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Summary of Khronos information on GDC: VULKAN,OPENXR,WEBGL,GLTF

Summary of Khronos information on GDC: VULKAN,OPENXR,WEBGL,GLTFGame Developers Conference, San Francisco – The Khronos? group, an organization of leading hardware and software companies, has released major API updates and new workgroup announcements at the Game Developers Conference (GDC). This week, we will have a series of Khronos sponsored events, the Khronos group is accelerating the development of cross-platform APIs and bringing the latest hardw

Teapot Tea pot with WebGL (2) Phong shading

color * scatter coefficient + light source intensity with color *max (0, Dot (n,l)) * Scatter coefficient + light source intensity with color *pow (dot (h,n), P)The scattering coefficient is closely related to the color of P itself. The POW is to quickly reduce the highlight size, otherwise the highlighting is not true. P is the smoothing factor.The POW (dot (h,n), P) is an improved Phong shading. Phong proposed is the POW (max (0,dot (r,e-p)), p). The difference is that when E-p and R are obtu

[WebGL Primer] 18, drawing with index cache

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runcorrespond to complex modelsLast, by manipulating the model coordinate transformation matrix, we realized the movement, rotati

[WebGL Primer] One, browser preparation

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, my WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct.Browser support ScenariosLufy : Due to the original author's writing time is year 2 month, the browser support situation and now slightly different, so th

[WebGL Primer] 11, shader compilers and connectors

Note: The article translates http://wgld.org/, the original author Sambonja 広 (doxas). The article assumes that I have additional instructions. I will add [Lufy:]. Other than that. The WEBGL study is not deep enough. Some professional words, assuming the translation is wrong. You are welcome to correct me. Repetition of something repeatedThis is already the 11th article, because just said some of the main things. Until now, even a polygon has not been

Retrieve 3D dynamic images with WebGL three-dimensional visualization technology

Big Data visualization platform is a three-dimensional presentation technology to represent complex information, to achieve the stereoscopic presentation of massive data. With the help of visual thinking ability of human brain, visualization technology can summarize some related visual data by mining the important relationship between data to reveal the hidden laws and trends in data, thus improve the efficiency of data usage.On the basis of solving the problems of large-scale data analysis time

"Webgis Series" Typescript+webgl+webpack Development environment construction

The current mainstream technologies for web-vector rendering include SVG, VML, and WebGL. In contrast, VML is an older technology that, although not a standard, is widely used by earlier IE browsers (IE9) and Microsoft Office, and is now far from the browser battlefield. So there's only SVG and WebGL left to choose from. SVG is a subset of XML, adhering to the principle that a label corresponds to a data, w

Schematic webgl&three.js working principle

"Brother, are you here again?" ”"Yes, I wander around." ”"Don't be So nice ... Give me 20 minutes, won't you? ”"5 minutes, I am very busy." ”"No,20 minutes , or I can't tell you clearly." ”"Well ...""OK, come in, let's have a good chat."What are we talking about?Let's talk about two things:1. What is the working principle behind WEBGL?2, take three.js as an example, tell what role the framework plays in the back?Second, why should we understand the pr

[WebGL Primer] Nine, the basis for vertex caching

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Local coordinatesWith WebGL you can draw a wide variety of 3D models, and you can also draw points and lines,

WebGL uses FBO to complete the cube Paster effect (with demo source code download), webglfbo

WebGL uses FBO to complete the cube Paster effect (with demo source code download), webglfbo This article describes how WebGL uses FBO to implement the Cube Texture effect. We will share this with you for your reference. The details are as follows: This article mainly records some basic points of WebGL, and also learns how to use FBO and environment textures. Tak

[WebGL Primer] Eight, shader description and basics

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. Meet GLSLWebGL is not able to take advantage of the fixed rendering pipeline, which has been explained briefly in the previous article (four, rendering pr

[WebGL Primer] 12, model data and vertex properties

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. the meaning of the vertex attribute Vbo is more difficult to understand than the build, but don't worry, it will be explained later. The next looks at t

WebGL Programming Guide. ZC

1. Get the 3D context of canvasZC: Found: Chrome (version 68.0.3440.106 (official version) (32-bit)) in win7x64, executed down to the top two validZc:qt532_msvc_opengl's webview run down, the middle of two effectiveZC: So just use "EXPERIMENTAL-WEBGL".Window.onload =function() { varCanvas = document.getElementById (' WebGL '); varnames = ["WebGL

Webgl simple example (klayge)

The current webgl version is 1.0, which is actually a javascript binding of OpenGL ES 2.0, that is, JavaScript can be used to call the functions of OpenGL ES 2.0 to implement 3D rendering on the webpage. Webgl is a popular platform for desktop, mobile, and embedded systems. webgl can be used for platforms that support OpenGL ES 2.0.

[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d

[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me. 2D and 3D 3D space-the real world we l

Third, using WEBGL in the canvas

The previous article describes how to draw 2d graphics in the We began to write a shortest WebGL program: Hello WebGL, the function of this program is very simple, using the specified color empty Let's look at the code and see Hello webgl.html First:1 DOCTYPE HTML>2 HTML>3 Head>4 MetaCharSet= "UTF-8">5 Metaname= "Generator"content= "editplus®">6 Metaname= "Author"content= "Mirror">7 Metaname

A brief analysis of differences between OpenGL ES directive in WebGL and C version instruction in IOS

A brief analysis of differences between OpenGL ES directive in WebGL and C version instruction in IOSThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the

How to turn on WEBGL on Chrome and decide if your browser supports it now

1. Open mode:The first kind: open cmd, switch to Chorme's installation directory, type Chrome.exe--ENABLE-WEBGL, enter will open a Chrome browser window;Second: Find a shortcut to Chrome, and if not, create a shortcut (right click on Chrome.exe, select "Create Shortcut" or "Send To" → "desktop Shortcut"), right click on the shortcut and select Properties.In the target box, behind the double quotes, add--enable-web

WebGL uses FBO to complete the cube Paster effect (with demo source code download) _ javascript skills

This article mainly introduces how WebGL uses FBO to implement cube Paster effect, and analyzes the specific steps and related techniques of WebGL to implement cube Paster effect in the form of a complete example, the demo source code is provided for readers to download and reference. If you need it, you can refer to the following example to describe how WebGL us

Learn WebGL: The first code

With canvas and JavaScript, you can draw 2d images on a page, but for 3d images, there is nothing to do. To draw a 3d image, you must use WEBGL.In my understanding, WebGL is embedded in the browser, which is used when using JavaScript to invoke the WebGL API provided by the browser and then drawing the image in the canvas drawing area. When I started to touch WebGL

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