boxhalfwidth, screenrighttoppos.y-boxhalfwidth);//Initial position screen up
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