3D "ELASTIC" layout based on HTML5 WebGL
Molecular force (molecular force), also known as the Inter-molecular force and Van devis force, refers to the interaction between molecules. When the two molecules are far apart, they are mainly attractive. This force is mainly derived from the interaction of one molecule due to the polarization of the polar moment of the other molecule that rapidly changes over time; when the molecules are very close, the excl
WebGL start loading trigger update process analysis
Beautiful Life of the sun and fire god (http://blog.csdn.net/opengl_es)
This article follows the "signature-non-commercial use-consistency" creation public agreement
Reprinted please keep this sentence: Sun huoshen's beautiful life-this blog focuses on Agile development and mobile and IOT device research: iOS, Android, Html5, Arduino, pcDuino, otherwise, this blog post is rejected or reprinted. Thank
This is an introductory tutorial on building a web-three-dimensional view that Webgl+threejs to create simple three-dimensional graphics using Threejs and control the movement of graphics.First, create the sceneThe views we see are created by two parts, scene and camera.First, define a scene:var scene = new THREE. Scene ();Then define a camera:var camera = new THREE. Perspectivecamera (Width/height, 0.1, 1000);And so on, define the width of the window
If you want to achieve unity and browser data interaction in general will be in two waysMethod One:Application.externalcall ("SayHello", "HelloWorld");This way you can call the JS function in the Earl puzzle in unity.Method Two:SendMessage ("Main Camera", "functionname", "parameters");This way you can use the JS code in the Web page to pass parameters to unity, call the corresponding functionBut I used in the process of the law idle a problem is that SendMessage only accept a parameter, which is
Three.jsThree main objects: Scene scenes,Perspectivecamera camera,webglrenderer rendererPerformance Test Tool: Stats.jsAnimation Engine implementation: Tween.js Camera: {Positive projection: Three.orthographiccamera (left, right, top, bottom, near, far); Perspective projection: Three.perspectivecamera (FoV, Aspect, near, FAR)}FOV: The angle of the image obtained from the camera up and down; near: close-sectional distance; far: distance from distant interface; aspect: Actual window aspect ratio
Effect:Referencing resources:Https://github.com/huangyaoxin/hLiveHttps://threejs.org/docs/index.html#manual/introduction/Creating-a-sceneHttps://threejs.org/docs/index.html#api/geometries/PlaneGeometryM3U8 encoded video WebGL, Threejs render video Texture Demo
(Data.getpoints (), data.getsegments ())); Ht. Default.toboundaries the discontinuous curve into a graph3dview#setboundaries (BS) required parameter format }); G3d.setboundaries (boundaries);//setboundary () can specify collision bounds} So what we're curious about is, how can we keep the collision detection when the drag element changes size?HT has a listener event Adddatapropertychangelistener () for attribute changes, abbreviated to MD (), and when we drag the element, the u
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. not to get you in front of the store .Lufy: You must be surprised, why call this topic, because the matrix in Japanese is called "the column", so the auth
) {// Monitor Click event e.preventdefault (); block default action if (e.clienty-120 ) { showcity (); // Show initial 3D building scene LISTVIEW.DM (). SM (). CS (); // list settings clears all selected elements }});All code ends!SummarizeThis 3D Intelligent building monitoring system is very simple, for the technical staff is completely no challenge, the main work in the art, so that, if you want to add more complex requirements, technicians can devote themselves to
up position, and use the LookAt function, next create a renderer, specify the background color and width, height, and then create an object , the renderer needs to be added to the document.body, followed by an animation, and then run. However, we can find that although the above code is done, but the encapsulation is not good, we can try to encapsulate it in a function, as follows:"en">"UTF-8"> As shown above, through the function encapsulation, the program logic is better, and only exposes the
HTML5-based WebGL design of the tower 3D Game
Here we will construct a HTML5 + JavaScript Based on HT for Web to implement the tower of death game.
Http://hightopo.com/demo/hanoi_20151106/index.html
For details about the game rules and recursive algorithms of tower of Hanoi, see http://en.wikipedia.org/wiki/tower_of_hanoi.
Now that you know the rules and algorithms of the tower, you can create elements. Using existing HT for Web (http://www.hightopo.c
HTML5-based WebGL combined with BOX2DJS physics engine application
In this article, we present A * search algorithm 3D pathfinding effect based on the HT for Web, which we will use HT for Web 3D to present the collision effect of the Box2djs physics engine, in fact Box2djs is just two dimensional plane collision physics engine, But also through the 3D rendering can give people a more intuitive experience of the collision effect, the final example eff
Today there is no continuation of the previous story, interspersed with a small episode, WebSocket real-time data communication synchronization problem, today we are not very pure WebSocket related knowledge, we use the WebGL 3D topology map to present an interesting Demo. Let's take a look at what this real-time data communication is all about.Let's talk about the idea of the Demo, first I want to have a 3D topology diagram component, create several
screen) to black: The 0x color used by ThreejsRenderer.setclearcolor (0x000000);Scenes (Scene)The objects added to the Three.js are added to the scene, so it is equivalent to a large container. Generally speaking, there is no complicated operation in the scene, it is instantiated at the very beginning of the program, and then the object is added to the scene.var New Three. Scene ();Cameras (camera)Before we introduce the camera settings, let's start with a simple understanding of the coordinate
Type of camera: There are two cameras in WebGL: a positive projection camera and a perspective camera1. Positive projection camera Orthographiccamera: Similar to the angle of view in engineering drawings, ignoring the near and far distance, the proportion of objects near and far is constant, more used in scientific research, engineering drawing applicationOrthographiccamera (left, right, Top,bottom, near, far)Left: the vertical distance from the cente
Through the WebGL technology can achieve some cool 2d/3d graphics, WebGL and Flash, it does not need to install Plug-ins to run in the mainstream browser, because more than 3D effect, designers have a creative inspiration, through this technology to achieve a very cool three-dimensional perspective, Or with JS to make some cool animation or games, to enhance the interaction between visitors and the site exp
Demand
Open the local STL file
An independent WebGL-based viewer that will be reused by other sites
Data transfer of the open file to the viewer, and the progress bar is displayed when the file is loaded
Solution Solutions#1可以使用传统的html5 API to open,#2来说, an IFRAME can be used to provide a separate viewer,#3来说需要用web worker to implement.Implementation DetailsThe flow of data is the main page-of the Web site, the main page-of the viewer in t
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runWeaknesses of parallel light sourcesThe last time I challenged the light emitted from a parallel light source. The direction o
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