webgl tutorial

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"Getting Started with WebGL 3" camera parameters and lighting models

parameterRight: The vertical distance from the center point of the camera.3. Top parametersTop: The vertical distance of the top plane from the center point of the camera.4. Bottom parametersBottom: The vertical distance from the base plane to the center point of the camera.5. Near parametersNear: The vertical distance from the center point of the camera to the nearest plane.6. Far parameterFar: the vertical distance from the center point of the camera from the remote plane.For the illumination

Getting started with WebGL-model export

The model used by WebGL is built in 3D modeling software, so how do these 3D models be exported for Three.js engine calls? Three.js supports multiple formats of 3D files, such as Collada (. Dae) files, such as Three.js JSON-formatted files. SketchUp, CINEMA 4D These software natively support the export of model files to Collada format files, 3ds Max, Maya can install Opencollada plug-ins (https://github.com/KhronosGroup/ Opencollada/wiki/opencollada-t

3D Room Data Center visualization based on HTML5 's WebGL and VR technology

-dimensional dynamic and other technologies to achieve three-dimensional scene dynamic visual monitoring, more effective identification, analysis, It has become the trend and direction for the visual development of video surveillance platform to exploit the public application of the effective information service of massive data. At present, in the monitoring industry, Hoi Hong, Dahua and other monitoring industry leaders can be based on such a way to plan the layout of cameras in public places,

A visual management system for WebGL 3D archives based on HTML5

simple file numbering query //Initialize input box varTextField =NewHt.ui.TextField; Textfield.seticon ("Imgs/search.json"); Textfield.seticonposition ("Left"); //Initialize the query, condition: ID varFinder =NewHt. Quickfinder (LIBRARY.VIEW.DM, "id"); //trigger when the input box hits the query buttonTextfield.on (' P:value ',function(e) {varDM =library.view.dm; varValue =E.newvalue; varDatas =Finder.find (value); //when we query to the corresponding entity, we select the first resul

THREE. JS Getting Started Tutorial (1) THREE. JS prior to the use of knowledge _ basics

engineering (in my case) to determine the role of a function, and sometimes asking questions on GitHub. If you need to ask questions, Mr Doob and Alteredqualia are excellent choices. 1. The basic I assume that your three-dimensional graphics knowledge pass through, but also to some extent mastered the JavaScript. If that's not the case, go ahead and learn a little, or you may be puzzled if you read this tutorial directly. In our three-dimensional

THREE. JS getting started tutorial (1) THREE. JS Basics

technology (WebGL, Canvas or SVG) to use) render your 3D images on the web page. Three. js is open-source and you can even participate in this project. But now I will focus on the basic introduction, and I will show you how to use this engine. Three. js is so amazing, but sometimes it is crazy. For example, you will spend a lot of time reading routines, doing some reverse engineering (in my case) to determine the role of a function, and sometimes go

THREE. JS getting started tutorial (1) THREE. JS before use

function, and sometimes go to GitHub to ask questions. If you need to ask questions, Mr. doob and AlteredQualia are excellent choices.1. Basics I assume that your 3D graphics knowledge passes through and you have mastered JavaScript to some extent. If this is not the case, you should first learn something. Otherwise, you may be confused if you read this tutorial directly.In our 3D world, we have the following things. I will show you how to create the

THREE. JS getting started tutorial (3) shadow-bottom _ basics-js tutorial

Three. javaScript is a great open-source WebGL library. WebGL allows JavaScript to operate on GPUs, this article describes how to implement true 3D on the browser side. This article will introduce how to simulate the light Attribut variable update the color palette material and so on. Translation Three. js is a great open-source WebGL library.

Web 3D Engine "babylon.js" Introductory Tutorial Translation Summary

Use three months of spare time to translate the introductory part of the official tutorial into Chinese and upload it to GitHub and make a summary before the next programming.Course:The earliest contact game programming is in the next semester, with assembly language and laboratory of single-chip microcomputer, touch screen, motor (provide sound effect) compiled by the mouse program. Later, because of the graduation design of the senior and three-dime

Three. js tutorial and example (Tutorials and Examples)

Three. js tutorial and example (Tutorials and Examples) Extract the following parts for translation: Tutorials and Examples Now that you are sold on Three. js, where do you start? Here is a collection of tutorials, examples, presentations and videos to get you started.Getting Started Introduction to WebGL-this is a presentation with live code examples that will introduce you to

WebGL's multicolored light source

What are the light sources in three.js?In Three.js, the light source has a base class of Three.light (hex), which accepts 16 binary colors as parameters to initialize the color of the light source, such as we want to define a green light source,

Drawing a solar system with WEBGL (wireframe)

three frames

WebGL three.js Primer 3--Material article

These days in see Li Pengcheng translation of the [Mei]jos Dirksen's "Three.js Development Guide", see the eighth chapter, now to summarize the threejs of materials related knowledge. Incidentally also read the Shanghai Jiaotong University Zhang

Preach Wisdom Blog Video tutorial Download collection |java video tutorial |net video tutorial |php video tutorial | Web video Tutorial

Preach Wisdom Blog Video tutorial Download summary |java video tutorial |net video tutorial |php video tutorial | Web video Tutorial Preach Wisdom Blog Video tutorial Download summary |java video

THREE. JS Getting Started Tutorial (2) Shader-On _ Basics

translation Sequence Three.js is a great open source WebGL Library, WebGL allows JavaScript to manipulate the GPU, realizing the true meaning of 3D at the browser end. But at present this technology is still in the development stage, the material is extremely scarce, the amateur learns basically to through the demo source code and three.js own source code to study. 0. Introduction I have already given a

THREE. JS Getting Started Tutorial (6) Create your own panorama implementation steps _ Basics

the Animation button; 5. Wait a while, 6 images have been created. Pretty cool, huh? Now you can rename the images so that they match each of the half axes. Like this: 0001.png→pos-z.png 0002.png→neg-x.png 0003.png→neg-z.png 0004.png→pos-x.png 0005.png→neg-y.png 0006.png→pos-y.png 4. Join Scene Now we've got the environment texture and load it into the scene. Three.js makes this very simple: Copy Code code as follows: The URL of the texture image var urls = [ ' Path/to/pos

webgl-Four bis

The first few times in the graphic graphics interior is filled with a solid color, but there are many good pictures in reality, we do not need a little bit of painting, this chapter is the picture in the form of texture loaded into the pieces, the

View the essence of the animation Easing function through WebGL 3D

This month, 50 years ago, the BASIC computer language was born. In retrospect, I liked this line of interface, thanks to the fact that I used QBASIC to draw a piece of code to draw the five rings of the Olympics under win98, when the colorful

Learn about webgl

After all, this is a new thing. My suggestion is that you can take a look at the cases I have released.Source code. View the sourceCodeWhile looking at the explanation (a little nonsense), add your own understanding comments on the source code.

WebGL Common Mathematical formulas

1. Trigonometric Functions The axis uses the right-hand rule, the counterclockwise direction along the z axis is the positive angle, assuming that the original point is P (x, Y, z), A is the angle of rotation point P, and R is the distance from the

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