Categories: Unity, C #, VS2015Date Created: 2016-03-29 First, project-Engineering browserAs we said earlier, project View in unity, called the Engineering Browser, is equivalent to Solution Explorer (solution) in VS2015, where unity can contain multiple levels (*.unity) per project, each of which is a project that can
Bruce ZhangRecently, because I wanted to invoke the interface of Android's activity in the script component of scene, we needed to figure out the actual correspondence between scene and activity, and studied some of the principles that unity calls Android.This article focuses on the relationship between scene and activity, and where is the difference between Unity Pack apk and Android Studio pack apk? When
The content of this article is mainly translated from the following articlehttps://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist= 30089 A Guide to Assetbundles and ResourcesIn order to eliminate some ambiguity, the proper noun in the article is directly in English words, such as assets, Resource, ObjectThis article is about in-depth discussion of assets and resource management in the Unity engine, which
Although Unity Desktop Manager has shown strong performance since its first release with Ubuntu11.01 and has made significant strides in availability, some people are disgusted with the restrictions imposed by custom appearance and behavior. Now let's take a look at how to customize Unity so that you can regain your control over the desktop. Available custom items in Un
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Summary
Summary
Today, unity Application Block is released in advance. Let's take a look at my documents on Castle.
Open-source framework
: Castle This helps you understand and use the unity Application Block.
Original article: http://msdn2.microsoft.com/en-us/library/cc468366.aspx Summary
Unity Application Block (
not copied, just a simple pointer to the asset object that has already been load. This vague reference-plus-clone mix is probably the main reason to confuse most people.Specifically to mention is a special thing: script Asset, looks strange, unity in each script is a closed class definition, and did not write the calling code, the definition of light class script is not working. In fact, the unity engine i
http://dearymz.blog.163.com/blog/static/20565742013341916919/
Editor:
Hierarchy window is the Game object list in the scene
The Project window is the contents of the Assets folder on disk that you can use to create a game Object
Debugging:
Debug Log with Debug.Log () or Print function
At present completely unable to use VisualStudio to debug, can only use MonoDevelop. Because unity is u
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There's a video with the truthHighlights in the vid
Continue to learn about unity. In the previous articles, we have made a detailed introduction to how to use unity.CodeAnd the configuration file to register the relationship between objects, the use of all built-in life cycle management in unity, and some advanced applications of Unity's register and resolve. Through Part1 -- why use unity? We know that
Memory Management in Unity 3DUnity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While in theory Unity's memory management system should be a
Android and Unity Interaction ResearchReprint Please specify source: http://blog.csdn.net/crazy1235/article/details/46733221
Android and Unity Interaction Research
The origin of unity and Android interaction
Unity Simple Introduction
Unity and
Install Unity 8 desktop preview in Ubuntu
If you keep following the news, you will know that Ubuntu will switch to the Mir Display Server with the Unity 8 desktop. However, a preview version of Unity 8 is available for you to experience and test before you determine whether Unity 8 running on Mir will appear on Ubuntu
Research on interaction between Android and UnityResearch on interaction between Android and Unity
Study on Interaction between Android and Unity the origin of interaction between unity and android unity a brief introduction to interaction between unity and android the meth
Xiao YuLinks: https://zhuanlan.zhihu.com/p/19972689Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Unity3d Presumably everyone is not unfamiliar, indie game maker many people are using it, even some large companies are also used in very commercial game production. One of the biggest features of Unity3d is the one-time production, multi-platform deployment, and this core functionality is
Assets and objectsAsset is a file stored on your hard disk and saved in the Assets folder of your Unity project. For example: texture maps, materials, and FBX are all assets. Some assets save data in unity native format, such as a material. Other assets require processing to convert to native formats, such as FBX.Object is a series of serialized data that describes a specific resource instance, which can be
(2) New Features of Unity5.0 ------ internal unity: memory and performance (and Unity5 upgrade and optimization), unity5In our script code, we often need to access the gameObject reference or reference a component. The best way is to cache all these potentially accessed items during the Awake script.To access an attribute of a temporary gameObject instance or a gameObject instance of a temporary component,Make sure that the component exists.[RequireCo
Summary
This article first describes two shortcomings of unity3.0 in supporting large-scale game project development: lack of support for modularity and SVN collaboration. Then, the export/import package function provided by unity is analyzed, and a method to use this function with SVN to implement multi-person project collaboration is proposed. For other topics about unity, refer to my other articles.Unity
Original optimizing garbage collection in Unity games. Here is a rough translation of this article, as your own notes.
Garbage collector is translated into a noun GC here. For garbage collection This translates into a verb memory recovery.
Memory garbage: The code has been destroyed (disposed) but the GC has not yet cleaned up the memory.
A simple introduction to Unity's managed memoryTo understand how GC (this GC refers to garbage Collec
Absrtact: OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, open the application, on the device to execute the file easily but ndash; But there is a problem, the frame rate is too low.
OK, so you decided to use Unity to do a VR game and selected the Samsung Gear VR as your target platform. After doing well, opening the application an
Categories: Unity, C #, VS2015Date Created: 2016-04-05 I. INTRODUCTIONComponents (Component) are important in the unity game development effort and are necessary to achieve all the functions.1. Game ObjectGame objects include empty objects, basic geometry, externally imported models, cameras, GUIs, particles, lights, trees, and other elements.All elements that appear in the hierarchy view are game objects.2
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