Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are directly write SendMessage, this will be an
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runthree-dimensional modelThis time, I began to draw a stereo model.The word [catch] here refers to the absence of any new techni
The previous article describes WebGL.Further streamlined here.The whole content of WEBGL is to create different shaders,Provides data to the shader and then calls gl.drawArrays or gl.drawElementsLets WebGL invoke the current vertex shader to process each vertex, calling the current fragment shader to render each pixel.Since shaders require data, shaders are divided into two parts, vertex and fragment shader
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runColoring methodThe last time the reflection light is introduced, the reflection is the indispensable concept to achieve luster
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runAll kinds of lightlast time, and last time, the lighting effect was introduced through the vertex shader. At the beginning, th
Requirements of such clients developed with WEBGL but the landing interface is a normal HTML pageFor example, you go to the Unity WebGL page after landing BaiduBecause of the stateless and non-connected nature of HTTP, we need to use the address bar to pass the login information to the game interface.Customary code (Drip drive)?
1234567
[DllImport("__Internal")]private static extern string
1. Using a buffer object to pass data from multiple vertices to the vertex shader requires the following five steps: 1.1 Create Buffer Object (Gl.createbuffer ()). 1.2 Bind Buffer Object (Gl.bindbuffer ()). 1.3 writes data to the buffer object (Gl.bufferdata ()). 1.4 Assigns the buffer object to a attribute variable (gl.vertexattribpointer ()). 1.5 Turn on the attribute variable (Gl.enablevertexattribarray ()). 2. Create a Buffer object (Gl.createbuffer ()) When using
WebGL can be used to render panoramas of the 3D effect, such as a panorama of the Forbidden City. But sometimes we're not just presenting panoramas, we need to increase our interaction. The Forbidden City can also be divided into a lot of areas, such as the outer-facing road, the west Road, and other east-facing road. We need to make some markup on the 3D chart to indicate a small area. When this tag is clicked, the interface switches to the panorama
Google Chrome +
Mozilla Firefox 4+
Safari 5.1+ (Mac OS X OS only, excluding Windows)
Opera Alpha and above
ie9+, but IE does not support WEBGL, but you can download and install IEWEBGL this plugin
WebGL is a 3D drafting standard that allows the combination of JavaScript and OpenGL ES 2.0, and by adding a JavaScript binding to OpenGL ES 2.0, WebGL ca
This shows you a super-realistic cloud effect using HTML5 WebGL. WebGL is a technology that renders 3D images in a Web browser, as opposed to the need to install a browser plugin in the past, and with WebGL technology, you only need to write a Web page code to visualize the 3D image.WebGL provides hardware 3D accelerated rendering for HTML5 Canvas so that Web dev
Opengles and the organization format of vertex attributes in WebGL-a joke that's not funnyThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the article fr
After Unity has packaged WebGL, edit the package-generated index.html file with a text editorModify the code inside the generated HTML DOCTYPE HTML>HTMLLang= "en -us"> Head> MetaCharSet= "Utf-8"> Metahttp-equiv= "Content-type"content= "text/html; charset=utf-8"> title>Unity WebGL Player | Avatertitle> Scriptsrc= "Build/unityloader.js">Script> Script> vargameinstance=Unityloade
The published WebGL project, to load assetbundle smoothly, needs to be noticed from the time of packagingBuildPipeline.BuildAssetBundles(outPath, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.WebGL);Be sure to note the publishing platform:BuildTarget.WebGLAs for compression modeBuildAssetBundleOptions.ChunkBasedCompression //LZ4BuildAssetBundleOptions.NoneEither way, not the others.When loaded, WEB
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runUsing multiple texturesLast described how to use textures in WebGL. Simple implem
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. important ways to useThe computational method of matrices is not a particularly strange and complex thing, and if mathematics is studied well, there is no
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runincrease the number of vertex attributesLast time, we finally drew a triangle, but only a pure white polygon was drawn.This ti
The students who are familiar with WebGL know that the WebGL drawing mode is a little, a line, a polygon of three kinds, the particle system can be realized through the drawing of the point, and the connection is drawn through the line, and the surface is strong, and we can draw all the three-dimensional objects we want to draw.Everything looks perfect, perfect.Unfortunately, however,
WebGL boot load trigger update process AnalysisThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the article from this blog refused to reprint or re-repro
Supermap 9D Products, you can obtain the SIMD values of the model before calling the Setonlyobjsvisible method to control the display and concealment of individual objects in the model.var Smid = "94"; The Smid value of the floor, multiple floors, in the form of an arrayvar ids = [];var layers = viewer.scene.layers;var layer = Layers.find (scpname);Ids.push (Smid);Layer.setonlyobjsvisible (Ids,false); Only the captured SIMD values are hidden, and the other objects do not change.Supermap
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.