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Prism's MEF Unity container Difference

http://akashkava.com/blog/391/mef-vs-unity-in-composite-application-prism/This article describes differences between MEF and Unity which could help you in deciding which technology your must use Whil e Making composite application.Both Technologies is useful and easy to understand, and offer a rich set of features the can make integration of various Software components very easy. However, both being little

Use Direct2D in Unity

In Unity, you may need to draw text and images on the texture. Such as game monitors and mobile phones. Too many. The Textute2D class of Unity provides pixel setting operations, but the efficiency is not flattering. The number of Chinese characters is huge. It is not convenient to change the font style because all the Chinese characters are attached to a graph. Use FreeType2 and other CPU computing In

Teach you high-speed and efficient access to the Sdk--unity Unified Access Channel SDK (Android)

U8SDK's design was designed to support games developed by a variety of game engines, not just Android's native platform. At the moment more than half hand tour, are adopted with Unity3d and COCOS2DX development, then here, we first step to show you, with unity development game, how to through the U8SDK to complete the multi-channel SDK access.Unity Research and development of the hand tour, only need to call U8SDK abstraction layer can be completed mu

Memory Management in Unity 3D

This article welcomes the reprint, but please keep this line source information: http://www.onevcat.com/2012/11/memory-in-unity3d/Unity3d in memory occupied has been criticized, especially for mobile device game development, prone to memory consumption of one hundred or two hundred trillion megabytes, resulting in the exhaustion of memory resources, resulting in the system strong retreat resulting in a very poor experience. Such a situation is not uncommon, but most of them can be avoided. While

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filters

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filtersThis article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced cameras

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced camerasRecently got some of the official Unity video tutorials, all in plain English, without any subtitles or speeches or anything. Although basically understand, but it is difficult to hear some of the detailed knowledge points. So the idea of doing Chinese subtitles was created. This artic

To make a game with unity, you need to get a deeper look at il2cpp

Reprint Address: http://www.gameres.com/339671.html Unity Official Blog translation (after reading this blog is very excited, the first time to think of the translation is introduced to everyone, the article is to il2cpp internal developers of the angle to tell.About a year ago, we wrote a blog about what the script in unity would look like in the future, and in that blog we talked about the new Il2cpp bac

[Reprint]unity Optimization 1

package is delivered to the 3D section on the screen. This is just as much as you want your friends and relatives to get ready Christmas presents to be packaged and then run through the city on time where he should appear. Your CPU to wrap and deliver their work, while consuming a lot of bandwidth, so it's important to finally allocate these critical resources. At the moment, the real scary thing is to start with a vision of the consumption of instructions, and every single splash of blood on t

Introduction to unity 3D

Recently, I just started learning unity 3D. Here I will record my learning experience and study notes, and write while learning. It may be scattered. Now, let's talk a little bit about it. Today we will start from the introduction to unity 3D, which will briefly introduce unity 3D and some learning materials. Unless otherwise specified,

C # Memory management for Unity developers (in the previous article)

This article translated from: C # Memory Management for Unity Developers (Part 1 of 3)Many games often crash, and in most cases are caused by memory leaks. This series of articles explains in detail the causes of memory leaks, how to find leaks, and how to circumvent them.I'm going to confess before I start this post. Although I have been a C + + developer for a long time, I have been a secret fan of Microsoft's C # language and. NET Framework. About

Unity3d cross-industry propaganda film! Unity is not just a game! "Dog Planing Learning Net"

Unity3d cross-industry propaganda film! Unity is not just a game! "Dog Planing Learning Net"Video playback Address http://www.gopedu.com/article/1097Unity3d Industry Prospects, game development, virtual simulation, medical, military, architecture, film, animation and many other industries are widely used in 3D technology. The spring of Unity3d is officially coming! Founded in 2004, Unity is headquartered in

"My book" Unity Shader Book-catalogue (in real-time update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a

Import and setup of "Unity" 10.1 type human animations

Categories: Unity, C #, VS2015Date Created: 2016-05-02 I. Production or purchase of human-like modelsIn order to make full use of the Mecanim animation system and the animated repositioning of human-like animations, it is necessary to use other 3D modeling software (e.g. 3DS Max 2015) to create a human-like mesh model with skeleton and skin.1. What is a human-like modelThe human-like model is also called the human-like grid model, which is usually com

C # Developing Unity Game Tutorial property variables for Game objects

C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced the variables in the script, the reader must no

[Go] Draw call is not batched? Tell you how to find the reason in Unity 5.6 [Copy link]

Unity did not provide a straightforward way to find out why draw call was not batched in the previous version of 5.6, but Unity 5.6 added a feature in frame debugger to help developers find relevant information. Today's article will share how you can see why draw call is not being batched in unity 5.6.As you all know, Unity's built-in dynamic and static batching

OSN Unity (ii)

Iii. Introduction to the Unity EditorUnity is a commercial-grade 3d game engine. The degree of professionalism of an engine is not in fact the second-generation effect of how cow B is now, to be honest, the effects are even if you don't use them. Because no phone is a second-generation.The professional level of the game engine is now two aspects, one is the integrity of the editor, the second is the integrity of the infrastructure and the degree of op

Inquisitive u3d---Spy on Unity's memory management from profile

What this article containsThis article starts with Unity's profile component to explore some of the differences in memory usage of unity in the development and formal environments,and gives the best way to control the memory (I think you already know ...) Prefab), and why.Articles that need to be read in advanceBefore or after reading this article, I suggest reading the following articleThe rain is loose.The Assetbundle of the Unity3d Institute http:/

Unity Performance Optimization (2)-Official document Simplified translation

This is a simple translation of the diagnosing performance problems using the Profiler window, the Unity official tutorial, the Performance Optimization series.Brief introductionIf the game is slow and sluggish, we know the game has a performance problem. Before we try to solve the problem, we need to know the cause of the problem first. Different problems require different solutions. If we rely on speculation or other project experience to solve prob

Version of Unity Application Block released in March 12

In March 12, unity released a version earlier than the official release. This version provides the installer and a configuration API for dependency injection implementation: setter injection. In the previous version, [dependency] is required for property injection. This design unity will intrude into your components. You can use configuringinjection. For example, stoplightpresenter depends on stoplight and

Unity automatic packaging Tool

At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (PS: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew each other in different departments ). It's just now that our project is coming to a later stage, so we have to prepare access channels. So I wrote

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