webgl map

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WebGL Assetbundle Load Cache

U3d's Assetbundle really is Bo (pit) Big fine (pit) deep AHAndroid words to pack into Streamingassetpath first, after installation, the first run, automatically streaming in the decompression to Persistentdatapath, because the persistent directory was run once before the creation.This will then be downloaded directly to the persistent directory after updating the resources.But what about the WebGL project?There's no such thing as streaming or persiste

WebGL on IOS8 finally waited for this day

At the end of the WWDC2014, this conference is a veritable developer conference, and it's more appropriate to say it's a software developer's conference, which is exciting for more features of OSX and iOS, and Swift's new language has contributed to theBut what I'm more interested in is that WEBGL has finally been officially supported on OSX and iOS, and this "A first look at what iOS8 means for Phaser and pixi.js" share a picture of the

WebGL Learning Note One

has been interested in WebGL, finally mentioned the spirit of learning, the road is long AH ~Source: WebGL Chinese web http://www.hewebgl.com1, three major formationIn Three.js, to render an object to a Web page, we need 3 builds: Scene, camera, and renderer (renderer). With these three things, you can render objects to a Web page.Remember the key statement: With these three things, we can use the camera to

HTML5 + webGL multi-texture Collage

We are still exploring how to use html5 + webGL to implement 3D street view. The topic of this article is how to add multiple textures to a 3D model and why there are multiple textures: because it is a network application, you must consider the network bandwidth issue, if a texture image is directly transmitted from the server to the client without processing, the speed will be very slow. To solve this problem, we must cut a complete texture image int

Deep cache of WebGL

Deep cache (depth buffer) Note: Some necessary steps are required when you use webgl to draw objects. Sort by level: Run the vertex coloring tool on all vertices to draw the position of the object. Linearly perform interpolation between vertices to tell which pieces of the vertex need to be colored (at this time, you can treat the pieces as pixels. For each cell, run the Cell Coloring tool to draw its color. Write it into the frame buffer. In t

HTML5-based WebGL design 3D game _php Tutorial

HTML5-based WebGL design 3D game for Nottingham Here we will construct a HT for web-based Html5+javascript to implement the Hanoi game. Http://hightopo.com/demo/hanoi_20151106/index.html Hanoi game rules and recursive algorithm analysis please refer to Http://en.wikipedia.org/wiki/Tower_of_Hanoi. Knowing the rules and algorithms of Hanoi, we now start creating elements. Creating a chassis and 3 pillars with the HT for WEB (http://www.hightopo.com) ex

WebGL Draw a dot

functionMain () {varCanvas = document.getElementById ("WebGL"); varGL =getwebglcontext (Canvas)if(!GL) {Console.log ("Fail to get WebGL context"); return; }Else{ ; } varVshader_source =function(){ /*void Main () {gl_position = VEC4 (0.0,0.0,0.0,1.0); Gl_pointsize = 10.0; } */}.tostring (). Match (/\/\* ([^]*) \*\//) [1]; varFshader_source =function(){ /*void Main () {

2D Development Solutions for WEBGL

Development with Typescript and WEBGL?The first step: realize the SpritebatcherExamples are as followsHttp://oak2x0a9v.bkt.clouddn.com/test/index.html?Source (to use SVN to catch)Http://code.taobao.org/svn/falconconv/trunk/babylonfan/webgl?Here's how to use it:Spritebatcher Begin End can add triangles and quads in the middleThe general Batcher design is the begin to specify part of the parameters, each time

Create a basic scenario---webgl-based H5 3D game engine Babylonjs

In this tutorial, we will use Babylon.js to create a basic 3D scene.Base scene with two shapesBefore you start, make sure you have a WEBGL-enabled browser (such as: ie11+, Firefox 4+, Google Chrome +, opera15+, etc.).HTML sectionFirst, create a basic HTML5 Web page:html xmlns="http://www.w3.org/1999/xhtml">head> meta http-equiv="Content-type" Content="text/html; Charset=utf-8 "/> title>Babylon-base Scenariotitle> head> body> body>html>

3D visualization of A-star algorithm for WEBGL rendering based on HTML5

Http://www.hightopo.com/demo/astar/astar.htmlRecently a game encountered the shortest path of the general game problem, a qixing based on the HT for Web wrote a * algorithm of WEBGL 3D rendering, based on open source Https://github.com/bgrins/javascript-astar JavaScript implementation, in fact, the author also has a good 2D example to implement http://www.briangrinstead.com/files/astar/, just think all A * algorithm visualization implementation is not

WebGL-based cool element background water ripple jquery effect

Jquery.ripples is a very cool element with a WebGL-based effect with a water ripple jquery effect plugin. The jquery plugin, with its powerful WebGL, can add a wave layer to the specified element, creating a cool effect on the ripples, and interacting with it using the mouse.WebGL is a 3D drafting standard that allows the combination of JavaScript and OpenGL ES 2.0, and by adding a JavaScript binding to Ope

WebGL enters the three-dimensional world

called the Model View matrix. The transformed result can be written as:5. Visible Space In addition to the limits within the horizontal and vertical range, WebGL also limits the depth of the observer, which is "How far to look". All of these limits, including horizontal view, vertical view, and visual depth, define the visual space (view volume). If we do not specify a visual space, the default depth is not round enough, so some parts of the graph ar

[WebGL Primer] 25, lighting for point lights

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions. I will add [Lufy:]. In addition, the WEBGL research is not deep enough, some professional words. If the translation is wrong, you are welcome to correct me. The results of this demo's executionPoint LightThe last introduction of the high-color and complementary color coloring.The technique of using com

[WebGL Primer] 21, light emitted from a parallel source

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article assumes that I have additional instructions. I will add [Lufy:], in addition, my WEBGL research is not deep enough, some professional words. If the translation is wrong, you are welcome to correct me.The results of this demo's executionilluminate the worldThe last time a doughnut-like ring model was drawn, although no special new knowledge was i

Xbim based on Wexbim files in WebGL browse and load

Directory Xbim Application and Learning (I.) Xbim Application and Learning (II.) XBIM Basic Model operations Xbim Log Operations Xbim 3D Wall Case Convert between Xbim formats Xbim using LINQ to refine queries Xbim IFC Output Excel report Xbim IFC Hierarchy Xbim multiple IFC file merges Xbim Insert Copy function Xbim based on Wexbim files in WebGL browse and load Xbim has a

Unity-Released WEBGL deployment to IIS

First, create WEBGL codeUnder Win7, the WebGL is published in Unity3d and then deployed to IIS, as long as the code is right, the key is to add the MIME typeIi. adding MIME types to Web sites. JSON Text/json. Unity3d Application/octet-stream. Unityweb Application/binaryOther relevant, useful to add again. Mem Application/octet-stream. Data "Application/octet-stream. Memgz Application/octet-stream. Datagz Ap

August 7 7 o'clock in the evening Autodesk Beijing office, let's talk about HTML5/WEBGL 3D model browsing Technology

Autodesk has released a three-dimensional model browser that does not require plug-ins Autodesk Web Viewer, you have no interest, come over to chat after work!August 7, 19:00~21:00, ThursdayAutodesk Beijing Office, 9/F, Parkview Green Plaza, no. 9th East Bridge Road, Chaoyang District, Peking CityApplication:http://huiyi.csdn.net/activity/product/goods_list?project_id=1248Or:http://www.meetup.com/Beijing-3D-Modeling-Cloud-Development-Technology-Meetup/events/192107732/Conference IntroductionIn t

WebGL Recommended Books

Website: https://www.douban.com/doulist/45940373/WebGL from: Pasu2017-04-17 2017-07-25 Update createdRecommendedConcern2 people follow All (8) · Books (8) From: Watercress reading OpenGL Insights (8 reviews) Author: Patrick Cozzi/christophe RiccioPublisher: A K PETERS/CRC PressPublication year: 2012-6-26July 25, 2017Likes reply from: watercress reading WebGL Insights (2 reviews) Author: Patrick CozziPublish

Mozilla Firefox WebGL unspecified String Buffer Overflow Vulnerability

Release date:Last Updated:Hazard level:Vulnerability Type: Buffer OverflowThreat Type: Remote Vulnerability introduction: Mozilla Firefox is a free, open-source browser applicable to Windows, Linux, and MacOS X platforms. During the implementation of the WebGL coloring function of Mozilla Firefox versions 4. x to 5, the undefined string class has the buffer overflow vulnerability. Remote attackers can execute arbitrary code or cause denial-of-servi

3D and 2D topology tree for HTML5 WebGL

= (level + 1) * 20;var root = CreateNode (Datamodel); Root.setname (' root '); ROOT.P (+); Root.s (' Shape3d ', ' sphere '); Root.s (' Shape3d.color ', Randomcolor ()), ROOT.S3 (size, size, size), var colors = {}, sizes = {}; Createtreenodes (Datamodel, Root, level-1, 5, function (data, level, num) { if (!colors[level]) { Colors[level] = Randomcolor (); Sizes[level] = (level + 1) *; } size = Sizes[level]; Data.setname (' item-' + level + '-' + num '); Set the nod

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