webgl map

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[WebGL Primer] One, browser preparation

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, my WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct.Browser support ScenariosLufy : Due to the original author's writing time is year 2 month, the browser support situation and now slightly different, so th

Browser Chrome for WEBGL support judgment

1. Open mode:The first kind: open cmd, switch to Chorme's installation directory, type Chrome.exe--ENABLE-WEBGL, enter will open a Chrome browser window;Second: Find a shortcut to Chrome, and if not, create a shortcut (right click on Chrome.exe, select "Create Shortcut" or "Send To" → "desktop Shortcut"), right click on the shortcut and select Properties. In the target box, behind the double quotes, add--enable-we

Summary of Khronos information on GDC: VULKAN,OPENXR,WEBGL,GLTF

Summary of Khronos information on GDC: VULKAN,OPENXR,WEBGL,GLTFGame Developers Conference, San Francisco – The Khronos? group, an organization of leading hardware and software companies, has released major API updates and new workgroup announcements at the Game Developers Conference (GDC). This week, we will have a series of Khronos sponsored events, the Khronos group is accelerating the development of cross-platform APIs and bringing the latest hardw

[WebGL Primer] 11, shader compilers and connectors

Note: The article translates http://wgld.org/, the original author Sambonja 広 (doxas). The article assumes that I have additional instructions. I will add [Lufy:]. Other than that. The WEBGL study is not deep enough. Some professional words, assuming the translation is wrong. You are welcome to correct me. Repetition of something repeatedThis is already the 11th article, because just said some of the main things. Until now, even a polygon has not been

WebGL uses FBO to complete the cube Paster effect (with demo source code download), webglfbo

WebGL uses FBO to complete the cube Paster effect (with demo source code download), webglfbo This article describes how WebGL uses FBO to implement the Cube Texture effect. We will share this with you for your reference. The details are as follows: This article mainly records some basic points of WebGL, and also learns how to use FBO and environment textures. Tak

[WebGL Primer] Eight, shader description and basics

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Meet GLSLWebGL is not able to take advantage of the fixed rendering pipeline, which has been explained briefly in the previous article (four, rendering pr

[WebGL Primer] 12, model data and vertex properties

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. the meaning of the vertex attribute Vbo is more difficult to understand than the build, but don't worry, it will be explained later. The next looks at t

Unity3d Official Tutorial: WebGL (ii)

Deploy compression Engineering When you build your WEBGL project in release mode, unity compresses the output files of your project to reduce the amount of engineering downloads. You can select the type of compression in the compression format option in the Publish Settings (menu: Edit->project Settings, Player, publishing Settings): gzip: This is the default option. gzip files are larger than Brotli files, but build faster and are natively supported

Summary of OpenGL, OpenGL ES, WebGL

From the original text about OpenGL, OpenGL ES, WebGL summaryI. Introduction to OpenGLOpenGL (Full-write open Graphics Library) is a specification that defines a cross-programming language, cross-platform programming interface, which is used for three-dimensional graphic images (two-dimensional). OpenGL is a professional graphics program interface, is a powerful, easy to call the underlying graphics library.I won't say anything about the other introdu

[WebGL Primer] Nine, the basis for vertex caching

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Local coordinatesWith WebGL you can draw a wide variety of 3D models, and you can also draw points and lines,

WebGL Programming Guide. ZC

1. Get the 3D context of canvasZC: Found: Chrome (version 68.0.3440.106 (official version) (32-bit)) in win7x64, executed down to the top two validZc:qt532_msvc_opengl's webview run down, the middle of two effectiveZC: So just use "EXPERIMENTAL-WEBGL".Window.onload =function() { varCanvas = document.getElementById (' WebGL '); varnames = ["WebGL

HTML5-based WebGL technology to build 3D scene (i)

of six polygon color and map can only be the same, drawing performance than the default Hexahedral high;As shown, the left side is shape3d set to box, the right side is the default six-face body, two nodes are mapped on the upper surface, but from the effect of the Shape3d set to box node directly ignores the map setting on the upper surface, which should also be documented above, box The color and

WebGL Notes (vii): stickers (end of note)

The previous article mentions two restrictions on mapping:1. Cross-domain security restrictionsSimilar to Ajax, but there is no test of the Security configuration file (some XML) under the root directory. Of course, not surprisingly, the local browse (file protocol) call relative path picture is also not possible. So, even testing can only be done under one web platform.2, Picture format problemsThere is a hint on the MDN:Https://developer.mozilla.org/en/Web

Webgl simple example (klayge)

The current webgl version is 1.0, which is actually a javascript binding of OpenGL ES 2.0, that is, JavaScript can be used to call the functions of OpenGL ES 2.0 to implement 3D rendering on the webpage. Webgl is a popular platform for desktop, mobile, and embedded systems. webgl can be used for platforms that support OpenGL ES 2.0.

[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d

[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me. 2D and 3D 3D space-the real world we l

[WebGL Primer] 10, matrix calculations and external libraries

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions, I will add [Lufy:], in addition, My own WEBGL research is not deep enough, some professional words, assuming that the translation is wrong, welcome to correct them. Important UsageThe computational method of matrices is not a particularly strange and complicated thing, assuming that mathematics is well

[WebGL Primer] six, vertices and polygons

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. something that can be painted in three-dimensional space.To say what can be depicted in the WebGL world, ever

Real-time data communication synchronization based on WebSocket for WebGL 3D topology (i)

Today there is no continuation of the previous story, interspersed with a small episode, WebSocket real-time data communication synchronization problem, today we are not very pure WebSocket related knowledge, we use the WebGL 3D topology map to present an interesting Demo. Let's take a look at what this real-time data communication is all about.Let's talk about the idea of the Demo, first I want to have a 3

WebGL 3D Intelligent Building Monitoring system based on HTML5

displayed as "Patch"' Shape3d.image ': '/symbols/intelligent building/camera.json ',//3d graphics Overall map' Shape3d.image.cache ':true,//If the map is a vector, cache (performance will be improved after caching)' Shape3d.autorotate ':true,//is the camera automatically facing' Shape3d.transparent ':true,//determines whether 3d graphics are transparent //' shape3d.alwaysontop ': true,//is always a

Third, using WEBGL in the canvas

The previous article describes how to draw 2d graphics in the We began to write a shortest WebGL program: Hello WebGL, the function of this program is very simple, using the specified color empty Let's look at the code and see Hello webgl.html First:1 DOCTYPE HTML>2 HTML>3 Head>4 MetaCharSet= "UTF-8">5 Metaname= "Generator"content= "editplus®">6 Metaname= "Author"content= "Mirror">7 Metaname

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