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Unity assertions Unity 5.1 Assertion Library

Unity assertions Unity 5.1 Assertion LibraryWhen you build a Unity mobile game, you are most likely eager to set Script Call Optimization to Fast But No limits, as long as you believe you can. Fast But No restrictions tions are hidden in the Edit-> Project Settings-> Player menu (Other Settings/Optimization section ). By selecting this option, your code removes t

[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore

[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore My nagging Unconsciously, it has been nearly ten months since I published my first article about Unity Shaders and Effects Cookbook. At the beginning, I started to take notes. After all, when I look back, I will inevitably feel impatient when I look at English again. From the very begi

Unity texture summary, unity texture

Unity texture summary, unity texture Reprinted please indicate the source We know that the performance of mobile games is inseparable from Art. Abuse of art resources often leads to a large amount of art rework. Therefore, it is very important to develop reasonable art specifications based on game needs. This article aims to solve two problems. First, what kind of specifications are there for art plotting?

Unity Learning -- 003: Role controller (medium), unity -- 003

Unity Learning -- 003: Role controller (medium), unity -- 003 In the previous article "unity learning-003: Role controller (I)", I checked the basic implementation methods of role control. The mouse and keyboard control were rough. This article mainly introduces several role control methods encapsulated by unity, Next,

Unity serialization System Summary-From the Unity Handbook (Script serialization)

First, the summary in Unity, the serialization of "things" is a very central thing of unity, and many features are built on a serialized system: Like a view panel, a prefab (prefabs), an instantiation (instantiation), a save scene, Load (loading), the thermal reload of the editor code (hotReloading of editor, Code), Unity's own garbage collector ( Resource.GarbageCollectSharedAssets() ). The serialization

C # Unity 3D notes compiled by programmers (13th): Unity 3D is based on the component concept,

C # Unity 3D notes compiled by programmers (13th): Unity 3D is based on the component concept, If you have been familiar with design patterns and software architecture programming ideas, you will understand the outstanding design principles:"Combination is better than inherited". This sentence is very short, but when I started to learn OOP, I really did not understand it very well (I personally studied it a

"Komatsu teaches you to develop" "Unity Practical Skills" Unity iOS Quick Pack

iOS packaging is more troublesome, with a process need to take a note after a variety of plug-ins to reconfigure each time the package, as a programmer certainly can not accept such a stupid thing, write a script to let the code to achieve these.First, introduce a tag[PostProcessBuild]Write this tag before the function, and unity will call this function after the package is finished.So we'll also use this tag to make

[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity

[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion. Here are all the illustrations in this book. Here is the code and

Unity for Windows:ii–publishing Unity games to Windows Store

Original address: http://digitalerr0r.wordpress.com/2013/08/27/unity-for-windows-ii-publishing-to-windows-8/Windows 8 is a new OS with a Windows Store where can distribute your apps to millions of the users world wide, for both PC , laptops and tablets.You can sell your apps, use In-app purchases Or/and with ads to monetize!(Publishing to Windows Phone 8 'll be covered in part III)Today we are going to export the game we created in part I of the tutor

Unity, 3dmax made morph (blendshape) Considerations for using the import unity

tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1

[Unity 3D] Study Notes 27: Unity game script (7)

Use C # To write game scripts As mentioned above, unity supports writing scripts in three languages: JS, C #, and Boo. We recommend that you only use JavaScript when getting started, because Javascript is easy to understand and the syntax is not very strict. However, C # is recommended later in the promotion, because it is more in line with the unity programming philosophy, higher execution efficiency. The

[Unity-2] Unity plays Music

Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud

"Komatsu teaches you to develop" "Unity Practical Skills" Unity bundle optimization (Android One-click Package)

Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co

First stage: C # Programming in basic 4-unity-0 fundamentals (Unity 2017)

4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{

Unity Shoebox Extract Sprites to unity format

Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In

[Unity-24] Four ways to load scenes from unity

Unity officially provides 4 ways to load scenes (scene), respectively:1. Application.loadlevel (): Synchronous loading2. Application.loadlevelasync (): Asynchronous load3. Application.loadleveladdictive (): Synchronous add-on loading4. Application.loadleveladdictiveasync (): Asynchronous add-on loadingThe following four methods are presented and analyzed briefly:1. Synchronous loading: Assuming that the current scene is a, we are going to switch to th

Basic operations of unity-nashan, that water, that day, basic operations of unity --

Basic operations of unity-nashan, that water, that day, basic operations of unity -- Here we will introduce how to add terrain and space boxes and textures to unity. Unity version unity4.6.1f1 pro Create scene (scenario) No scene is created. There is only one camera. Create a new terrain Select the te

New Ideas of playing transparent videos by Unity and new ideas of unity videos

New Ideas of playing transparent videos by Unity and new ideas of unity videos Unity 2017.2 We do not know from that version that unity has supported Google's webm format. This format supports videos with alpha channels, that is, transparent videos. First, you need to make a transparent video. in AE, you can export

Unity plugin TextFx and unity plugin TextFx

Unity plugin TextFx and unity plugin TextFx Sun Guangdong 2015.6.14 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~TextFx Unity Plugin v3.0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ Use Unity GUI TextFx TextFx 3.0 comes with support for Unity's excellent new built-in GUI system ("UGUI" is supported ").The plu

The Unity project white issues on the device scene, and the unity scenario

The Unity project white issues on the device scene, and the unity scenario0x00: Preface I haven't updated my blog for a few months. In fact, evernote has a lot of notes. I just want to organize these content into a series and send them together, during the past one and a half years, we have been working on the Unity project and accumulated a lot of experience. Af

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