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Nebula3 study notes (8): script System

It may be because it is still under development. I feel that the Lua script system in nebula3 is not perfect. all calls are encapsulated into commands for execution, and are not directly bound to C ++ class objects as luabind. Moreover, it is not

Video Monitoring Question 1

concurrency must be considered for multi-channel access. if global variables are used, this function may cause confusion. Playm4_getport and related function parameters replace global variables with an array Void callback g_realdatacallback_v30

How to return information from a thread-polling, callback, callable

Consider having such a liftoff class:/** * Class Liftoff.java Implementation Description: Displays the countdown before launch * */public class LiftOff implements Runnable {public LiftOff () { taskcount++;//count self-increment }

Multi-thread Asynchronous programming: Classic and up-to-date asynchronous programming models, Async and await

The classic asynchronous Programming model (IAsyncResult) The latest asynchronous programming model (async and await) Convert IAsyncInfo to Task Convert Task to IAsyncInfo Example1. Implement a class that supports asynchronous

Cocos2d-x v3.2 FlappyBird Class Object code analysis (7), flappybird

Cocos2d-x v3.2 FlappyBird Class Object code analysis (7), flappybird Today we will introduce the last two classes GameOverLayer class GameLayer class The GameLayer class is the most important class in the game, because it is the central system of

Android-JNI programming-graphic analysis

To read and debug the following source code, make sure that your NDK environment is OK;Compiling environment: win7 + Eclipse + ADT + SDK + NDK; use the latest version.Note: The following code is a simple personal jni implementation. [It's a simple

[Async] [await]

In the previous article on [foreach], I found that [yield] has not understood [yield] clearly, I think that I have read a story from Daniel (here). I will review it and write my own understanding here to share with you.I. Normal Asynchronization Now

Unity3d Common Properties Summary

Unity is commonly used in the C # language. The C # language has attribute properties. particularly powerful. So when unity was developed. You can add the attribute attribute to the variable to achieve the desired effect of the

Magic Timer, magic Timer

Magic Timer, magic Timer In a recent project, timing functions are needed in some places. during the design process, I suddenly found that the. net Timer class still has many features that I have never used before. I will share them with you

About the changes in the asynchronous programming model in c,

About the changes in the asynchronous programming model in c, Some asynchronous programming scenarios will be used in the programming process. In c #'s BCL, many APIs provide asynchronous methods. Beginners may be confused about the use of different

Unity Ugui Custom Tree menu (TreeView)

First several:If that's the effect you need, you're in the right place!At present, our tree menu shows the following functions:1, can dynamically configure the data source;2. Click the context menu button for each element (that is, the triangle

MFC Timer Timer

Knowledge Points: Timer timer to create timer destroy timer code test one, create timer UINT SetTimer (HWND hwnd,//Specifies the window handle of the associated timer, which is omitted in the MFC versionUINT nidevent,//Timer IDUINT Uelapse,//time

Java callback mechanism

Scene: A classmate to the B classmates ask questions, B students need to do equation solution, and need a certain time, at this time a classmate can do their own things, to B students to complete the answer after the initiative to inform a classmate

Use proxy classes to package asynchronous call methods for asynchronous commands

C # asynchronous operations are often used during development. In particular, many IO-related accesses under Windows phone and Silverlight are asynchronous.Standard Asynchronous methods are usually a pair of methods for in [Invoke] and End [Invoke],

Use C ++ to implement a simple state machine model-instance

Use C ++ to implement a simple state machine model-instance Generally, a state machine is a method to express the logic of state transition. Someone once discussed with me why I should not use ifelse directly, but use the "State Machine" to

Contiki-network layer: The relationship between Rime and UIPv6 (6loWPAN)

a subordinate to that layer :all belong to Net Layer , the two are parallel relationships. .two contiki- NETWORK layer of rime with the IPv6 (6loWPAN) the location relationship:Relationship 1:uipv6 with the rime design independently of each other

Based on the Cocos2d-x-1.0.1 aircraft war game development instance (on), cocos2dx aircraft war

Based on the Cocos2d-x-1.0.1 aircraft war game development instance (on), cocos2dx aircraft war I have recently come across several versions of cocos2dx and decided to try every major version change. This instance imitates the aircraft war game in

Cocos2dx audio module analysis (3): background music, cocos2dx background music

Cocos2dx audio module analysis (3): background music, cocos2dx background music Cocos2dx audio module analysis (3): Background Music I have analyzed the pre-loaded preloadBackgroundMusic and playBackgroundMusic functions of the background music

Custom PopupWindow + ListView + Anim, custom popupwindow

Custom PopupWindow + ListView + Anim, custom popupwindow Activity_main.xml MainActivity Package com. example. popupwindowvslistview; import com. example. popupwindowvslistview. commonPopuWindow. animStyle; import android. app.

Android: development using the Android-query framework (1)

Android development uses the Android-query framework, which is faster and easier to read than the code to be written in traditional android development. Download the document and its example and package address:

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