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team and the user can be attributed to observation and use . You watch your design over and over again, arguing about the smallest elements. Customers may repeatedly use the same functionality, but they are actually focused on their tasks, not your interface. Because the user is aware of something outside of your
it makes it easier for users to see and fix their spelling mistakes.Balance security and user experienceThe conventional design usually does not have any problems in daily applications, but when a design with unfriendly user experience, extremely complicated, and prone to user
Document directory
This is not a bug-it's okay if you enter Chinese.
The user needs help, but the user is not so stupid
Dogfood is not enough.
Even Tom can't stand it.
Improvements to human life cycle
Academic search bug
Speaking of the User Interface, Let's first look at a figure:
[Source]
Some people think
extraction of design concepts, the proposal can be more emphasis on elements and the overall shape of the source of creativity, deepen persuasion.
4. Hi-Fidelity Demo
An operational high-fidelity demo, can give people a very intuitive feeling, but also can greatly reduce the subsequent communication costs with the developer.
Lean follow up
After most of the day, the product finally has the first preview version, but, however, this is my
Article Introduction: If I can only remember one thing I want to be the essence of user experience, designers and businesses need to understand and even understand the nature of the user experience as a professional spirit, a goal is even ideal. It took me 13 years to do that.
As a user experience professional, I have the responsibility to carry it for
1. Scene descriptionFor example, we want to make an app that needs to provide data to the app via API interface. Let's say we do the mall, like we sell books. We can imagine what the app is about:1) Home: Banner Area (can be some of the most popular books to promote), this week's Hot book area, the book area of this month's high praise, the book area discount act
Article Description: Mobile interface design drip.
The design of mobile platforms differs from traditional Web pages in many ways, such as unique interactive experiences, visual effects under different lighting, and limited resources for mobile terminals. These are testing the technology of the developer.
By recording the
I am a business student, so I have a common way of thinking. when doing one thing, I will think about the value to the enterprise, the value to the customer, and the cost and benefit. I feel that blogs and books on interface design and interactive design are popular in the industry,
I am a business student, so I have
Article Description: the key to comforting users is to provide a rich and interesting context to the user.
On the omelette to see a more interesting article, by the way also look at the following reply, suddenly think of a lot of interesting things, about emotional design. I began to think, is not in many cases, when considering the simplification of the i
Article Description: examples tell you why experience is design.
I have recently rekindled a strong hobby of pen, and found that there are several new products in my writing equipment collection. Because some of these are relatively expensive, I have decided to order a small leather goods manufacturer in North Carolina. The price is fair and the comments show that it works well. The website is very concise, the commodity is its key point.
Whether you're a novice or a professional web designer or developer, you're always creating a Web project from creating a wireframe, rather than directly developing it. This not only helps keep you on the right track, so that there are a variety of problems when the project is built. There are a lot of tools and resources available online to make your job easier. Here we recommend 15 best user experience and user
needs to be refreshed. The application can redraw a part of the document based on this rectangle. This eliminates the need to draw all the content, increase the painting speed, and reduce the Painting time, this requires plotting.Code.
In some cases, it is difficult to optimize the drawing speed. In this case, the so-called "Double Buffering" technology can be used to reduce flickering, applications can create a screen-compatible graphical device context in the memory. This context actually pr
Article Description: Android interface and interactive design principles.
Translator by:
After the iOS hig has been a powerful classic for n years, Android has finally launched a system of comparison hig (presumably to match the Android 4.0 Ice Cream Sandwich). By carefully comparing the "Design principles" section of the two sets of hig, it is found
"Editor's note" This article translates from Speckyboy design Magazine, translator @c7210. In the traditional web development and even now designed for mobile devices, the complex dazzling effect of the product is not necessarily a good choice.
Especially in mobile devices, too complex effect not only rarely for the application to attract users, but often let the user in the visual fatigue, the product
15 best user experience and user interface tools and resources-dreamsky (mountain side Creek) whether you are a newbie or a professional web designer or developer, you always create Web projects from the creation of wireframes, rather than directly developing them. This not only helps you stay on the right track, so as to avoid various problems after the project
1. Design Principles
(1) User principles. Human-Machine Interface Design must first be establishedUser type. The classification type can be determined from different angles according to the actual situation. Determine the type and predict their response to different interfaces based on its characteristics. This require
is not enough, the level is limited, the translation process if I am not sure or can not describe clearly I will attach the original text, the aspects of the people understand. If there is a translation error or inaccurate description, please do not hesitate to write.Apple's official IOS Human Interface guildlines consists of five parts:
UI design basics
D
, space effect and space mixed how contrast.
I was impressed by one of the scenes in the movie, "go to the left." As shown in this scene, I am deeply attracted by the color contrast lock in the scene, this scene for me later in the design of the emphasis on primary and secondary played a great role in the inspiration. As shown in figure:
However, what is called the Classic interface
placing a button at the top of the page and then adding a highlighted button at the bottom of the page. In this way, when the user arrives at the bottom of the page and is thinking about what to do next, the buttons you provide can obtain a potential contract or filter out services even if the user does not need them.
6. differentiate options from buttons
Visual designs such as colors, layers, and comparis
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