[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development
Classification: Unity, C #, VS2015
Date created: 1. Introduction
The attraction of a game lies in its interactivity. If the game has no interaction, the scenario will be more beautiful and exquisite, and it is difficult to call it a g
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A
:650) this.width=650; "Src=" https://s4.51cto.com/wyfs02/M00/08/95/wKiom1nkZfiRQ5dNABLV4eW7LCU846.png-wh_500x0-wm_ 3-wmp_4-s_1370618224.png "style=" Float:none; "title=" Picture 6.png "alt=" Wkiom1nkzfirq5dnablv4ew7lcu846.png-wh_50 "/>Click Test to identify whether the object can be identified, if the object appears green box, it is recognized that if the green box is flashing frequently, and the number of recognition points is 100 early, it is recognized but very unstable, In the
2016-12-17/unity5.5.0f3/xcode_8.1 (8b62)/macbook/os X 10.11.6Reference Address:https://the-nerd.be/2015/11/13/integrate-unity-5-in-a-native-ios-app-with-xcode-7/Http://www.jianshu.com/p/715adc38e451 recently received a lot of orders are required to embed AR module into the original app, instead of developing new apps, whether it is high-pass Vuforia or the Easyar, to achieve model animation, Either write th
Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity.
This articleArticleWe will mainly introduce:
1. Basic knowledge about the unity module.
2. Why should we use unity?
3. Under what circumstances should u
From Fengle, "Unity Shader Essentials of Getting Started"In Unity 3 in 2010, Surface Shader appeared.An example of a surface shader.Let's do the following preparatory work first.1) Create a new scene to remove the Sky box2) Create a new material, create a new shader, and assign it to the material.3) Create a capsule body in the scene and assign it to the upper step materialThen we modify the shader code:
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
"Lan Unity Development Fundamentals Three" lesson 5 unity Component DevelopmentRecommended Video Lecturer Blog: http://11165165.blog.51cto.com/Unity Component DevelopmentLet's learn this lesson. Unity , you first need to look at Unity 's Engineering and application relations
In the previous article, I briefly introduced some background knowledge about unity, why should we use unity, and what are the advantages of using unity. We will continue to learn about unity today, mainly to understand some common usage methods of unity.
This articleArtic
Address: http://www.cnblogs.com/kyo-yo/archive/2010/11/01/Learning-EntLib-Tenth-Decoupling-Your-System-Using-The-Unity-PART2-Learn-To-Use-Unity-One.html
In the previous article, I briefly introduced some background knowledge about Unity, why should we use Unity, and what are the advantages of using
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
Unity Technical Preview for HoloLens the latest release: Beta 24, posted on 09/07/2016Before you start using unity to develop HoloLens apps, make sure you've installed the necessary tools, including Unity HoloLens Technical Preview. The Unity HoloLens Technical Preview is built based on the
Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it in
Recently a little busy, day work at night to write some translation, but also to exercise, so the translation work is a bit slow =. =This article continues with the previous Unity rendering optimization, further translating the GC optimizations in unity, in English with the following: English addressIntroduced: When the game is running, the data is mainly stored in memory, when the game's data is not neede
Root questions U3D-view Unity memory management from Profile, u3d --- unity
What does this article contain?
This article starts with the Profile component of Unity and explores some differences between memory usage of Unity in the development environment and formal environment,
And provides the best way to control the
This is the first part of Unity 1.0 document translation. For more information, see http://forum.entlib.net.cn/showtopic-235.aspx.
Unity ApplicationProgramUnity is a lightweight and scalable dependency injection container that supports constructor, attribute, and method call injection. It has the following advantages:
Simplified object creation, especially hierarchical object structure and depen
We will continue to introduce unity today.ArticleIn, I introduced the use of unitycontainer to register the relationship between objects, register the relationship between existing objects, and focuses on the use of various built-in Life Cycle managers in unity, today, we will mainly introduce some advanced applications of register and resolve in unity.
This ar
Unity comprehensive interview questions (including answers) and unity interview questions
1. What is a collaborative program?
Enable another logic processing when the main thread runs to assist in the execution of the current program. The coroutine is like multithreading, but not multithreading, the Unity coroutine checks whether the yield conditions are met afte
~
Click the button to switch to the Unity interface ~
-(void) Didclickbutton {
Unityappcontroller *unityde = (Unityappcontroller *) [ UIApplication sharedapplication].delegate;
if (UnityDe.window.windowLevel = = UIWindowLevelNormal-1) {
unityDe.window.windowLevel = uiwindowlevelnormal;
}
unitysendmessage ("Nativemanager", "nstartunity", "1");
[Unityde.window makekeyandvisible];
}
There is a button in the iOS interface, click the button t
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