This article original from Http://blog.csdn.net/voipmaker reprint annotated source.WEBRTC Client access to the IMS network, to achieve interoperability with the IMS client, because the standard difference requires a gateway device, Telemedia Media Server to achieve this function, responsible for WEBRTC media layer conversion, including DTLS-SRTP to RTP, and opus to g729/ g711 conversion, Ice-lite support, S
WebRTC Point-to-point video calling system Main functions:1, based on the WebSocket online user list;2, use WebSocket as signaling channel, build WEBRTC video call.Github:https://github.com/graceup/webrtcDevelopment Ide:myeclipse 8.6 Engineering Code: UTF-8Environmental requirements: 1, TOMCAT requires more than 7.0 of the versionNote: When deploying, you need to change "ws://localhost:8080/" in the Js/con
WEBRTC Compilation Details--record + reprintOriginal address: http://blog.csdn.net/temotemo/article/details/7056581WEBRTC compilingMy environment:Operating system: XP SP3VS 2013Tools required before compiling the source codeGet the source code tool:1, first need to install the source of the tool SVN (Project code version management tools, Google also use this)TortoiseSVN 1.6.12http://sourceforge.net/projects/tortoisesvn/2. Download and install Msysgit
1. Introduction
It is well known that the browser itself does not support the direct establishment of communication channels between each other through the server to relay. For example, there are now two clients, A and B, they want to communicate, first need a and server, B and server to establish a channel between. A to send a message to B, a first send
WEBRTC reply content: I am in development and have a basic understanding of the WebRTC source code stack. It mainly consists of two key technologies: 1. webRTC Video/Voice Engine, including camera microphone operations, Video preprocessing, VP8 coding/decoding, and streaming media transmission (RTP/RTCP); 2. implement the P2P channel and use libjingle to complete
WEBRTC Echo Cancellation (AEC, AECM) algorithm introduction NBSP;WEBRTC echo Cancellation (AEC, AECM) algorithm mainly includes the following important modules: 1. Echo Delay Estimation 2.NLMS ( Normalized minimum mean square adaptive Algorithm) 3.NLP (nonlinear filtering) 4.CNG (Comfort Noise generation), the general classic AEC algorithm should also include double-ended detection (DT). Considering that
Welcome to Join WEBRTC Learning Group (659922087) to obtain free learning resources, mutual communication and growth. WEBRTC of the Echo Cancellation (AEC, AECM) algorithms mainly include the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also inc
The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm).
created appropriate audio channel and video channel based on SDP information and turned on the collection of candidate data. Candidate data can be simply understood as client IP address information (local IP address, public IP address, relay server assigned address).
When Clienta collects candidate information, Peerconnection will send a notification to Clienta via the Onicecandidate interface. Clienta will receive the candidate information by sign
ObjectiveBefore writing the article "separate compilation using WEBRTC audio processing module-Android", I have been trying to compile the WEBRTC audio processing engine Voe the whole to use for his project, but limited to the poor technology, time is tight, so did not succeed. The AECM, AGC, NS, and VAD modules in the engine were compiled separately to make it work. Although it can achieve a certain effect
The greatest feature of real-time streaming media applications is real-time, while latency is the biggest enemy of real-time sex. The processing speed of media data is the important reason of delay, and the network congestion is the main cause of delay from the point of transmission. Network congestion can cause packet loss, and may result in longer data transfer times and increased latency.Congestion control is one of the important methods in real-time streaming media application quality assura
Real-time video communication via WebRTC (I.)
Real-time video communication via WEBRTC (II.)
Real-time video communication via WEBRTC (iii)
In this article we continue to learn about WebRTC 's related Api,rtcpeerconnectiont and Rtcdatachannel.RtcpeerconnectionRtcpeerconnection is a
reproduced in the original: http://blog.csdn.net/u012931018/article/details/17045077 thank Bo Master.
WEBRTC Echo Cancellation (Acoustic ECHOCANCELLATION,AEC, acoustic echocancellation for MOBILE,AECM) algorithm mainly includes the following important modules: echo Time delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC
Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374610.htmlThe first two articles describe the running process of WEBRTC and the use of the framework interface, and then begin to analyze the local audio and video collection process. Due to the large space, video capture and audio capture are divided into two blog posts, where the video capture process is analyzed first. Analysis of the time of the first analysis of the
Transferred from: http://blog.csdn.net/nonmarking/article/details/47375849
This series is currently a total of three articles, follow up will also update
WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call
WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec
WebRTC Videoengine Ultra-Detailed tutorial (iii)--integr
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.The WebRTC-Peer part uses the ice framework, the ICE framework includes the Stun,turn, and one problem with the actual use of WebRTC to develop audio and video applications is that calls are built very slowly because the ice process takes too much time for the client to communicate with the stun
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.WEBRTC clients establish a call through interactive candidate to achieve NAT traversal, if these interactions candidate in the Offer/anwser SDP will lead to through the establishment time is very slow,Because the WEBRTC client needs to communicate with the Stun/turn server to get these candidate, the entire process is block,
WEBRTC 's echo cancellation (AEC, AECM) algorithm mainly includes the following important modules: Echo delay estimation, NLMS (normalized minimum mean square adaptive algorithm), NLP (nonlinear filtering), CNG (Comfort noise generation). The General classic AEC algorithm should also include double-ended detection (DT). Considering that the NLMs, NLP and CNG used by WEBRTC belong to the classical algorithm
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