WebGL start loading trigger update process analysis
Beautiful Life of the sun and fire god (http://blog.csdn.net/opengl_es)
This article follows the "signature-non-commercial use-consistency" creation public agreement
Reprinted please keep this sentence: Sun huoshen's beautiful life-this blog focuses on Agile development and mobile and IOT device research: iOS, Android, Html5, Arduino, pcDuino, otherwise, this blog post is rejected or reprinted. Thank
This is an introductory tutorial on building a web-three-dimensional view that Webgl+threejs to create simple three-dimensional graphics using Threejs and control the movement of graphics.First, create the sceneThe views we see are created by two parts, scene and camera.First, define a scene:var scene = new THREE. Scene ();Then define a camera:var camera = new THREE. Perspectivecamera (Width/height, 0.1, 1000);And so on, define the width of the window
If you want to achieve unity and browser data interaction in general will be in two waysMethod One:Application.externalcall ("SayHello", "HelloWorld");This way you can call the JS function in the Earl puzzle in unity.Method Two:SendMessage ("Main Camera", "functionname", "parameters");This way you can use the JS code in the Web page to pass parameters to unity, call the corresponding functionBut I used in the process of the law idle a problem is that SendMessage only accept a parameter, which is
Three.jsThree main objects: Scene scenes,Perspectivecamera camera,webglrenderer rendererPerformance Test Tool: Stats.jsAnimation Engine implementation: Tween.js Camera: {Positive projection: Three.orthographiccamera (left, right, top, bottom, near, far); Perspective projection: Three.perspectivecamera (FoV, Aspect, near, FAR)}FOV: The angle of the image obtained from the camera up and down; near: close-sectional distance; far: distance from distant interface; aspect: Actual window aspect ratio
Effect:Referencing resources:Https://github.com/huangyaoxin/hLiveHttps://threejs.org/docs/index.html#manual/introduction/Creating-a-sceneHttps://threejs.org/docs/index.html#api/geometries/PlaneGeometryM3U8 encoded video WebGL, Threejs render video Texture Demo
(Data.getpoints (), data.getsegments ())); Ht. Default.toboundaries the discontinuous curve into a graph3dview#setboundaries (BS) required parameter format }); G3d.setboundaries (boundaries);//setboundary () can specify collision bounds} So what we're curious about is, how can we keep the collision detection when the drag element changes size?HT has a listener event Adddatapropertychangelistener () for attribute changes, abbreviated to MD (), and when we drag the element, the u
effect of the view, so that in the animation process to change which properties, change the amplitude of each animation frame changes, animation before the various event processing, Multi-animation parallel or serial processing everything can be in your own hands.The first contact to easing concept is learning Flash/flex contact here demo, this demo for the first time I easing intuitive feeling, now based on HTML5 can refer to http://easings.net/, Easing function is to define the different curv
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. not to get you in front of the store .Lufy: You must be surprised, why call this topic, because the matrix in Japanese is called "the column", so the auth
) {// Monitor Click event e.preventdefault (); block default action if (e.clienty-120 ) { showcity (); // Show initial 3D building scene LISTVIEW.DM (). SM (). CS (); // list settings clears all selected elements }});All code ends!SummarizeThis 3D Intelligent building monitoring system is very simple, for the technical staff is completely no challenge, the main work in the art, so that, if you want to add more complex requirements, technicians can devote themselves to
up position, and use the LookAt function, next create a renderer, specify the background color and width, height, and then create an object , the renderer needs to be added to the document.body, followed by an animation, and then run. However, we can find that although the above code is done, but the encapsulation is not good, we can try to encapsulate it in a function, as follows:"en">"UTF-8"> As shown above, through the function encapsulation, the program logic is better, and only exposes the
in the main loop should be understood.
Summary
This demo, the lens will always remain in the ring and around the circle around the ring rotation. Although only a simple rotation processing, but deliberately used four yuan, which is also to enable us to understand more deeply. With Minmatrixb.js and four-dollar numbers, you can easily rotate a vector. If you look at the Minmatrixb.js code, you can learn more about the four-dollar operation calculation. In fact, this is only related to some fou
At the end of the WWDC2014, this conference is a veritable developer conference, and it's more appropriate to say it's a software developer's conference, which is exciting for more features of OSX and iOS, and Swift's new language has contributed to theBut what I'm more interested in is that WEBGL has finally been officially supported on OSX and iOS, and this "A first look at what iOS8 means for Phaser and pixi.js" share a picture of the
has been interested in WebGL, finally mentioned the spirit of learning, the road is long AH ~Source: WebGL Chinese web http://www.hewebgl.com1, three major formationIn Three.js, to render an object to a Web page, we need 3 builds: Scene, camera, and renderer (renderer). With these three things, you can render objects to a Web page.Remember the key statement: With these three things, we can use the camera to
We are still exploring how to use html5 + webGL to implement 3D street view. The topic of this article is how to add multiple textures to a 3D model and why there are multiple textures: because it is a network application, you must consider the network bandwidth issue, if a texture image is directly transmitted from the server to the client without processing, the speed will be very slow. To solve this problem, we must cut a complete texture image int
Deep cache (depth buffer)
Note:
Some necessary steps are required when you use webgl to draw objects. Sort by level:
Run the vertex coloring tool on all vertices to draw the position of the object.
Linearly perform interpolation between vertices to tell which pieces of the vertex need to be colored (at this time, you can treat the pieces as pixels.
For each cell, run the Cell Coloring tool to draw its color.
Write it into the frame buffer.
In t
HTML5-based WebGL design 3D game for Nottingham
Here we will construct a HT for web-based Html5+javascript to implement the Hanoi game.
Http://hightopo.com/demo/hanoi_20151106/index.html
Hanoi game rules and recursive algorithm analysis please refer to Http://en.wikipedia.org/wiki/Tower_of_Hanoi.
Knowing the rules and algorithms of Hanoi, we now start creating elements. Creating a chassis and 3 pillars with the HT for WEB (http://www.hightopo.com) ex
Development with Typescript and WEBGL?The first step: realize the SpritebatcherExamples are as followsHttp://oak2x0a9v.bkt.clouddn.com/test/index.html?Source (to use SVN to catch)Http://code.taobao.org/svn/falconconv/trunk/babylonfan/webgl?Here's how to use it:Spritebatcher Begin End can add triangles and quads in the middleThe general Batcher design is the begin to specify part of the parameters, each time
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