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Tenth session of International ICAN Innovation and Entrepreneurship competition and Red Valley Beach Cup vr/ar industry competition launched

July 21, 2016, jointly sponsored by Nanchang Government and the International Ican Union and other institutions 2016 tenth international Ican Innovation and Entrepreneurship competition vr/ar industry competition and the first Red Valley Beach Cup vr/ar innovation and entrepreneurship competition in Haidian District, Beijing Zhongguancun Venture Street officially announced. The contest together with well-kn

Six basic questions to be a VR developer

2016-05-31 Small CTO, future CTO I was often asked if I could offer more advice to help others get into the industry, or how to make money for VR developers. It's hard for me to answer specifically, because everyone's situation is very different. But there are some suggestions for people who want to enter the VR industry, and if you're thinking about becoming a VR

Will the Apple VR program be launched in the year, together with IPhone8?

A patent for the iphone-capable head-mounted display system, according to a patent issued by the U.S. Patent and Trademark Office, covers Apple's invention of a head-mounted device that can hold an iphone for display, which may be related to Apple's VR. It has been planning to launch VR products for quite a long time, CES2017 on the Carl Zeiss has revealed that it is working with Apple to develop

Learn Google Daydream VR development, Quick Start Development Basic Tutorial one: Android Development environment Configuration One

mode, as for UE4, I am involved in this platform is not deep and daydream support for it is limited, the number of API poor, here do not do too much discussion. Click Learn more to enter the Daydream Android Developer website: Https://developers.google.com/vr/android/, you can see here is the basic Google VR SDK Android platform Introduction, The main concerns are Android support and getting Started guides

Summary of VR official tutorials related to graphical display _VR

01texel:pixel Render Scale Unity5.3 official VR Tutorial-Series 2-Goofy cat programming-Learn about columns depending on the complexity of the VR interactive application scenario and the hardware environment you are running, you may need to change the Render Scale settings. This setting allows you to adjust the ratio of the texel:pixel before the lens is corrected, so that you can sacrifice game performance

MCU VR Class (07) records

MCU VR class --Time: 2016/7/27 21:00 ~ 22:00Gao Longoza Tang: I am thinking about the teaching of the MCU VR curriculum todayGao Longoza Tang: I went to Beijing Baidu company last week to lecture on VR technologyGao Longoza Tang: They have asked me to talk about "VR business model and strategy"Gao Longoza Hall: However

How to effectively improve the performance of Unity Gear VR game _VR

Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low. OK, so you decided to use Unity to do a VR game and selected the Samsung Gear

vr+ Games

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160621114509803-560886578. PNG "style=" border:0px; "/> In addition to the game, VR also has a wide application space in other fields. First of all, the video entertainment content, such as the previous Sony's "Tightrope Man" is a combination of PS VR and physical scene, so that people experience as true to climb

vr+ Advertising

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160626162004563-1494445740. PNG "style=" border:0px; "/>PS. Recommendations refer to the following articles: 1. Pretend to be present: The four big questions of VR marketing are here! (2016/6/26) VR in marketing needs to be imaginative. It is a new form of content and a new medium, as well as a new way to p

VR Vertigo syndrome

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160623115143656-1666486821. PNG "width=" 454 "height=" 157 "style=" border:0px;font-family: ' Microsoft Yahei '; Font-size:18pt;color:rgb (128,128,128 ); line-height:1.5; "/> Vertigo is one of the side effects of VR devices, caused by inconsistencies in the brain and the body's handling of information. The body is balanced by the eyes and inner ear to determ

Unity5.3 Official VR tutorial debut-Series 2

Wang HanLinks: https://zhuanlan.zhihu.com/p/20485529Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Welcome to continue with our study.Early January 7, 2016 in Beijing time, Oculus formally opened the first consumer version of Rift product CV1 booking. The price of 599 knives makes a lot of VR fans feel tight, but think of the first-generation

VR Black technology very cattle to the failure of all so big on

Don't always take the first and innovation to fool, black technology is often called failure650) this.width=650; "src=" Http://s1.51cto.com/wyfs02/M02/87/24/wKioL1fWBeXTxKzDAACNrRVSzis713.jpg "title=" 06c0bfe08fc87e2477224b45b8ab5123.jpg "alt=" Wkiol1fwbextxkzdaacnrrvszis713.jpg "/>Wen/Zhang ShuleOriginally contained in "People's posts and telecommunications," September 9, 2016 "Happy Travels" column 115About VR Boy's topic, just caught up with the

Google designer's introduction to VR design Guide

This paper includes three aspects of VR, relevant knowledge and design tools. Very practical introductory experience article, the author is Google's designer Jean Denis, recently joined the VR team. Trying to run may not always go forward, but if you are standing still, you will be dumped. Share. Well, first, VR. Enter the translation below. I am a product desi

vr+ Education

650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160621120645865-386332811. PNG "style=" border:0px; "/> VR changes the plane world, constructs the 3D scene, and can enter the scene, is surrounded by the scene and other characters, certainly has the hope to achieve the learning media the situational and the natural interactivity request. This kind of personal learning experience is obviously more effective

Why do you need to put game audio in the spotlight in VR? _ Games

Why do you need to put game audio in the spotlight in VR? This article written by Cartzhang, reproduced please indicate the source. All rights reserved.Article Link: http://blog.csdn.net/cartzhang/article/details/52984767Author: CartzhangThis article was originally published on Audiokinetic's blog. Sense of being The words that people hang around to describe VR (virtual reality) are "immersion." It's a real

Vr/ar Technical Learning Corner

~ ~ ~ Construction in/Please wait ~ ~ ~Welcome to visit VR (including AR) Technology learning Cornerto appreciate the glamour of VR ...650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160613095828604-227229295. PNG "width=" 171 "height=" "style=" border:0px; "/> 650" this.width=650; "src=" http://images2015.cnblogs.com/blog/ 632554/201606/632554-20160613095933057-1609259

VR & OBV

Buy and sell signals 1. When the operating pattern of VR curve is lower than the bottom, while the obv curve is higher than the bottom, and the stock price also breaks the medium and short moving average, it shows that the VR indicator and obv appear the bottom divergence trend, which is the short-term buy signal issued by VR indicator. (15–1) is shown. 2. When t

AR/VR will not be able to replace mobile phones and TVs as Facebook wishes.

Original title: AR/VR will not be able to replace mobile phones and TVs as Facebook wishes.Facebook's F8 developer conference last week was still stirring, especially as CEO Mark Zuckerberg expressed his views on the absence of a smartphone or television.While Zuckerberg is right to believe that AR and VR will play an important role in the ecosystem of the future, Facebook as a social platform may lose its

Unity3d for VR Learning (2): Storm Mirror Frame exploration

Learn a new technology, there are three magic: Magic 1: Master the user API manuals provided by the manufacturer Magic Weapon 2: Master Demo sample provided by manufacturers Magic 3: "A demo model for every researcher" Therefore, the study of Magic Mirror 4 technology, also is also.Storm Mirror 4 is the CardBoard VR solution for hardware + Storm VR SDK software.HardwareMagic Mirror 4 h

MCU VR Class (04) records

MCU VR class --Time: 2016/7/11 20:30 ~ 21:45 pre-class chat:Gao Longoza Hall: Gradually, we will be leaders to ...Gao Longoza Tang: To understand VR, we must write the VR textbook rich and dynamic, not only from the "use" a single point of view. Gao Longoza Tang: The past learning method, through the among to understand and feel steadfast, fo

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