The babylonjs of WebGL is carried out in an accidental situation, primarily to satisfy the individual's desire for full stack development.So, let's start with a brief talk about the process.
What is WebGL? WebGL is an HTML-based client page technology that implements rendering based on the HTML5 canvas (canvas) deployment. Can complete the game development, the
Unity3d release WebGL needs to be installed Unitysetup-webgl-support-for-editor-5.3.4f1.exeUnitydownloadassistant-5.3.4f1.exe installation is required when installing Unity3dAfter installation, you can publish WebGL, do not tick developmentbuild when publishing, check the file is very largeAfter publishing the file isFinally, the deployment is on IISWhen accessed
Js1k.com collected a small example of less than 1k JavaScript, there are a lot of cool games and special effects, this year the rules added a twist, the traditional classic type based on the addition of the WebGL type, and allowed to increase to 2K + + type, Many times want to try to submit a small game, but always can not write to let their satisfaction and control in such a small byte range.Can't write, stand on the shoulders of giants always have a
HTML5-based WebGL is used to design Tower 3D games. The HTML5-based WebGL design of the Tower of Hanoi 3D game here we will construct an HTML5 + JavaScript based on HTforWeb to implement the Tower of Hanoi game. Hightopo. comdemohanoi_20151106inde HTML5-based WebGL design Tower 3D games
Here we will construct a HTML5 + JavaScript based on HT for Web to implement
Js1k.com collected a small example of less than 1k JavaScript, there are a lot of cool games and special effects, this year the rules added a twist, the traditional classic type based on the addition of the WebGL type, and allowed to increase to 2K + + type, Many times want to try to submit a small game, but always can not write to let their satisfaction and control in such a small byte range.Can't write, stand on the shoulders of giants always have a
THREE. js-the beauty of mathematics. There are webgl curve animations made by Daniel abroad .,
Wuji (http://blog.csdn.net/omni360)
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Based on WebGL's cool element background ripple jQuery special effect, webgljqueryJquery. ripples is a jQuery special effect plug-in with extremely cool effects based on WebGL. With powerful WebGL, The jQuery plug-in can add a water wave layer to a specified element to produce cool water ripple effects and interact with it with the mouse.
WebGL is a 3D drawing s
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runilluminate the worldThe last time a doughnut-like ring model was drawn, although no special new knowledge was involved, the
Browsers are becoming more powerful today, and these features may be called directly through JavaScript. You can easily add audio and video with HTML5 tags, and you can create various interactive components on the HTML5 canvas. Now there's a new member in this feature set that supports WebGL. With WebGL you can directly use the computing resources of the graphics card, create high-performance two-dimensiona
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runPoint LightThe last introduction of the high-color and complementary color coloring.Using complementary coloring, you can rend
In the process of using WEBGL, we often want to texture and post it on the surface to displayFor more accurate edge detection, we have to use grayscale shader, fuzzy shader, edge shader for processing, and each processing object is the last processing of texture, This will overwrite and save the processed results.In the many WebGL libraries, there is a direct option redertotarget to render the shader proces
Based on the previous OpenGL rendering principle, these two weeks have come into contact with some of the WebGL drawing of some content, because just getting started, a lot of things are very obscure, so deliberately spent a small half a day to tidy up, hereby recorded.OneCanvas and brushes: Create canvas get WEBGL contextBefore we start the WebGL drawing story,
This chapter is mainly about the texture of the further explanation, we often need to put the real picture in the Web page rather than to create a picture, through the texture we can be rasterized graphics and image texture to form a map and the picture in the graphic display. The basic process is consistent with the previous chapters, in the shader is mainly added a sampler of the variable function is to remove the graphics from the texture unit on the different coordinates of the element displ
Webgl -- start to make some real 3D objects
Original article of Lesson 4:
Http://learningwebgl.com/blog? P = 370
Case study: http://learningwebgl.com/lessons/lesson04/index.html
The difference between the code in this lesson and the previous one is completely concentrated in the animate, initbuffers and drawscene features. If you scroll down to animate, you will see some very small changes: variables, remember that the two objects in the current
The threshold for using 3D technology in H5 is lower, based on WebGL (THREEJS), a subset of OpenGL's browsers, supporting most of the major 3D function interfaces. Currently the mainstream browser has better support, IE needs 11. Recently, the development of Web 3D computer room has been over, there is time to organize some of the results of this period. Mainly involves the use of H5, JS, WebGL technology.G
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I
OpenGL 7th ~ Chapter 8
Cropping, raster, and hidden area Elimination
Raster is the process of processing objects into fragments.
Two things that must be done. First, make each set object pass through the graphic system.
Second, assign a color value to each pixel to be displayed in the color cache.
Four main tasks of the graphic rendering system
Modeling-> geometric processing...
Modeling: obtains a set of vertex data that represents the geometric object.
Geometric processing: acts on vertex data
This PPT is a summary of my research on webgl with some examples:
Because the csdn blog does not contain attachments, please download the following two resources (the content of the following two resources is the same, and the content of one resource contains the video part, which is relatively large, and you can download it by yourself based on the network speed and time):
Resources that contain videos: http://download.csdn.net/detail/withasi/379
This article refers to the WebGL Programming Guide
Using the knowledge from the previous chapter, draw the following points:Source:Test.jsfunctionMain () {varGL =Init (); if(!GL) {Console.log (' Failed to Init '); return; } varn =initvertices (GL); if(N ) {Console.log (' Failed to init vertices '); return; } gl.drawarrays (GL. POINTS,0, n);}//@Func: init the WebGL//@Return: GL (the
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