webrtc android

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Let WebRTC use external audio and video codecs

WebRTC supports the use of its own codec (limited to native development), audio, video can be. Here the video coding as an example to analyze the corresponding source code in the WebRTC. createpeerconnectionfactory In Webrtc/api/peerconnectioninterface.h there is a method Createpeerconnectionfactory, the prototype is as follows: Inline rtc::scoped_refptr As you

WEBRTC Server Setup

1.WebRTC Backend Service: Room server for callsThe room server is used to create and manage call session status maintenance, is the two sides call or multiparty calls, join and leave the room and so on, we temporarily follow the Google deployment on the Gae platform APPRTC this room server implementation, the Gae The app's source code can be obtained on the github.com. The implementation is a Python-based Gae app that we need to download Goog

Which framework or library is the best for use WebRTC

Which framework or library is the best for use WebRTCHttp://stackoverflow.com/questions/24857637/current-state-of-javascript-webrtc-librariesI want to know the which framework or library is the best for use WebRTC. Here are a small and incomplete list of libraries/sdk out there. Any lib that I forgot, feel free to let me know:Libraries: Simplertc Rtcmulticonnection Crocodilertc Lynckia/

Google provides an example of WEBRTC using Turnserver way

Google's Turnserver download method:svn checkout http://rfc5766-turn-server.googlecode.com/svn/branches/v3.2/ Rfc5766-turn-server-read-onlyAbout the application of WEBRTC Google gives an example:https://apprtc.appspot.com/(need FQ, sometimes fq may not be able to land, it is estimated that the use of too many people)I was always curious about the way he used turn, and then finally figured out what was going on. Take a look at the following characters:

WEBRTC video engine with client create code for the daytime

src\webrtc\examples\peerconnection\client\conductor.ccboolconductor::initializepeerconnection()1 webrtc::createpeerconnectionfactory ();src\talk\app\webrtc\peerconnectionfactory.cc1.1 New Rtc::refcountedobject1.2 bool Peerconnectionfactory::initialize ()1.2.1 cricket::mediaengineinterface* media_engine =Peerconnectionfactory::createmediaengine_w()src\talk\media\

WEBRTC Audio and Video engine research (1)--Overall architecture analysis

WEBRTC Technology Group: 234795279Original Address: http://blog.csdn.net/temotemo/article/details/7530504 1, WebRTC purpose WebRTC (Web real-time communication) The ultimate purpose of the project The main is to allow web developers to be based on the browser (chrome\firefox\ ... Fast and easy to develop rich real-time multimedia applications, without the need to

WEBRTC study One

the source of the NDK, do not need us to download and configure the NDK environment. Otherwise, there are various problems and many brain cells have to die.Direct CD to src directory execution. Build/android/evnsetup.sh on the line.2. Setting GYP Environment variables export Gyp_defines = "build _with_libjingle=1 build_with_chromium=0 libjingle_java=1 os=android $GYP _defines "

Let WEBRTC support H264 codec

Recently experiment how to let WEBRTC support H264 code, record, for people who need reference. To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code. The end result is that the browser can send a video with H264 or receive H264 video. Note t

Let WEBRTC support H264 codec

Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.The end result is that the browser can send a video with H264 or receive H264 video.Note that

"Reprint" WEBRTC congestion control based on GCC (upper)-Algorithm analysis

The greatest feature of real-time streaming media applications is real-time, while latency is the biggest enemy of real-time sex. The processing speed of media data is the important reason of delay, and the network congestion is the main cause of delay from the point of transmission. Network congestion can cause packet loss, and may result in longer data transfer times and increased latency.Congestion control is one of the important methods in real-time streaming media application quality assura

Real-time video communication via WEBRTC (iii)

Real-time video communication via WebRTC (I.) Real-time video communication via WEBRTC (II.) Real-time video communication via WEBRTC (iii) In this article we continue to learn about WebRTC 's related Api,rtcpeerconnectiont and Rtcdatachannel.RtcpeerconnectionRtcpeerconnection is a

An introduction to WebRTC's echo cancellation (AEC, AECM) algorithm

reproduced in the original: http://blog.csdn.net/u012931018/article/details/17045077 thank Bo Master. WEBRTC Echo Cancellation (Acoustic ECHOCANCELLATION,AEC, acoustic echocancellation for MOBILE,AECM) algorithm mainly includes the following important modules: echo Time delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC

WEBRTC build.sh

#!/bin/bashfunction Build_xcode () {Echo "* * * Building WebRTC for the ia32 IOS simulator";Export gyp_generators= "xcode";Export gyp_defines= "build_with_libjingle=1 build_with_chromium=0 libjingle_objc=1 os=ios target_arch=ia32 clang_ Xcode=1 ";Export gyp_generator_flags= "$GYP _generator_flags output_dir=out_ios_ia32";Export gyp_crosscompile=1;Gclient runhooks;Ninja-c Out_ios_ia32/release-iphonesimulator Iossim apprtcdemo;}function Build_iossim_ia3

WEBRTC First Article

creation failure ErrorsConsole.log (' Getusermedia error: ' +error); });2) A client Createoffer obtains the SDP information to the B client via the server. WebSocket is usually used.3) b Client Createanswer establish a connection to the a client.// if it is an offer, then you need to reply to a answer if (Json.event = = = "_offer") {function (error) { console.log (' Failure callback: ' + ( error); }); }S

WEBRTC Audio-related Neteq (ii)

timestamp) and so on. These are all designed to calculate optbuflevel (network delay) and bufflevelfilt (jitter buffering delay). MCU to DSP control command is based on the network delay and jitter buffer delay and the last processing method and so on. Note that some of these variables are in q format (q format related can see my previous article on the Android phone audio DSP frequency low Memory small response measures), calculate the network delay

Local Video collection of WEBRTC

Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374610.htmlThe first two articles describe the running process of WEBRTC and the use of the framework interface, and then begin to analyze the local audio and video collection process. Due to the large space, video capture and audio capture are divided into two blog posts, where the video capture process is analyzed first. Analysis of the time of the first analysis of the

WEBRTC audio engine with client create code for the daytime

src\webrtc\examples\peerconnection\client\conductor.cc1, BOOL Conductor::initializepeerconnection ()1.1 WEBRTC::createpeerconnectionfactory();src\talk\app\webrtc\peerconnectionfactory.cc2, BOOL Peerconnectionfactory::initialize ()2.1.1 cricket::mediaengineinterface* peerconnectionfactory::createmediaengine_w() {Return Cricket::webrtcmediaenginefactory::create(Def

WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call

Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849 This series is currently a total of three articles, follow up will also update WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr

WEBRTC implementation difficult? Let's see how Mozilla does it.

Transferred from: http://www.cnblogs.com/gbin1/archive/2013/03/26/2982917.htmlWEBRTC changed the network, it helped us to be impossible to achieve in a few months ago, even the things that we dare not think about become a reality. Whether you're making video chats by visiting URLs or sharing files on your social network, WEBRTC is rapidly expanding the application horizon and looking for what can be achieved in Web applications.WEBRTC is a recommended

WEBRTC Study (ii): The Opensles of Audio_device

The Audio_device is a WEBRTC audio device module. Encapsulates audio device-related code for each platform Audio device encapsulates two sets of sound code in Android. 1. Use JNI to invoke Java's media. 2. Operate directly through the native C interface of the OpenSL es. The native interface is naturally more efficient, but the downside is that OpenSL requires Android

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