The previous article (latency) and the reduction method at the end of the speech communication, said that from the beginning of this article will cut into the WebRTC Neteq theme, Neteq is one of the two core technologies of audio technology in WEBRTC (another core technology is the front and back processing of audio, including AEC, ANS, AGC etc, commonly known as 3 a algorithm).
app Google launched), we'll see what chemistry can produce.So regardless of whether duo succeeds or not, at least we see Google's focus on social and video. In other words, even if duo is unsuccessful, Google will definitely launch other relevant apps to get into this area.2, Google is not always pushing the HTML5 standard? And there is a very important element in HTML5 is WEBRTC, on such an important occasion to show duo (Duo is based on
The goal of this project is to develop an online multiplayer game with as few server resources as possible, while expecting to run the game on one user's browser while allowing another player to connect. In addition, it is hoped that the program is as simple as possible for analysis in blogs.Application of the technologyI found WebRTC when I first came into contact with the technology, and I thought the technology was right for the project.
The newer WEBRTC source code does not have the corresponding vidoeengine with the voiceengine structure, instead of the meidaengine. Mediaengine includes the Mediaengineinterface interface and the fact that the compositemediaengine,compositemediaengine itself is also a template class, and two template references are audio engines and video engines respectively. The compositemediaengine derived class Webrtcmediaengine depends on the template parameters
?? Next Tuesday launch of "Audio and video technology WEBRTC" Open class, Welcome to join!Open Course Links: http://edu.csdn.net/huiyiCourse/detail/90The course's explanatory material and code will be uploaded at the end of the Open class http://download.csdn.net/user/yangzhenpingThe following is the course information:Course Brief IntroductionThe core of WEBRTC originates from Gips.Gips (Global IP Sound) w
1,HTTP://WWW.WEBRTC.ORG/WEBRTC official website, god Horse compilation, God horse download, the solution here is the most authoritative.---------------------------------2,HTTPS://CODE.GOOGLE.COM/P/WEBRTC/WEBRTC Source download location, you can also pay attention to the latest changes anywhere.----------------------------------3,https://webrtchacks.com/is an arti
What is WEBRTC.
As we all know, the browser itself does not support each other directly to establish channels for communication, are through the server relay. For example, now there are two clients, A and B, they want to communicate, first need a and server, B and server to establish a channel between. A to send a message to B, a first message sent to the server, the server to a message relay, sent to B, and vice versa. In this way a message between A
This article mainly introduces WEBRTC in each platform debug or log viewing mode, to facilitate troubleshooting, including Bs,pc,android,ios (this series of articles reproduced please indicate the source, blog Park rtc.blacker).1, Browser development:This development method does not need to download and compile WEBRTC source code (many people are "dead" here, but it is really troublesome, the reason is not
Transferred from: http://www.cnblogs.com/fangkm/p/4364553.htmlWEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether usi
WEBRTC is one of the important features of HTML5 support, it is no longer necessary to use audio and video-related clients, directly through the browser's web page to achieve audio and video chat function. And the WEBRTC project is open source, we can use the WEBRTC source code to quickly build their own audio and video chat function. Whether using the
This paper focuses on the WEBRTC-based direct-to-peer streaming technology (Shi, Pro Gajun CTO, Editor: Dora), first published in " here "Support the original, reprint must indicate the source, welcome attention to the public number blacker (Id:blackerteam or WEBRTCORGCN)So far, the live industry continues as expected in full swing development, in the competition after the delay, HD, beauty, seconds open and other functions, the recent major live plat
Harnessing Open Source Library WebRTC
Fourth chapter-Compiling Macios edition
Author: Adam Acknowledgements: Lao Zhang
Date: 2015-4-6
Version: 1.0.0
Welcome reprint, has the question feedback q:2780113541, as far as possible consummates series of tutorials. Update Address: Https://github.com/wpc320/webrtc_doc.git
Depot_tools proxy settings Reference old Zhang "the best wall in history download WEBRTC co
2016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net
Source: Wind NET Series
Author: Weizhenwei, fan network columnist
Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchronized, it is possible to cause delay, lag, etc. that affect the user experience very mu
Ubuntu14.04 compile WebRTC For Android code 2014-07-24, ubuntu14.04webrtc
I haven't written a blog for almost a year. Recently, I developed an instant messaging project based on Google's open-source WebRTC project. During this project, I encountered some problems when downloading WebRTC code, this is a record here, and we hope to help kids who encounter similar
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.
I built a communication learning Exchange Group, 45211986, Welcome to join.
WEBRTC Technology is committed to the browser to achieve real-time audio and video, multimedia data interoperability, its NAT traversal part of the ice framework, the purpose is to achieve media P2P,SBC called the session Border controller, dedicated to the media, signaling NAT traversal, but
A recent study on how WebRTC speech runs on iOS found that the voice_engine of WebRTC has implemented iOS-related classes, but encountered a series of problems in specific applications. After several days of hard work, finally, we solved a series of problems and successfully realized recording and playing local loop in the simulator.
Compile the testProgramIn the process, we plan to use the libjingle Libr
Turn from: http://blog.csdn.net/lixiaowei16/article/details/53407010
Audio and video synchronization is related to the most intuitive user experience of multimedia products, audio and video media data transmission and rendering playback of the most basic quality assurance. If the audio and video is not synchronized, it may cause delays, such as cotton, etc. very affect the user experience phenomenon. Therefore, it is very important. Generally speaking, the audio and video synchronization maint
The bandwidth assessment (BWE) is perhaps the most critical module in the WEBRTC video engine, which determines the amount of video data that can be generated when network congestion is not raised in video traffic.
Early bandwidth assessment algorithms are relatively primitive, mostly based on packet loss estimation, the basic strategy is to gradually increase the amount of data sent, until the loss of packets detected. In order for the sender to lear
Compile and install WebRTCsvncheckouthttp in Ubuntu: // configure. Then gclientconfighttps: // webrtc.
Compile and install WebRTC in Ubuntu
Svn checkout http://webrtc.googlecode.com/svn/trunk/
After the download is complete, WebRTC will get a folder named trunk by default, which contains the WebRTC source code, which i
Google's first integration of WebRTC in the Chrome Dev release released this January was a source of widespread concern. Today, Google published a roadmap for the development of WebRTC technology in its blog.WebRTC is a technology for real-time video and audio communication inside the browser, and Google acquired a technology in 2010 to acquire Global IP Solutions. The technology is based on the WHATWG prot
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