Deploy compression Engineering
When you build your WEBGL project in release mode, unity compresses the output files of your project to reduce the amount of engineering downloads. You can select the type of compression in the compression format option in the Publish Settings (menu: Edit->project Settings, Player, publishing Settings): gzip: This is the default option. gzip files are larger than Brotli files, but build faster and are natively supported
The current webgl version is 1.0, which is actually a javascript binding of OpenGL ES 2.0, that is, JavaScript can be used to call the functions of OpenGL ES 2.0 to implement 3D rendering on the webpage. Webgl is a popular platform for desktop, mobile, and embedded systems. webgl can be used for platforms that support OpenGL ES 2.0.
Recently collected a variety of information, found that the WebGL Chinese network is particularly useful, very suitable for beginners: http://www.hewebgl.com/article/getarticle/50Just need to download all the packages needed, and then use Notepad can start to write code, run code I choose Google Chrome, in fact, IE is the same, purely personal beliefs.Then for the cube, the code given is very clear:Have written the site page words know HTML processing
From the beginning of writing code, the Chinese cause countless problems, this time is no exception.
There are two ways to use Chinese in WebGL:
One,
a new canvas to write Chinese , and then added to the WebGL, the advantage is not to load a specific font, the page can use what font it can use what font, and as long as the normal DOM API to refresh the DOM content,
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (Doxas)
The effect of this demo
Lufy: First wordy a few words, really good years did not write a blog, after the work to re-contact HTML5 development, although not as strong as before the desire to write the article, but looked at the previous WebGL tutorial only translated a half, so good tutorial, so broken more also really pity, So I'll try to take some time to
The previous article describes how to draw 2d graphics in the We began to write a shortest WebGL program: Hello WebGL, the function of this program is very simple, using the specified color empty Let's look at the code and see Hello webgl.html First:1 DOCTYPE HTML>2 HTML>3 Head>4 MetaCharSet= "UTF-8">5 Metaname= "Generator"content= "editplus®">6 Metaname= "Author"content= "Mirror">7 Metaname
A brief analysis of differences between OpenGL ES directive in WebGL and C version instruction in IOSThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the
Comments: We have seen how tired it is to use the native WebGL API for development, because such a large number of WebGL frameworks have been developed, these frameworks encapsulate various elements for creating 3D scenes to varying degrees. You can quickly create the required 3D scenes. If you are interested, you can understand them. This article may be helpful to you.
We have seen how tired it is to use t
1. Open mode:The first kind: open cmd, switch to Chorme's installation directory, type Chrome.exe--ENABLE-WEBGL, enter will open a Chrome browser window;Second: Find a shortcut to Chrome, and if not, create a shortcut (right click on Chrome.exe, select "Create Shortcut" or "Send To" → "desktop Shortcut"), right click on the shortcut and select Properties.In the target box, behind the double quotes, add--enable-web
This article mainly introduces how WebGL uses FBO to implement cube Paster effect, and analyzes the specific steps and related techniques of WebGL to implement cube Paster effect in the form of a complete example, the demo source code is provided for readers to download and reference. If you need it, you can refer to the following example to describe how WebGL us
With canvas and JavaScript, you can draw 2d images on a page, but for 3d images, there is nothing to do. To draw a 3d image, you must use WEBGL.In my understanding, WebGL is embedded in the browser, which is used when using JavaScript to invoke the WebGL API provided by the browser and then drawing the image in the canvas drawing area. When I started to touch WebGL
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. something that repeats repeatedly.This is the 11th article, because only said a few basic things, so far even a polygon has not been drawn out. Ah ah ah .
November 30: Angle is a graphic project that Google has developed for Windows computers and has now passed an important certification milestone to improve the graphics recognition of some browsers. Google launched the angle in March 2010, is a WEBGL graphics aids, borrowed new 3D graphics technology to enhance the browser experience.
Yesterday, Google programmer Vangelis Kokkevis announced that angle has passed the OpenGL 2.0 certification test suite
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runbenefits of the Model coordinate transformation matrixLast time, several models were drawn by manipulating the model coordinat
The previous article mentions two restrictions on mapping:1. Cross-domain security restrictionsSimilar to Ajax, but there is no test of the Security configuration file (some XML) under the root directory. Of course, not surprisingly, the local browse (file protocol) call relative path picture is also not possible. So, even testing can only be done under one web platform.2, Picture format problemsThere is a hint on the MDN:Https://developer.mozilla.org
The previous chapter is the second chapter of the main study is the WEBGL implementation of the first assignment in WebGL, but not practical later by defining the attribute and uniform storage qualifiers to the JavaScript data into WebGL, the approximate process is 1, In JS to define the storage qualifier 2, in JS get canvas in JS to get hidden browser compatibil
Android supported WebGL from 5.0, and I encountered some 5.0 devices not supported in the actual development, the original chromium to run GPUs unstable or compatibility problems of the device will disable WebGL.On the Android platform you can access Chrome://gpu by installing Chorme Browser, find reset notification strategy This configuration item does turn off WEBGL support, if the value is 0x8252 it supp
1. Clear the drawing area Emptying the plot area fills the canvas with the specified background color and sets the background color using Gl.clearcolor. Gl.clearcolor (red, green, blue, alpha). The color value of OpenGL returns is 0-1. Call the Gl.clear () function to empty the drawing area with the background color specified by Clearcolor. Gl.clear (G.color_buffre_bit), cleans up the drawing area, actually cleans the color buffer (colour buffers), passing the GL. Color_buffer_bit is telling
The WEBGL program uses both HTML and JavaScript on the screen to create and display three-dimensional graphics. The newly introduced Because the Get the WebGL drawing contextvar gl = getwebglcontext (canvas, true);Getwebglcontext (element, [debug]);Gets the WebGL drawing context, or if the Debug property is turned on, an error message is displayed in the console
This paper illustrates the method of WebGL using FBO to finish the cube mapping effect. Share to everyone for your reference, specific as follows:
This main record WebGL some of the basic points, incidentally also learn how to use FBO and environment mapping. First look at the effect map (need to support Webgl,chrome, Firefox, IE11).
The main realization proc
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