C # development Wpf/silverlight animation and games series (Game Course): (19) The slick of the Perfect Elf (WPF only) ③
First of all, I would like to develop a series of wpf/silverlight animation and game Tutorials (Game Course) in C #: (18) the Last ② () method of the slick (WPF only) Changeaction of the perfect wizard makes some additional explanations. One of the effects of this method is to set the st
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15) Wizard control turned out! Ii
Immediately following the previous section, we opened the QXSpirit.xaml.cs file. In the game design, in order to be able to easily control and manage the wizard's various properties and functions, I give each wizard a dedicated thread, which plays a key role in the use of the wizard:
publ
First game preliminary plan
Before Game Development, you usually need to perform preliminary analysis and planning on your own game. Organize and analyze all foreseeable problems.
Although simple game planning can be built in mind. But as a tutorial, let's proceed with the process.
First, I decided what kind of game I was doing. I thought it would be a tank war for the red and white machines.
Because you can find a full set of tank resource images
"Trybigger!"elseecho"Good!Youareright!"break;fidone
Guess digital game ultimate v2
Added the illegal input judgment function.
Added the random number function.
#!/bin/bashNUM=`echo$RANDOM$RANDOM|cut-c2-3`whiletruedoread-p"Pleaseinputa"double-digit":"inputcase$inputin[0-9][0-9])if[$input-gt$NUM];thenecho"Trysmaller!"elif[$input-lt$NUM];thenecho"Trybigger!"elseecho"Good!Youareright!"break;fi;;*)read-p"Pleaseinputa"double-digit":"input;;esacdone
Guess digital game ultimate v3
The Count sta
??Commentary folderPresentation of the first game and introduction of resourcesThe construction of the second speaking sceneThird, the player's movementTalk about the opponent's AI (let the opponent move up)The management of the game (Part V)The management of the game in the six (next)Seventh announcement on the WIN8 systemEighth announcement to the WIN8 system on the highest score sharingNineth announcement on the Windows Phone8 systemDepending on the ongoing update ...。Video storage address su
candy.After class, a part of the children excited to tell Xiao Ming teacher, and let Xiao Ming teacher guess, at least how many classmates got the candy.For example, three children told Xiao Ming's teacher The result is as follows:One of the first children found 1 people and their own candy color, the second child also found that 1 people and their own candy color, the third child found that there are 3 people and their own candy color.The 12th child can think of each other with their own color
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (23) Adaptive windowing and Full-screen (WPF only)
As mentioned in the previous section, one of the criteria for testing system architecture is the expansion of the system. In the. NET Web site application, an excellent architecture can be converted from one database to another, easily docking with different banking interfa
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20) The first part expands the summary article
Wrote 20 verses, all the way to chasing the devil did not stop, simply also want to take a break to tidy up and finish the second part of the more exciting content: such as follow-map mobile mode, NPC Monster and protagonist interaction, object AI, Attack and magic, various t
Design in the development of many types of games, the map system needs good design, intuitively, we need the map system is only a 2D array, and then the fastest way to insinuate the array to the screen.
The map in the game is usually not by the programmer with the keyboard input into the program and then modify in the program and then modify the frenzied process, but generally first by the programmer to do
C # development Wpf/silverlight animation and games series (Game Course): (ix) 2D game role on the map movement
This section will use the knowledge of the first two sections to the actual 2D game characters moving on the map, but also for the content of the front eight a comprehensive use of it.
Then start at the bottom of the map. First I add a map to the game window, where I also use the image control:
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38) transmission and switching between maps
Finally to the last section of the map processing, this section I will explain how to achieve the main role of the map through the transfer point between the transfer and map between the switch. The key to map conversion is to grasp and add: To remove all objects except the pro
C # development Wpf/silverlight animation and games series (Game Course): (27) The construction of dynamic obstacle system on the eve of battle
In standard MMORPG, each Elf object occupies an area (a small area of the base of the foot), which is also part of the obstacle system, and is dynamic, changing as the sprite moves. The realization of the dynamic obstacle construction in the game to make the obstac
C # development Wpf/silverlight animation and games series (Game Course): (18) The slick of the Perfect Elf (WPF only) ②
In the last section, you first have to explain why you need to combine these 272 pictures into a larger picture. Because if the game also has equipment, mounts and other settings, then we need to the image source of the synthesis at all times, at the same time to 272 or even mo
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