webrtc plugin

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CSIPSIMPLE,LINPHONE,WEBRTC comparison

based on 3GPP Ims/rcs and can be used in embedded and desktop systems. The framework is written using ansci-c and is very portable. and has been designed to be very lightweight and effective in embedded systems with low memory and low processing power. The Idoubs feature on the Apple system is based on this framework. Most of the audio and video encoding formats are supported (H264 (VIDEO), VP8 (video), ILBC (audio), pcma,pcmu,g722,g729). NAT supports Ice (Stun+turn)2) Effect measurementTest en

Let WEBRTC support H264 codec

Recently experiment how to let WEBRTC support H264 code, record, for people who need reference. To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code. The end result is that the browser can send a video with H264 or receive H264 video. Note t

Are there any friends involved in video calls based on WEBRTC and HTML5? -

WEBRTC reply content: I am in development and have a basic understanding of the WebRTC source code stack. It mainly consists of two key technologies: 1. webRTC Video/Voice Engine, including camera microphone operations, Video preprocessing, VP8 coding/decoding, and streaming media transmission (RTP/RTCP); 2. implement the P2P channel and use libjingle to complete

Using WEBRTC to build a front-end video chat room-introductory article

Original address: http://segmentfault.com/a/1190000000436544 what is WEBRTC?It is well known that the browser itself does not support the direct establishment of communication channels between each other through the server to relay. For example, there are now two clients, A and B, they want to communicate, first need a and server, B and server to establish a channel between. A to send a message to B, a first send the message to the server, the server

Let WEBRTC support H264 codec

Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.The end result is that the browser can send a video with H264 or receive H264 video.Note that

WEBRTC compilation Details

WEBRTC Compilation Details--record + reprintOriginal address: http://blog.csdn.net/temotemo/article/details/7056581WEBRTC compilingMy environment:Operating system: XP SP3VS 2013Tools required before compiling the source codeGet the source code tool:1, first need to install the source of the tool SVN (Project code version management tools, Google also use this)TortoiseSVN 1.6.12http://sourceforge.net/projects/tortoisesvn/2. Download and install Msysgit

WEBRTC demo in the browser

WEBRTC in the Chrome browser demo Many examples, WebRTC source, but in the Firefox browser, the example can not be used, the information on the web said to set the media.peerconnection.enabled to True, However, in the Firefox browser, the default value is True, using the WEBRTC example in Firefox or can not capture local video. Here are the examples found online:

Compile WebRTC For Android code in Ubuntu 14.04

Compile WebRTC For Android code in Ubuntu 14.04 Recently, a real-time communication project for audio and video chats was developed based on Google's open-source WebRTC project. Some problems were encountered during the download of WebRTC code, which was recorded here, we also hope to help the children's shoes who encounter similar problems while downloading and

Analysis of NAT penetration in WEBRTC

Said Nat before the penetration of a few about the concept of WEBRTC, may have been the same as the author of the WEBRTC concept of the wrong understanding of the classmate. WebRTC (Network real-time communication) It is a Web browser to support real-time voice dialogue or video dialogue technology, it provides us with video conferencing core technology, includin

"Reprint" WEBRTC congestion control based on GCC (upper)-Algorithm analysis

The greatest feature of real-time streaming media applications is real-time, while latency is the biggest enemy of real-time sex. The processing speed of media data is the important reason of delay, and the network congestion is the main cause of delay from the point of transmission. Network congestion can cause packet loss, and may result in longer data transfer times and increased latency.Congestion control is one of the important methods in real-time streaming media application quality assura

Real-time video communication via WEBRTC (iii)

Real-time video communication via WebRTC (I.) Real-time video communication via WEBRTC (II.) Real-time video communication via WEBRTC (iii) In this article we continue to learn about WebRTC 's related Api,rtcpeerconnectiont and Rtcdatachannel.RtcpeerconnectionRtcpeerconnection is a

An introduction to WebRTC's echo cancellation (AEC, AECM) algorithm

reproduced in the original: http://blog.csdn.net/u012931018/article/details/17045077 thank Bo Master. WEBRTC Echo Cancellation (Acoustic ECHOCANCELLATION,AEC, acoustic echocancellation for MOBILE,AECM) algorithm mainly includes the following important modules: echo Time delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC

WEBRTC build.sh

#!/bin/bashfunction Build_xcode () {Echo "* * * Building WebRTC for the ia32 IOS simulator";Export gyp_generators= "xcode";Export gyp_defines= "build_with_libjingle=1 build_with_chromium=0 libjingle_objc=1 os=ios target_arch=ia32 clang_ Xcode=1 ";Export gyp_generator_flags= "$GYP _generator_flags output_dir=out_ios_ia32";Export gyp_crosscompile=1;Gclient runhooks;Ninja-c Out_ios_ia32/release-iphonesimulator Iossim apprtcdemo;}function Build_iossim_ia3

"WEBRTC Audio preprocessing unit APM's overall compilation and use-Android"

ObjectiveBefore writing the article "separate compilation using WEBRTC audio processing module-Android", I have been trying to compile the WEBRTC audio processing engine Voe the whole to use for his project, but limited to the poor technology, time is tight, so did not succeed. The AECM, AGC, NS, and VAD modules in the engine were compiled separately to make it work. Although it can achieve a certain effect

WEBRTC Echo Cancellation (AEC, AECM) algorithm introduction (RPM)

WEBRTC Echo Cancellation (AEC, AECM) algorithm introduction NBSP;WEBRTC echo Cancellation (AEC, AECM) algorithm mainly includes the following important modules: 1. Echo Delay Estimation 2.NLMS ( Normalized minimum mean square adaptive Algorithm) 3.NLP (nonlinear filtering) 4.CNG (Comfort Noise generation), the general classic AEC algorithm should also include double-ended detection (DT). Considering that

Brief analysis of WEBRTC echo cancellation module

Welcome to Join WEBRTC Learning Group (659922087) to obtain free learning resources, mutual communication and growth. WEBRTC of the Echo Cancellation (AEC, AECM) algorithms mainly include the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also inc

WEBRTC Audio-related neteq (i)

The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm).

Local Video collection of WEBRTC

Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374610.htmlThe first two articles describe the running process of WEBRTC and the use of the framework interface, and then begin to analyze the local audio and video collection process. Due to the large space, video capture and audio capture are divided into two blog posts, where the video capture process is analyzed first. Analysis of the time of the first analysis of the

WEBRTC audio engine with client create code for the daytime

src\webrtc\examples\peerconnection\client\conductor.cc1, BOOL Conductor::initializepeerconnection ()1.1 WEBRTC::createpeerconnectionfactory();src\talk\app\webrtc\peerconnectionfactory.cc2, BOOL Peerconnectionfactory::initialize ()2.1.1 cricket::mediaengineinterface* peerconnectionfactory::createmediaengine_w() {Return Cricket::webrtcmediaenginefactory::create(Def

WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call

Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849 This series is currently a total of three articles, follow up will also update WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr

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