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"VR" Leap Motion Official Document Script reference (directory)

Objective:the translation of this series is in order to cater to the Unity VR craze and the learning needs of everyone, the launch of the unity-oriented leap motion official document in the English-Chinese translation. This fourth chapter of the script reference lists the classes that leap motion defines for the script contained in the core resource bundle provided by unity, in the form of a directory link.For details on each class, please look forwar

Apple is about to launch its new imac to support VR technology as its biggest highlight

Apple's last update to the IMAC was on October 13, 2015, nearly 1.5 of the time. Mr. Cook hinted at a recent shareholder meeting that Apple would create more new products in the field of expertise. In addition to what he said earlier, "Apple has been updating the desktop Mac plan, no one should suspect it," maybe we'll soon see the arrival of the new IMac.How fast? May be before the end of the month.According to 591VRAR, the IMAC in 2017 will not change in resolution, and the 27-inch model will

5500 Yuan can DIY a VR computer?

There is no doubt that virtual reality is currently the most novel and most interesting technology, it can completely change the video game, film and television viewing experience, presumably many friends want to experience some. However, the problem is: even if you are determined to spend at least 4000 yuan to buy a Oculus Rift (official website, not purchasing), but also need a virtual reality platform to run the high-end PC. Although some "VR Rea

Unity received 400 million U.S. dollars in financing value of 2.6 billion U.S. dollars, investors bullish vr/ar field

Silver Lake, a private investment company, has agreed to invest $400 million in unity, a new round of financing that will make unity valued at $2.6 billion trillion, according to today's news. Half of the financing will be used to repay employees and early investors, and the rest will be used to help the company grow further. Unity was founded in 2004, mainly to provide game engines, the company said, about 2.4 billion devices running the use of unity engine development of the game and appli

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

Android enterprise-level mall source code, 360 & #176; Panorama VR source code, National live broadcast source code, etc. androidvr

Android enterprise-level mall source code, 360 ° panorama VR source code, National live broadcast source code, etc. androidvrAndroid featured source code [New Version] the essence of the Android technology blog is summarized and open-source: Lele music 5.0-Android music player android realizes simulation of water ripple effect source code 360 ° panorama VR, this is an APPandroid implementation that is worth

Use of Steam VR (ii)

= Lastpos + Horizontal Displacement + vertical displacement. I'm not going to go into the details of a later code with detailed comments.The focus is on the optimization of the point set, the optimization of the parabolic point two parts, one is how to calculate the collision point, and the second is the memory cost optimization. Considering that the general VR Project only moves on the horizontal plane, the collision is judged by judging the y-axis

"VR" Leap Motion Official document Confidencetransparency (deterministic transparent processing)

ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it current confidence rating.Sets its transparency based on the current certainty of the hand.Th

"VR" Leap Motion Official document Magneticpinch (magnetic pinch)

the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controller in the scene.Public Variablesfloat

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

Thoughts and implementations on VR (mainly in virtual city scenarios) (may be serialized)

This is also my graduation project. I was thinking about writing this article for a while. It seems that the time is not enough, so I have to hurry up. I used to focus on games. I think there are two main outdoor scenarios: terrain and staticmesh. The former is difficult to use in urban scenarios. The latter has high requirements on art, heavy workload, and difficult to modify. It should be said that we do not know anything about VR. We feel that t

Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.

course) 16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 17) Alan H. Watt, 3D computer graphics (3rd edition) 18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay. Part 4: Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online. Computer Graphics learning methods and re

UNITY VR video/Photo development experience (II)

, not one point). Finally, the target eye of the camera is set to left and right respectively. When the above operation is complete, the left camera only displays the contents of the left sphere, and the right camera is the same.Because the picture is divided into the upper and lower part of the left eye only need to the upper half, the right eye only need the lower half, so we have to find a way to the left eye of the lower part, the right eye the same. Unity's material martial has two properti

VR Panorama and Panorama video settings in Unity2017

Use STEAMVR plug-in to do VR camera, create a sphere, set the appropriate size, placed in the same position as the camera, the video is played on the inner wall of the ball, from the inside of the ball to see the inner wall of the ball.Drag a panorama to the ball, Sharder with the http://blog.csdn.net/wuyt2008/article/details/54313474 in this link (provided by the great God).Add the Videoplayer component, add the video you want to play in the vedeocli

UE4 VR mode fullscreen 4.13

Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed

The exploration stage of VR technology

principle of the helmet display are analyzed deeply, and the design prototype of the device is described, which becomes the foundation of the three-dimensional display technology.In addition to the research on the interactive devices of visual immersion, people are exploring the interactive devices of tactile immersion. In 1967, the University of North Carolina in the United States began the Grup program to study the implementation technology of force feedback (Feedback) devices.In 1973, Myron

The composition of VR system

feedback the interaction behavior immediately. The corresponding scene is updated by the helmet-mounted display, with the headphone output virtual stereo sound and the haptic (research TelePresence) feedback generated by the force feedback device.The most widely used interactive devices in virtual reality systems are helmet monitors and data gloves. But if the use of these devices as a virtual display system logo is not accurate. This is because virtual reality technology is a new field in comp

Use Unity for VR to write on the blackboard (upgrade) (ii)-----Add a blackboard Wipe

-(GrabbedSnapHandle.transform.position-grabbedObject.transform.position); floatDistance = board. Getdistancefromboardplane (transform.position);//blackboard Sassafras distance from the artboard if(Distance >-0.096f)//when the blackboard Sassafras is close enough to the artboard { floatPercentofdistance = helper.remapnumberclamped (distance,-0.096f, -0.02f, 0f, 1f);//after mapping, the interpolation coefficients are obtainedquaternion q = quaternion.fromtorota

Raytheon St Pro Game This VR experience evaluation

Raytheon St Pro is equipped with GTX 10 series unique game of the best-selling model, we have had a game experience, this time we will be through the Raytheon St Pro and HTC Vive VR experience, together to see how the effect of it. Experience Model: Raytheon St Pro Lei Shen St Pro ST Pro is Thor's latest launch of a large screen high-performance game, the appearance of the machine continues the Thunder god Gang design style

Get rid of bondage: PS make "prolapse" frame photo effect

There is an effect in graphic design that can be categorized separately, called "prolapse". "Prolapse" can produce a strong visual effect. For example: Colored animals "crawl" from Black-and-white photos, and baseball players "hit" the ball out of

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