HTML5-based WebGL design 3D game for Nottingham
Here we will construct a HT for web-based Html5+javascript to implement the Hanoi game.
Http://hightopo.com/demo/hanoi_20151106/index.html
Hanoi game rules and recursive algorithm analysis please refer to Http://en.wikipedia.org/wiki/Tower_of_Hanoi.
Knowing the rules and algorithms of Hanoi, we now start creating elements. Creating a chassis and 3 pillars with the HT for WEB (http://www.hightopo.com) ex
Development with Typescript and WEBGL?The first step: realize the SpritebatcherExamples are as followsHttp://oak2x0a9v.bkt.clouddn.com/test/index.html?Source (to use SVN to catch)Http://code.taobao.org/svn/falconconv/trunk/babylonfan/webgl?Here's how to use it:Spritebatcher Begin End can add triangles and quads in the middleThe general Batcher design is the begin to specify part of the parameters, each time
In this tutorial, we will use Babylon.js to create a basic 3D scene.Base scene with two shapesBefore you start, make sure you have a WEBGL-enabled browser (such as: ie11+, Firefox 4+, Google Chrome +, opera15+, etc.).HTML sectionFirst, create a basic HTML5 Web page:html xmlns="http://www.w3.org/1999/xhtml">head> meta http-equiv="Content-type" Content="text/html; Charset=utf-8 "/> title>Babylon-base Scenariotitle> head> body> body>html>
Http://www.hightopo.com/demo/astar/astar.htmlRecently a game encountered the shortest path of the general game problem, a qixing based on the HT for Web wrote a * algorithm of WEBGL 3D rendering, based on open source Https://github.com/bgrins/javascript-astar JavaScript implementation, in fact, the author also has a good 2D example to implement http://www.briangrinstead.com/files/astar/, just think all A * algorithm visualization implementation is not
Jquery.ripples is a very cool element with a WebGL-based effect with a water ripple jquery effect plugin. The jquery plugin, with its powerful WebGL, can add a wave layer to the specified element, creating a cool effect on the ripples, and interacting with it using the mouse.WebGL is a 3D drafting standard that allows the combination of JavaScript and OpenGL ES 2.0, and by adding a JavaScript binding to Ope
called the Model View matrix. The transformed result can be written as:5. Visible Space In addition to the limits within the horizontal and vertical range, WebGL also limits the depth of the observer, which is "How far to look". All of these limits, including horizontal view, vertical view, and visual depth, define the visual space (view volume). If we do not specify a visual space, the default depth is not round enough, so some parts of the graph ar
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions. I will add [Lufy:]. In addition, the WEBGL research is not deep enough, some professional words. If the translation is wrong, you are welcome to correct me. The results of this demo's executionPoint LightThe last introduction of the high-color and complementary color coloring.The technique of using com
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions. I will add [Lufy:], in addition, my WEBGL research is not deep enough, some professional words. If the translation is wrong, you are welcome to correct me.The results of this demo's executionilluminate the worldThe last time a doughnut-like ring model was drawn, although no special new knowledge was i
Directory
Xbim Application and Learning (I.)
Xbim Application and Learning (II.)
XBIM Basic Model operations
Xbim Log Operations
Xbim 3D Wall Case
Convert between Xbim formats
Xbim using LINQ to refine queries
Xbim IFC Output Excel report
Xbim IFC Hierarchy
Xbim multiple IFC file merges
Xbim Insert Copy function
Xbim based on Wexbim files in WebGL browse and load
Xbim has a
First, create WEBGL codeUnder Win7, the WebGL is published in Unity3d and then deployed to IIS, as long as the code is right, the key is to add the MIME typeIi. adding MIME types to Web sites. JSON Text/json. Unity3d Application/octet-stream. Unityweb Application/binaryOther relevant, useful to add again. Mem Application/octet-stream. Data "Application/octet-stream. Memgz Application/octet-stream. Datagz Ap
Autodesk has released a three-dimensional model browser that does not require plug-ins Autodesk Web Viewer, you have no interest, come over to chat after work!August 7, 19:00~21:00, ThursdayAutodesk Beijing Office, 9/F, Parkview Green Plaza, no. 9th East Bridge Road, Chaoyang District, Peking CityApplication:http://huiyi.csdn.net/activity/product/goods_list?project_id=1248Or:http://www.meetup.com/Beijing-3D-Modeling-Cloud-Development-Technology-Meetup/events/192107732/Conference IntroductionIn t
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runbenefits of the Model coordinate transformation matrixLast time, several models were drawn by manipulating the model coordinat
HTML5-based WebGL design of the tower 3D Game
Here we will construct a HTML5 + JavaScript Based on HT for Web to implement the tower of death game.
Http://hightopo.com/demo/hanoi_20151106/index.html
For details about the game rules and recursive algorithms of tower of Hanoi, see http://en.wikipedia.org/wiki/tower_of_hanoi.
Now that you know the rules and algorithms of the tower, you can create elements. Using existing HT for Web (http://www.hightopo.c
HTML5-based WebGL combined with BOX2DJS physics engine application
In this article, we present A * search algorithm 3D pathfinding effect based on the HT for Web, which we will use HT for Web 3D to present the collision effect of the Box2djs physics engine, in fact Box2djs is just two dimensional plane collision physics engine, But also through the 3D rendering can give people a more intuitive experience of the collision effect, the final example eff
Today there is no continuation of the previous story, interspersed with a small episode, WebSocket real-time data communication synchronization problem, today we are not very pure WebSocket related knowledge, we use the WebGL 3D topology map to present an interesting Demo. Let's take a look at what this real-time data communication is all about.Let's talk about the idea of the Demo, first I want to have a 3D topology diagram component, create several
The previous article mentions two restrictions on mapping:1. Cross-domain security restrictionsSimilar to Ajax, but there is no test of the Security configuration file (some XML) under the root directory. Of course, not surprisingly, the local browse (file protocol) call relative path picture is also not possible. So, even testing can only be done under one web platform.2, Picture format problemsThere is a hint on the MDN:Https://developer.mozilla.org/en/Web
screen) to black: The 0x color used by ThreejsRenderer.setclearcolor (0x000000);Scenes (Scene)The objects added to the Three.js are added to the scene, so it is equivalent to a large container. Generally speaking, there is no complicated operation in the scene, it is instantiated at the very beginning of the program, and then the object is added to the scene.var New Three. Scene ();Cameras (camera)Before we introduce the camera settings, let's start with a simple understanding of the coordinate
Type of camera: There are two cameras in WebGL: a positive projection camera and a perspective camera1. Positive projection camera Orthographiccamera: Similar to the angle of view in engineering drawings, ignoring the near and far distance, the proportion of objects near and far is constant, more used in scientific research, engineering drawing applicationOrthographiccamera (left, right, Top,bottom, near, far)Left: the vertical distance from the cente
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