This article original from Http://blog.csdn.net/voipmaker reprint annotated source.The WEBRTC standard customizes how real-time media is transmitted to and from the web, but there is no specification for multiplayer video and is also a challenge for WEBRTC in enterprise solutions, WEBRTC technical VideoThe conference programme can be summed up in several1. Mesh S
Recently, the tutor asked to study WebRTC, hoping to use our ICT2 system in the future.But never did the foundation of the web, whether front-end or back-end, HTML, JS all learn from the beginning. HTML is good to say, not too complicated things.JS is a bit difficult, roughly turned over the JS authoritative guide book, understand the basic grammar, also is enough to deal with. But it's completely out of the picture of the various objects built into t
In the next is WEBRTC development novice, at present encountered a problem, turned over to have not understood. Maybe English is not good, look at the document to see blindfolded, so has not found a solution.Development environment:node. JS Server builtI'm using Socket.io to do communications now.Development Purpose:A classmate to B students to initiate a request, B received after the two sides live video.If there is a clear classmate trouble tell me
The development of video conferencing based on the third party WEBRTC open source platform is not very difficult, mainly the business aspects. However, once involved in the core of the underlying issues need to read the source code, to find out the bug, the difficulty is not small.The project needs to analyze the creation process of peerconnection.assuming clienta,clientb is divided into offer and answer.
Offer end
PC =new rtcpeerconnec
write on the frontA: The purpose of writing a blog1. Self-study of the hard self-evident.2. All kinds of information on the Internet is a mixed bag, many are outdated.3. Based on the latest WEBRTC source to share some experience in their work.4. If you write a good people clap, write bad don't spray. Money to hold a field, no money ...Two: Compile compile or compile1. It is best to prepare a VPN, do not think of someone to copy the code to upload to t
Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4401075.htmlThe first two blog posts complete the WEBRTC audio and video collection module, and the next step is to introduce the key audio and video coding modules. However, before introducing the audio and video coding module, we need to introduce the channel concept, and the transmission flow of each WEBRTC data is encapsulated into a channel
, the receiver side decoding good performance, no mosaic phenomenon.3.2, adding the QoS module will bring a certain delay and lag, because packet retransmission is time-required.3.3, the above plan is WEBRTC inside the nack concrete realization way.The above scheme is provided by Peng Zuyuan, a senior audio and video expert from the ring, with some adjustments, and Kelly for editing and finishing.Peng has many years of audio and video codec developmen
This article mainly introduces to help a programmer solve WEBRTC doubt process, the article from the blog Garden Rtc.blacker, support original, reprint please explain the source (www.rtc.help)This article mainly comes from the mail, why I will be specially organized into essays, mainly based on the following reasons:1, the author email me The purpose is to ask questions, but he asked questions in a way worthy of praise, asked very specific (if asked t
1, about WEBRTCWebRTC is a very popular project. The first problem encountered is the WEBRTC compilation problem.Fortunately, a company has helped compile and put it in Maven's repo.Address:Http://mvnrepository.com/artifact/io.pristine/libjingleThe update is very fast, and WEBRTC the official Basic sync update.2,android DemoThe project is also within the pristine project:Https://github.com/pristineio/apprtc
The combination of gstreamer and webrtc is a little breakthrough, gstreamerwebrtc
Today, I found a fork killer in gstreamer, and quickly came up with a general framework and solution plan, using the gst-inspector to perform object introspection attribute detection first, then, the gst-launcher tool is used for Pipeline Test. Finally, the channel Logic Source Code is implemented using c to implement webrtc-
from a downhill racing race. Most of the video remains the same, except that the moving parts, i.e. the car and the audience, need to be encoded as P-frames without changing the video. The I frame is generated as a new reference point for P frames. Usually create an I-frame when the image changes very much, such as: panning, scene switching, a large number of actions, sudden disappearance and other scenes. error recovery mechanism:it is suitable for the error recovery mechanism of various packe
The previous article (WEBRTC Audio-related Neteq (a)) is an overview of Neteq, know that it is mainly used to solve the network delay jitter drops and other problems to improve the voice quality, but also know that it has two large units of MCU and DSP components. MCU is mainly received from the network of voice RTP packets into the packet buffer, but also based on the calculated network delay and jitter buffer delay and the feedback from the DSP unit
WebRTC (Web Real time communication) is not Google's original technology, in 2010, Google bought about $68.2 million for VoIP softwareDeveloper Global IP Solutions Company, open source WEBRTC real-time communication project.Voice engine is the gips of voice communication, it is mainly through a series of transmission control to achieve low bandwidth transmission of real-time voice, Gips speech engine hasa w
General Statement
In the previous article, we explained how to integrate the OPENH264 codec into the WEBRTC, but OPENH264 can only encode baseline H264 video, and in terms of encoding quality, X264 is the best, This article will explain how to integrate the X264 encoder into the WEBRTC, in order to achieve decoding, at the same time to use the ffmpeg. The overall process, as before, is divided into the re-
WEBRTC Voice Overall framework
Figure One voice overall frame diagram
As shown above, the entire processing frame of the audio is responsible for the transmission of the peer data in addition to the Ligjingle, mainly the Voe (Voice Engine) and the channel adaptation layer
Figure II Creating a data communication channel timing diagramThe image above is the local sideComplete process, Voe is created by Createmediaengine_w, the channel adaptation layer
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.WEBRTC clients establish a call through interactive candidate to achieve NAT traversal, if these interactions candidate in the Offer/anwser SDP will lead to through the establishment time is very slow,Because the WEBRTC client needs to communicate with the Stun/turn server to get these candidate, the entire process is block, in order to increase the speed of call establ
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.The WebRTC-Peer part uses the ice framework, the ICE framework includes the Stun,turn, and one problem with the actual use of WebRTC to develop audio and video applications is that calls are built very slowly because the ice process takes too much time for the client to communicate with the stun server before initiating the c
This article mainly introduces the last encounter of some machines do not see the video problem, the article from the blog Park Rtc.blacker, reproduced please indicate the source.Before doing the video chat app has been running well, a few days ago customer feedback said in Samsung 9100. You can't see your own image on the Android4.0.3.After a search to find the WEBRTC is the bottom of the bug, has been repaired and feedback to the community, the foll
Transferred from: http://www.xuebuyuan.com/1248366.htmlThe bandwidth adaptive algorithm in WEBRTC is divided into two types:1, the originator bandwidth control, the principle is the RTCP in the packet loss statistics to dynamically increase or decrease the bandwidth, in the reduction of bandwidth using the TFRC algorithm to increase the smoothness.2, the receiver bandwidth estimation, the principle is and by the receipt of RTP data, the estimated band
based on WebRTC of the MCU Open Source Projects Licode the environment to buildDue to the needs of the project, we need to build multi-person communication and investigate three common structures of multi-person communication:1. The previous blog has been based on Codelab for three people chatting, a multi-person system based on Mesh structure. Specifically, the fake has n+1 client, then for each client needs to establish peerconnection with other N o
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