WebGL uses FBO to complete the cube Paster effect (with demo source code download), webglfbo
This article describes how WebGL uses FBO to implement the Cube Texture effect. We will share this with you for your reference. The details are as follows:
This article mainly records some basic points of WebGL, and also learns how to use FBO and environment textures. Tak
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Meet GLSLWebGL is not able to take advantage of the fixed rendering pipeline, which has been explained briefly in the previous article (four, rendering pr
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. the meaning of the vertex attribute Vbo is more difficult to understand than the build, but don't worry, it will be explained later. The next looks at t
Deploy compression Engineering
When you build your WEBGL project in release mode, unity compresses the output files of your project to reduce the amount of engineering downloads. You can select the type of compression in the compression format option in the Publish Settings (menu: Edit->project Settings, Player, publishing Settings): gzip: This is the default option. gzip files are larger than Brotli files, but build faster and are natively supported
"Brother, are you here again?" ”"Yes, I wander around." ”"Don't be So nice ... Give me 20 minutes, won't you? ”"5 minutes, I am very busy." ”"No,20 minutes , or I can't tell you clearly." ”"Well ...""OK, come in, let's have a good chat."What are we talking about?Let's talk about two things:1. What is the working principle behind WEBGL?2, take three.js as an example, tell what role the framework plays in the back?Second, why should we understand the pr
From the original text about OpenGL, OpenGL ES, WebGL summaryI. Introduction to OpenGLOpenGL (Full-write open Graphics Library) is a specification that defines a cross-programming language, cross-platform programming interface, which is used for three-dimensional graphic images (two-dimensional). OpenGL is a professional graphics program interface, is a powerful, easy to call the underlying graphics library.I won't say anything about the other introdu
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Local coordinatesWith WebGL you can draw a wide variety of 3D models, and you can also draw points and lines,
The current webgl version is 1.0, which is actually a javascript binding of OpenGL ES 2.0, that is, JavaScript can be used to call the functions of OpenGL ES 2.0 to implement 3D rendering on the webpage. Webgl is a popular platform for desktop, mobile, and embedded systems. webgl can be used for platforms that support OpenGL ES 2.0.
[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d
Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me.
2D and 3D
3D space-the real world we l
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions, I will add [Lufy:], in addition, My own WEBGL research is not deep enough, some professional words, assuming that the translation is wrong, welcome to correct them. Important UsageThe computational method of matrices is not a particularly strange and complicated thing, assuming that mathematics is well
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. something that can be painted in three-dimensional space.To say what can be depicted in the WebGL world, ever
Recently collected a variety of information, found that the WebGL Chinese network is particularly useful, very suitable for beginners: http://www.hewebgl.com/article/getarticle/50Just need to download all the packages needed, and then use Notepad can start to write code, run code I choose Google Chrome, in fact, IE is the same, purely personal beliefs.Then for the cube, the code given is very clear:Have written the site page words know HTML processing
From the beginning of writing code, the Chinese cause countless problems, this time is no exception.
There are two ways to use Chinese in WebGL:
One,
a new canvas to write Chinese , and then added to the WebGL, the advantage is not to load a specific font, the page can use what font it can use what font, and as long as the normal DOM API to refresh the DOM content,
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (Doxas)
The effect of this demo
Lufy: First wordy a few words, really good years did not write a blog, after the work to re-contact HTML5 development, although not as strong as before the desire to write the article, but looked at the previous WebGL tutorial only translated a half, so good tutorial, so broken more also really pity, So I'll try to take some time to
The previous article describes how to draw 2d graphics in the We began to write a shortest WebGL program: Hello WebGL, the function of this program is very simple, using the specified color empty Let's look at the code and see Hello webgl.html First:1 DOCTYPE HTML>2 HTML>3 Head>4 MetaCharSet= "UTF-8">5 Metaname= "Generator"content= "editplus®">6 Metaname= "Author"content= "Mirror">7 Metaname
A brief analysis of differences between OpenGL ES directive in WebGL and C version instruction in IOSThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the
Comments: We have seen how tired it is to use the native WebGL API for development, because such a large number of WebGL frameworks have been developed, these frameworks encapsulate various elements for creating 3D scenes to varying degrees. You can quickly create the required 3D scenes. If you are interested, you can understand them. This article may be helpful to you.
We have seen how tired it is to use t
1. Open mode:The first kind: open cmd, switch to Chorme's installation directory, type Chrome.exe--ENABLE-WEBGL, enter will open a Chrome browser window;Second: Find a shortcut to Chrome, and if not, create a shortcut (right click on Chrome.exe, select "Create Shortcut" or "Send To" → "desktop Shortcut"), right click on the shortcut and select Properties.In the target box, behind the double quotes, add--enable-web
This article mainly introduces how WebGL uses FBO to implement cube Paster effect, and analyzes the specific steps and related techniques of WebGL to implement cube Paster effect in the form of a complete example, the demo source code is provided for readers to download and reference. If you need it, you can refer to the following example to describe how WebGL us
With canvas and JavaScript, you can draw 2d images on a page, but for 3d images, there is nothing to do. To draw a 3d image, you must use WEBGL.In my understanding, WebGL is embedded in the browser, which is used when using JavaScript to invoke the WebGL API provided by the browser and then drawing the image in the canvas drawing area. When I started to touch WebGL
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