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WEBRTC Audio-related neteq (i)

The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm).

Android IOS WebRTC Audio and Video Development Summary (72)--What do you think of when you see Google Duo?

app Google launched), we'll see what chemistry can produce.So regardless of whether duo succeeds or not, at least we see Google's focus on social and video. In other words, even if duo is unsuccessful, Google will definitely launch other relevant apps to get into this area.2, Google is not always pushing the HTML5 standard? And there is a very important element in HTML5 is WEBRTC, on such an important occasion to show duo (Duo is based on

Create a multiplayer online game based on WebRTC

The goal of this project is to develop an online multiplayer game with as few server resources as possible, while expecting to run the game on one user's browser while allowing another player to connect. In addition, it is hoped that the program is as simple as possible for analysis in blogs.Application of the technologyI found WebRTC when I first came into contact with the technology, and I thought the technology was right for the project.

WEBRTC Learning nine: Camera capture and display

The newer WEBRTC source code does not have the corresponding vidoeengine with the voiceengine structure, instead of the meidaengine. Mediaengine includes the Mediaengineinterface interface and the fact that the compositemediaengine,compositemediaengine itself is also a template class, and two template references are audio engines and video engines respectively. The compositemediaengine derived class Webrtcmediaengine depends on the template parameters

Next Tuesday launch of "Audio and video technology WEBRTC" Open class, Welcome to join!

?? Next Tuesday launch of "Audio and video technology WEBRTC" Open class, Welcome to join!Open Course Links: http://edu.csdn.net/huiyiCourse/detail/90The course's explanatory material and code will be uploaded at the end of the Open class http://download.csdn.net/user/yangzhenpingThe following is the course information:Course Brief IntroductionThe core of WEBRTC originates from Gips.Gips (Global IP Sound) w

WEBRTC Learning Resources 1

1,HTTP://WWW.WEBRTC.ORG/WEBRTC official website, god Horse compilation, God horse download, the solution here is the most authoritative.---------------------------------2,HTTPS://CODE.GOOGLE.COM/P/WEBRTC/WEBRTC Source download location, you can also pay attention to the latest changes anywhere.----------------------------------3,https://webrtchacks.com/is an arti

WEBRTC Introductory article

What is WEBRTC. As we all know, the browser itself does not support each other directly to establish channels for communication, are through the server relay. For example, now there are two clients, A and B, they want to communicate, first need a and server, B and server to establish a channel between. A to send a message to B, a first message sent to the server, the server to a message relay, sent to B, and vice versa. In this way a message between A

Android IOS WebRTC Audio Video Development Summary (17)

This article mainly introduces WEBRTC in each platform debug or log viewing mode, to facilitate troubleshooting, including Bs,pc,android,ios (this series of articles reproduced please indicate the source, blog Park rtc.blacker).1, Browser development:This development method does not need to download and compile WEBRTC source code (many people are "dead" here, but it is really troublesome, the reason is not

A tentative study of WEBRTC notes

Transferred from: http://www.cnblogs.com/fangkm/p/4364553.htmlWEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether usi

WEBRTC Communication Process

WEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether using the

Android IOS WebRTC Audio and Video Development summary (76)--a discussion on the live low latency low-flow fan-to-Mac technology

This paper focuses on the WEBRTC-based direct-to-peer streaming technology (Shi, Pro Gajun CTO, Editor: Dora), first published in " here "Support the original, reprint must indicate the source, welcome attention to the public number blacker (Id:blackerteam or WEBRTCORGCN)So far, the live industry continues as expected in full swing development, in the competition after the delay, HD, beauty, seconds open and other functions, the recent major live plat

webrtc@ Fourth @ Compile Mac&ios version @v1.0.0__ios

 Harnessing Open Source Library WebRTC Fourth chapter-Compiling Macios edition Author: Adam Acknowledgements: Lao Zhang Date: 2015-4-6 Version: 1.0.0 Welcome reprint, has the question feedback q:2780113541, as far as possible consummates series of tutorials. Update Address: Https://github.com/wpc320/webrtc_doc.git Depot_tools proxy settings Reference old Zhang "the best wall in history download WEBRTC co

Analysis of synchronization mechanism for WEBRTC audio and video

2016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net Source: Wind NET Series Author: Weizhenwei, fan network columnist Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchronized, it is possible to cause delay, lag, etc. that affect the user experience very mu

Ubuntu14.04 compile WebRTC For Android code 2014-07-24, ubuntu14.04webrtc

Ubuntu14.04 compile WebRTC For Android code 2014-07-24, ubuntu14.04webrtc I haven't written a blog for almost a year. Recently, I developed an instant messaging project based on Google's open-source WebRTC project. During this project, I encountered some problems when downloading WebRTC code, this is a record here, and we hope to help kids who encounter similar

Session Border Controler (SBC) based on WEBRTC technology

This article original from Http://blog.csdn.net/voipmaker reprint annotated source. I built a communication learning Exchange Group, 45211986, Welcome to join. WEBRTC Technology is committed to the browser to achieve real-time audio and video, multimedia data interoperability, its NAT traversal part of the ice framework, the purpose is to achieve media P2P,SBC called the session Border controller, dedicated to the media, signaling NAT traversal, but

WebRTC for iOS

A recent study on how WebRTC speech runs on iOS found that the voice_engine of WebRTC has implemented iOS-related classes, but encountered a series of problems in specific applications. After several days of hard work, finally, we solved a series of problems and successfully realized recording and playing local loop in the simulator. Compile the testProgramIn the process, we plan to use the libjingle Libr

WEBRTC Audio and Video synchronization method _ audio and video coding and decoding

Turn from: http://blog.csdn.net/lixiaowei16/article/details/53407010 Audio and video synchronization is related to the most intuitive user experience of multimedia products, audio and video media data transmission and rendering playback of the most basic quality assurance. If the audio and video is not synchronized, it may cause delays, such as cotton, etc. very affect the user experience phenomenon. Therefore, it is very important. Generally speaking, the audio and video synchronization maint

New changes in bandwidth assessment of WEBRTC

The bandwidth assessment (BWE) is perhaps the most critical module in the WEBRTC video engine, which determines the amount of video data that can be generated when network congestion is not raised in video traffic. Early bandwidth assessment algorithms are relatively primitive, mostly based on packet loss estimation, the basic strategy is to gradually increase the amount of data sent, until the loss of packets detected. In order for the sender to lear

Compile and install WebRTC in Ubuntu

Compile and install WebRTCsvncheckouthttp in Ubuntu: // configure. Then gclientconfighttps: // webrtc. Compile and install WebRTC in Ubuntu Svn checkout http://webrtc.googlecode.com/svn/trunk/ After the download is complete, WebRTC will get a folder named trunk by default, which contains the WebRTC source code, which i

Google Announces WebRTC Technology Roadmap

Google's first integration of WebRTC in the Chrome Dev release released this January was a source of widespread concern. Today, Google published a roadmap for the development of WebRTC technology in its blog.WebRTC is a technology for real-time video and audio communication inside the browser, and Google acquired a technology in 2010 to acquire Global IP Solutions. The technology is based on the WHATWG prot

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