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THREE. js-the beauty of mathematics. There are webgl curve animations made by Daniel abroad .,

THREE. js-the beauty of mathematics. There are webgl curve animations made by Daniel abroad ., Wuji (http://blog.csdn.net/omni360) This article follows the "signature-non-commercial use-consistency" creation public agreement Reprinted please keep this sentence: Wuji-this blog focuses on Agile development and mobile and IOT device research: data visualization, GOLANG, Html5, WEBGL, THREE. JS. Otherwise, t

Based on WebGL's cool element background ripple jQuery special effect, webgljquery

Based on WebGL's cool element background ripple jQuery special effect, webgljqueryJquery. ripples is a jQuery special effect plug-in with extremely cool effects based on WebGL. With powerful WebGL, The jQuery plug-in can add a water wave layer to a specified element to produce cool water ripple effects and interact with it with the mouse. WebGL is a 3D drawing s

The relationship between WebGL and Three.js

Browsers are becoming more powerful today, and these features may be called directly through JavaScript. You can easily add audio and video with HTML5 tags, and you can create various interactive components on the HTML5 canvas. Now there's a new member in this feature set that supports WebGL. With WebGL you can directly use the computing resources of the graphics card, create high-performance two-dimensiona

Unity WebGL and IIS Pits

I've never noticed it before.After Unity publishes the WEBGL project, it opens the index.html that was released, no problem.But the cloth to IIS, opened with the address of the errorLook, the published things, there is a build folder, below a few extensions are. unityweb filesThink about it again. The MIME setting for IISThen set it up (see downloading Assetbundle from the IIS Web site and writing to the local disk for the specified path)In other word

Introduction to webgl Development

This PPT is a summary of my research on webgl with some examples: Because the csdn blog does not contain attachments, please download the following two resources (the content of the following two resources is the same, and the content of one resource contains the video part, which is relatively large, and you can download it by yourself based on the network speed and time): Resources that contain videos: http://download.csdn.net/detail/withasi/379

WebGL (5)--Polygon

This article refers to the WebGL Programming Guide Using the knowledge from the previous chapter, draw the following points:Source:Test.jsfunctionMain () {varGL =Init (); if(!GL) {Console.log (' Failed to Init '); return; } varn =initvertices (GL); if(N ) {Console.log (' Failed to init vertices '); return; } gl.drawarrays (GL. POINTS,0, n);}//@Func: init the WebGL//@Return: GL (the

WebGL (3)--parameter to shader

#本文参考 The WebGL Programming Guide There are two types of variables in the shader:(1) attribute: Data related to each vertex(2) Uniform: the same data for each vertex#比如: Each vertex has a different position, the position is attribute, and if each vertex is red, the red can be uniform.To pass a parameter to a shader:(1) Declaring a variable in a shader// Vertical Shader var Vshader_source = ' attribute vec4 aPos; void Main () { = aPos;

WebGL Learning Route Summary

API:HTTPS://DEVELOPER.MOZILLA.ORG/ZH-CN/DOCS/WEB/API/WEBGL_APIWEBGL 3D perspective:https://webglfundamentals.org /webgl/lessons/zh_cn/webgl-3d-orthographic.html#tochttps://webglfundamentals.org/webgl/lessons/ Webgl-3d-perspective.htmlwebgl-examples:https://github.com/mdn/webgl

WebGL Learning Note Five

This chapter is mainly about the texture of the further explanation, we often need to put the real picture in the Web page rather than to create a picture, through the texture we can be rasterized graphics and image texture to form a map and the picture in the graphic display. The basic process is consistent with the previous chapters, in the shader is mainly added a sampler of the variable function is to remove the graphics from the texture unit on the different coordinates of the element displ

Webgl Chinese tutorial-Lesson 4-drawing real 3D graphics-Translation in foreign languages

Webgl -- start to make some real 3D objects Original article of Lesson 4: Http://learningwebgl.com/blog? P = 370 Case study: http://learningwebgl.com/lessons/lesson04/index.html The difference between the code in this lesson and the previous one is completely concentrated in the animate, initbuffers and drawscene features. If you scroll down to animate, you will see some very small changes: variables, remember that the two objects in the current

Add images to WebGL points (using texture on point)

varVshader_source =[ "Attribute Vec4 a_position;", "Uniform mat4 U_projmatrix;", "Uniform float u_pointsize;", "Void Main () {", "gl_pointsize = u_pointsize;", "Gl_position = U_projmatrix * a_position;", "}"].join ("\ n")varFshader_source =[ "Precision Mediump float;", "Uniform sampler2d u_sampler;", "Void Main () {","Gl_fragcolor = Texture2d (U_SAMPLER,VEC2 (GL_POINTCOORD.X,1.0-GL

Web 3D Smart Digital Room, HTML5+WEBGL (THREEJS) built

The threshold for using 3D technology in H5 is lower, based on WebGL (THREEJS), a subset of OpenGL's browsers, supporting most of the major 3D function interfaces. Currently the mainstream browser has better support, IE needs 11. Recently, the development of Web 3D computer room has been over, there is time to organize some of the results of this period. Mainly involves the use of H5, JS, WebGL technology.G

three.js--The beauty of mathematics, there are WebGL curve animation made by Daniel in foreign countries. __js

Boundless business Domain (http://blog.csdn.net/omni360/) This article follows the authoring common agreement "signed-non-commercial-Consistent" Reprint please keep this sentence: The business domain is boundless-this blog focuses on agile development and mobile and object-linked equipment research: Data visualization, Golang, HTML5, WEBGL, THREE. JS, otherwise, from this blog article refused to reprint or reprint, thank you for your cooperation. I

Html5 + webgl 3D street scene rendering

Because of the collection software of Beijing street view in the early stage, there were a lot of street view pictures in the hand; and The Amazing effects of google Street View and soso street view gave rise to the idea of a small test, why don't I turn the image into a 3D street view and put it online. So I began to collect relevant information. After five days of trial, I finally achieved initial results; First of all, thanks to http://www.hiwebgl.com /? P = 42

HTML5-based WebGL technology to build 3D scene (i)

' }); Dm.add (node);});Of course, the vertebral body can also be the same as the sphere, you can set the Shape3d.side.from and Shape3d.side.to parameters to control the cutting, but also through the shape3d.from.* and shape3d.to.* parameters to control the performance of two faces; shape3d.bottom.* style to control the performance of the surface of the vertebral body.In the above code, you can see the note related settings, which is also introduce

A visual management system for WebGL 3D archives based on HTML5

simple file numbering query //Initialize input box varTextField =NewHt.ui.TextField; Textfield.seticon ("Imgs/search.json"); Textfield.seticonposition ("Left"); //Initialize the query, condition: ID varFinder =NewHt. Quickfinder (LIBRARY.VIEW.DM, "id"); //trigger when the input box hits the query buttonTextfield.on (' P:value ',function(e) {varDM =library.view.dm; varValue =E.newvalue; varDatas =Finder.find (value); //when we query to the corresponding entity, we select the first resul

OpenGL shader Language in WebGL

In WebGL, the opengl-es-2.0 API is called, and the opengl-es is designed for embedded devices, which, like other devices, use GLSL (GL shading Language) to write fragment programs and execute on the GPU shader. To complete rendering of the object. GLSL plays a very important role in it, so to play good webgl, we have to understand GLSL, this article mainly introduces the basic use of shader and composition.

Using HTML5 and WebGL to create 2D games-

Istrolid is an HTML5 game that uses many new web technologies. The game author treeform uses webGL, WebSocket, AudioContext, and the self-developed responsive HTML framework to render graphics, create network connections, play audio, and design the UI ........ .....,. Istrolid is an HTML5 game that uses many new web technologies. The game author treeform uses webGL, WebSocket, AudioContext, and the self-dev

Use the x3dom framework and WebGL to display a three-dimensional model in a browser

To display 3D images in a browser, WebGL is usually used.Three. js(Http://mrdoob.github.com/three.js/),WebGLThe browser version and video card have high requirements, and many clients cannot use them normally. Later, I found it online.X3DOM(Http://www.x3dom.org/), by using different backend ),X3DOMIt can be compatible with earlier versions of browsers (mainly the IE series) or run without the support of video cards. The commonly used non-

Some tips for Unity5 in the WEBGL platform package

Recently in touch with the unity of the WebGL platform, in fact, this platform as a substitute for Web player, has been able to meet most of the development needs, and do not need additional plug-in support, it is indeed convenient, but still encountered a lot of problems in development, here to record and share the solution.The first is the build option, in "Player Settings".Resolution and presentation and old Web Player don't change, you can put you

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