Three.jsThree main objects: Scene scenes,Perspectivecamera camera,webglrenderer rendererPerformance Test Tool: Stats.jsAnimation Engine implementation: Tween.js Camera: {Positive projection: Three.orthographiccamera (left, right, top, bottom, near, far); Perspective projection: Three.perspectivecamera (FoV, Aspect, near, FAR)}FOV: The angle of the image obtained from the camera up and down; near: close-sectional distance; far: distance from distant interface; aspect: Actual window aspect ratio
Effect:Referencing resources:Https://github.com/huangyaoxin/hLiveHttps://threejs.org/docs/index.html#manual/introduction/Creating-a-sceneHttps://threejs.org/docs/index.html#api/geometries/PlaneGeometryM3U8 encoded video WebGL, Threejs render video Texture Demo
(Data.getpoints (), data.getsegments ())); Ht. Default.toboundaries the discontinuous curve into a graph3dview#setboundaries (BS) required parameter format }); G3d.setboundaries (boundaries);//setboundary () can specify collision bounds} So what we're curious about is, how can we keep the collision detection when the drag element changes size?HT has a listener event Adddatapropertychangelistener () for attribute changes, abbreviated to MD (), and when we drag the element, the u
effect of the view, so that in the animation process to change which properties, change the amplitude of each animation frame changes, animation before the various event processing, Multi-animation parallel or serial processing everything can be in your own hands.The first contact to easing concept is learning Flash/flex contact here demo, this demo for the first time I easing intuitive feeling, now based on HTML5 can refer to http://easings.net/, Easing function is to define the different curv
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. not to get you in front of the store .Lufy: You must be surprised, why call this topic, because the matrix in Japanese is called "the column", so the auth
) {// Monitor Click event e.preventdefault (); block default action if (e.clienty-120 ) { showcity (); // Show initial 3D building scene LISTVIEW.DM (). SM (). CS (); // list settings clears all selected elements }});All code ends!SummarizeThis 3D Intelligent building monitoring system is very simple, for the technical staff is completely no challenge, the main work in the art, so that, if you want to add more complex requirements, technicians can devote themselves to
up position, and use the LookAt function, next create a renderer, specify the background color and width, height, and then create an object , the renderer needs to be added to the document.body, followed by an animation, and then run. However, we can find that although the above code is done, but the encapsulation is not good, we can try to encapsulate it in a function, as follows:"en">"UTF-8"> As shown above, through the function encapsulation, the program logic is better, and only exposes the
in the main loop should be understood.
Summary
This demo, the lens will always remain in the ring and around the circle around the ring rotation. Although only a simple rotation processing, but deliberately used four yuan, which is also to enable us to understand more deeply. With Minmatrixb.js and four-dollar numbers, you can easily rotate a vector. If you look at the Minmatrixb.js code, you can learn more about the four-dollar operation calculation. In fact, this is only related to some fou
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runbenefits of the Model coordinate transformation matrixLast time, several models were drawn by manipulating the model coordinat
HTML5-based WebGL design of the tower 3D Game
Here we will construct a HTML5 + JavaScript Based on HT for Web to implement the tower of death game.
Http://hightopo.com/demo/hanoi_20151106/index.html
For details about the game rules and recursive algorithms of tower of Hanoi, see http://en.wikipedia.org/wiki/tower_of_hanoi.
Now that you know the rules and algorithms of the tower, you can create elements. Using existing HT for Web (http://www.hightopo.c
Today there is no continuation of the previous story, interspersed with a small episode, WebSocket real-time data communication synchronization problem, today we are not very pure WebSocket related knowledge, we use the WebGL 3D topology map to present an interesting Demo. Let's take a look at what this real-time data communication is all about.Let's talk about the idea of the Demo, first I want to have a 3D topology diagram component, create several
The previous article mentions two restrictions on mapping:1. Cross-domain security restrictionsSimilar to Ajax, but there is no test of the Security configuration file (some XML) under the root directory. Of course, not surprisingly, the local browse (file protocol) call relative path picture is also not possible. So, even testing can only be done under one web platform.2, Picture format problemsThere is a hint on the MDN:Https://developer.mozilla.org/en/Web
screen) to black: The 0x color used by ThreejsRenderer.setclearcolor (0x000000);Scenes (Scene)The objects added to the Three.js are added to the scene, so it is equivalent to a large container. Generally speaking, there is no complicated operation in the scene, it is instantiated at the very beginning of the program, and then the object is added to the scene.var New Three. Scene ();Cameras (camera)Before we introduce the camera settings, let's start with a simple understanding of the coordinate
Type of camera: There are two cameras in WebGL: a positive projection camera and a perspective camera1. Positive projection camera Orthographiccamera: Similar to the angle of view in engineering drawings, ignoring the near and far distance, the proportion of objects near and far is constant, more used in scientific research, engineering drawing applicationOrthographiccamera (left, right, Top,bottom, near, far)Left: the vertical distance from the cente
Through the WebGL technology can achieve some cool 2d/3d graphics, WebGL and Flash, it does not need to install Plug-ins to run in the mainstream browser, because more than 3D effect, designers have a creative inspiration, through this technology to achieve a very cool three-dimensional perspective, Or with JS to make some cool animation or games, to enhance the interaction between visitors and the site exp
Demand
Open the local STL file
An independent WebGL-based viewer that will be reused by other sites
Data transfer of the open file to the viewer, and the progress bar is displayed when the file is loaded
Solution Solutions#1可以使用传统的html5 API to open,#2来说, an IFRAME can be used to provide a separate viewer,#3来说需要用web worker to implement.Implementation DetailsThe flow of data is the main page-of the Web site, the main page-of the viewer in t
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runWeaknesses of parallel light sourcesThe last time I challenged the light emitted from a parallel light source. The direction o
Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Basic functions of coordinate transformation matricesFor basic 3D rendering, it is necessary to prepare 3 coordinate transformation matrices, which have b
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