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WebGL draws a 10px-size point

The WEBGL program uses both HTML and JavaScript on the screen to create and display three-dimensional graphics. The newly introduced Because the Get the WebGL drawing contextvar gl = getwebglcontext (canvas, true);Getwebglcontext (element, [debug]);Gets the WebGL drawing context, or if the Debug property is turned on, an error message is displayed in the console

[Getting Started with WebGL] three, basics of 3D drawing

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Two-and three-dimensionalThree-dimensional space-we live this reality of the world is a three-dimensional space.In the three-dimensional world, everything

Third, using WEBGL in the canvas

The previous article describes how to draw 2d graphics in the We began to write a shortest WebGL program: Hello WebGL, the function of this program is very simple, using the specified color empty Let's look at the code and see Hello webgl.html First:1 DOCTYPE HTML>2 HTML>3 Head>4 MetaCharSet= "UTF-8">5 Metaname= "Generator"content= "editplus®">6 Metaname= "Author"content= "Mirror">7 Metaname

A brief analysis of differences between OpenGL ES directive in WebGL and C version instruction in IOS

A brief analysis of differences between OpenGL ES directive in WebGL and C version instruction in IOSThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the

WebGL 3D overview of HTML5 (II)-Introduction to Library Development and framework

Comments: We have seen how tired it is to use the native WebGL API for development, because such a large number of WebGL frameworks have been developed, these frameworks encapsulate various elements for creating 3D scenes to varying degrees. You can quickly create the required 3D scenes. If you are interested, you can understand them. This article may be helpful to you. We have seen how tired it is to use t

Learn WebGL: The first code

With canvas and JavaScript, you can draw 2d images on a page, but for 3d images, there is nothing to do. To draw a 3d image, you must use WEBGL.In my understanding, WebGL is embedded in the browser, which is used when using JavaScript to invoke the WebGL API provided by the browser and then drawing the image in the canvas drawing area. When I started to touch WebGL

[WebGL Primer] 11, shader compilation and connection

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. something that repeats repeatedly.This is the 11th article, because only said a few basic things, so far even a polygon has not been drawn out. Ah ah ah .

WebGL solve the problem of Chinese font loading

From the beginning of writing code, the Chinese cause countless problems, this time is no exception. There are two ways to use Chinese in WebGL: One, a new canvas to write Chinese , and then added to the WebGL, the advantage is not to load a specific font, the page can use what font it can use what font, and as long as the normal DOM API to refresh the DOM content,

[WebGL Primer] 28, Texture parameters

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (Doxas) The effect of this demo Lufy: First wordy a few words, really good years did not write a blog, after the work to re-contact HTML5 development, although not as strong as before the desire to write the article, but looked at the previous WebGL tutorial only translated a half, so good tutorial, so broken more also really pity, So I'll try to take some time to

[WebGL Primer] 12, model data and vertex properties

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions, I will add [Lufy:]. Other than that. My own WEBGL research is not deep enough, some professional words. Suppose the translation is wrong. You are welcome to correct me. the meaning of the vertex attributeIn the last article, we introduced the generation of shaders, the compilation, the generation of pr

WebGL, let's start with a doughnut.

Write the frontWebGL is a real hassle. It's a lot more painful than a normal 2d drawing.If you feel that Canvas2d native API is enough for you to toss, then WebGL will make you more helpless.Difficult to draw in the WEBGL process because it only provides the interface to operate the graphics cardWebGL is like the sister of OpenGL. Sister is a process-oriented so sister is the same!(I am my sister)For this,

Unity uses Websocket to implement WebGL online games (no plug-ins) and websocketwebgl

Unity uses Websocket to implement WebGL online games (no plug-ins) and websocketwebglOpening Before Unity supports WebGL, You need to convert it into a Flash Platform for publishing for web games, but there are many things that need special processing in the middle. Or, if you do not use Flash, you need Unity WebPlayer. This is a Web plug-in. You must install this plug-in your browser before running the too

"WebGL" 2. Basic concepts

Introduction of Three.jsThree main elements: scene, camera and rendererScene: The container in the animation, all objects exist in a scene, three-dimensional scenes similar to the canvas in a two-dimensional animationCamera: A visual angle that shoots a scene and can capture a different scene by switching position and angleRenderer: Renders the contents of the camera to the browser, and the end user sees the camera's scene through the browser.The relationship between themCreate a scene: var scen

9 WebGL Demos

1. WebGL WaterThis incredible demo is as fluid as could believe. Raise and drop the ball into the water to see realistic, beautiful splashing of the water. You can also just click on the water to see it ripple away. I ' m completely awestruck at how realistic and smooth the animation are in this excellent WebGL demo. Unreal.View Demo2. Fizzy CamFizzy Cam uses your machine's webcam to display your likeness i

WebGL 3D on IOS8 official edition

Today IOS8 finally officially released, upgrade the equipment on hand for me the most important thing is to test the WebGL 3D is really able to run the Apple system, ran a number of HT for the web 3D examples are very smooth, than Android just support WebGL when much better, basically haven't found any problem , Apple is still worthy of affirmation, do not do, to do the real can use

centos6.5 install Google Chrome + Google Chrome Flash plugin installation + Google Chrome PDF reader installation

since Centos/rhel 6 is already an outdated system, chrome is no longer available. Although later due to the community protests, and thus changed, no longer mention Centos/rhel 6 is outdated system, but currently on Centos/rhel 6 has no chrome can be downloaded to use. In fact, the basic reason is not how old Centos/rhel 6, even Windows XP and the stop update of Ubuntu 10.04 can continue to use

HTML5 and webgl

Note:[Reprinted please indicate the source of the article and keep it as it is] Source: http://www.cnblogs.com/jyli/archive/2010/07/25/1784902.html pleaseAuthor: Li Jiayi First, let's take a look.HTML5New Features Web socket defines a set of APIs that allow web pages to use the Web SOCKET protocol for duplex communication with remote hosts. Web storage defines a set of APIs that can store data persistently in the form of key-value on the Web Client. Web SQL A set of APIs are defined to stor

WebGL Colors and Textures

1. Texture coordinates Texture coordinates are the coordinates on the texture image, and texture coordinates can be used to get the texture color on the texture image. The texture coordinate system in the WEBGL system is two-dimensional. To differentiate between texture coordinates and widely used x and y coordinates, WEBGL uses S and t to name texture coordinates (ST coordinate systems). The four corner c

Model View transformations in the "Giser&&painter" Chapter02:webgl

, there is an interesting phenomenon here, we obviously follow the translation of the Py, rotation XZ and the order of scaling SF as the input of the row matrix multiplication, but in the later process text description, I follow the inverse to explain. What is this for? Because the matrix is stored in a two-dimensional array, WebGL passes through the shader in the process of passing the matrix to the shader , that is, the shader is processed by the da

Recommend a few books to help you learn WebGL

I am preparing to graduate this year's senior students, is fast into the social programming small white one, the university during their own on-line collection of information on the WEBGL related basic courses, now here to share my study with the books, hope to help many want to learn but do not know how to do the people, we progress together.1. First, for people with a certain JavaScript base, you can read the [JavaScript authoritative Guide (sixth E

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