webrtc ios

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Long-polling, Websockets, SSE (server-sent Event), the difference between WebRTC and use

1, first look at the simplest SSE:Only use the SSE-enabled browser (most), the browser built-in EventSource object, the object by default three seconds to refresh the response data.HTML code (taken from W3cschool):DOCTYPE HTML>HTML>Head>Metahttp-equiv= "Content-type"content= "text/html; charset=utf-8" />Head>Body>H1>Get server-side update dataH1>DivID= "Result">Div>Script>if(typeof(EventSource)!=="undefined") {varSource=NewEventSource ("Socket");//parameter for request link Source.onmessage=fun

WEBRTC Learning Four: the simplest voice chat

I. Environment Refer to the previous article: WEBRTC Learning Three: recording and playback Two. Implement The network communication protocol is not explicitly specified in the Voiceengine, so voice chat is not possible only by calling the Voiceengine API. Voenetwork provides method registerexternaltransp

WEBRTC Audio-related Neteq (iii): Access packet and delay calculation

In the previous article (WEBRTC Audio-related Neteq (ii): Data structure) Neteq the main data structures, to understand the mechanism of Neteq lay a good foundation. This article is mainly about how the RTP packets received from the network in the MCU are put into packet buffer and taken out from packet buffer, as well as the calculation of the network delay value (optbuflevel) and the jitter buffer delay value (bufflevelfilt). Let's see how RTP voice

WEBRTC Voice Overall framework

WEBRTC Voice Overall framework Figure One voice overall frame diagram As shown above, the entire processing frame of the audio is responsible for the transmission of the peer data in addition to the Ligjingle, mainly the Voe (Voice Engine) and the channel adaptation layer Figure II Creating a data communication channel timing diagramThe image above is the local sideComplete process, Voe is created by Createmediaengine_w, the channel adaptation layer

WebRTC Demo-getusermedia ()

WEBRTC IntroductionWEBRTC provides three types of APIs: MediaStream, namely Getusermedia Rtcpeerconnection Rtcdatachannel Getusermedia has been supported by Chrome, opera and Firefox.rtcpeerconnection is currently supported by Chrome, opera and Firefox. Chrome and opera provide an interface named Webkitrtcpeerconnection,firefox with the name Mozrtcpeerconnection.Rtcdatachannel is only available in Chrome, Opera 18 and Firefox 22

The DTLS,DTLS-SRTP of WEBRTC literacy

WEBRTC is a set of new standards for media data transmission based on the browser side, introducing a number of new concepts, including Dtls, SDEs, DTLS-SRT, ice, turn, Rtp-mux, BWE, FEC jsep, Tricle-ice and other terms,This article first said Dtls, DTLS-SRTPDTLS: Full name Datagram Transport Layer Security, which is UDP + secure, the datagram layer is safe, DTLS employs TLS security mechanism, but is more lightweight,

WEBRTC Audio and Video engine Research (2)--voiceengine codec data structure and parameter settings

WEBRTC Technology Group: 234795279 1. Voiceengine CODEC data structure WEBRTC, a struct struct codecinst is used to represent a specific audio codec object: struct Codecinst { int pltype; Payload Type Payload char plname[32];//payload name payload, 32 characters representing int plfreq; Payload frequence Load Frequency int pacsize; Packet size package int channels; Chan

Forward error correction code in WEBRTC-Red Packet

WebRTC FEC (forward error correcting code) is an important part of its QoS, which is used to recover original packets when network drops, reduce retransmission times, reduce delay and improve video quality. It is an implementation of the RFC 5109 standard. Below, we will delve into its principles. redundant Coding To understand the FEC in WEBRTC, you first need to understand the red Packet. The so-called Re

WEBRTC echo Cancellation (1)

There are two types of echoes in voice calls:1. Circuit echo (already resolved)2. Acoustic echoTwo echo cancellation modules are designed in the WEBRTC source code:1.AEC (Acoustic Echo canceller): PC side2.AECM (Acoustic Echo Canceller mobile): MobileAECM:Causes of acoustic Echo:The voice of the proximal speaker is picked up by his microphone and transmitted to the far end via the network,The sound from the remote speaker is picked up by the microphon

Webrtc–getusermedia-filter

() {var newindex = (Filters.indexof (canvas.classname) + 1)% Filters.length; Canvas.classname = Filters[newindex];} Navigator.getusermedia = Navigator.getusermedia | | Navigator.webkitgetusermedia | | navigator.mozgetusermedia;//WebRTC Constraintsvar constraints = {audio:false, video:true};var video = Document.queryse Lector ("video");//MediaStream as Video input function Successcallback (stream) {window.stream = stream;//Stream available to console

WEBRTC Notes Channel Concept

 Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4401075.html The first two blog posts complete the WEBRTC audio and video collection module, and the next step is to introduce the key audio and video coding modules. However, before introducing the audio and video coding module, we need to introduce the channel concept, and the transmission flow of each WEBRTC data is encapsulated into a c

Build Webrtc/licode Server on Mac/ubuntu

gcc-c++ gcc-g77 Flex Bison autoconf automake bzip2-devel zlib-devel ncurses-devel libjpeg-devel Libpng-dev El libtiff-devel freetype-devel pam-devel openssl-devel libxml2-devel gettext-devel pcre-devel3. Installation dependencies3.1 mac./scripts/installmacdeps.sh3.2 Ubuntu./licode/scripts/installubuntudeps.sh4. Installing Licode./scripts/installerizo.sh. /scripts/installnuve.sh5. Mounting Base Example./scripts/installbasicexample.sh6. Run Licode and examples, run at two terminals, or run in the

iOS simulator iOS simulator detailed graphics and text usage tutorial

The iOS Simulator is a helper tool that can be used when developing a program on the iOS platform under Mac. iOS Simulator is part of the Xcode, Xcode is Apple's own iOS development program that can be downloaded for free! The IOS Simulator is located in the/developer/platf

iOS Development: 40 iOS Open source projects on GitHub

1. afnetworking Among the many iOS open source projects, afnetworking can be described as the most popular library project for developers. Afnetworking is a lightweight iOS, MAC OS x network communication Class library, and now is the third largest objective-c library on the GitHub. It is based on Nsurlconnection, nsoperation and other libraries, so that many of the network communication functions to ach

IOS 7 UI Transition Guide-Support for iOS 6 (iOS 7 UI Transition Guide-Supporting iOS 6)

IOS 7 UI Transition Guide-Support for iOS 6 (iOS 7 UI Transition Guide-Supporting iOS 6) IOS 7 UI Transition Guide Preparing for Transition Before You Start Scoping the Project Supporting iOS 6 Updating the

Ios 6 and ios 7 adaptation issues, allowing the program to support both iOS 6 and iOS 7, setEdgesForExtendedLayout

Ios 6 and ios 7 adaptation issues, allowing the program to support both iOS 6 and iOS 7, setEdgesForExtendedLayout For various reasons, our program needs to support both iOS 7 and earlier versions (such as iOS 6), that is, develop

[Reading Notes] basic knowledge of iOS-iOS security, Reading Notes ios-ios

[Reading Notes] basic knowledge of iOS-iOS security, Reading Notes ios-ios 1. iOS Hardware/device type. The advent of the iPad is the first step on this side. The first-generation iPad uses the ARM Cortex-A8 architecture CUP, which is about twice the CPU speed used by the fi

IOS development-create a Simulator package for the iOS project for testing the iOS Simulator running on other computers (Creating an iOS Simulator Build)

IOS development-create a Simulator package for the iOS project for testing the iOS Simulator running on other computers (Creating an iOS Simulator Build) After the iOS program is developed, it is necessary to package the program and distribute it to everyone for testing. Gen

iOS development-Creating simulator packages for iOS projects for running tests on iOS emulators on other computers (Creating an iOS Simulator Build)

Later in the development of iOS programs, you need to package and distribute the program to everyone for testing. In general, this type of test is a real-machine test, which is correct and necessary. There is just one problem that the IPA package that generates the real machine test requires the relevant certificate.Of course, the vast majority of iOS developers and even some independent developers can easi

Ios 6 and ios 7 adaptation issues, allowing the program to support both iOS 6 and iOS 7, setEdgesForExtendedLayout, layout

Ios 6 and ios 7 adaptation issues, allowing the program to support both iOS 6 and iOS 7, setEdgesForExtendedLayout, layout For various reasons, our program needs to support both iOS 7 and earlier versions (such as iOS 6), that is,

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