11:35:49 IDA
4. I have read about the interface design in your book. I don't think I understand it. What should be formed when the interface design is complete? A demo or a prototype? 11:34:56 qingrun
It is the prototype of the interface
difference between = = and JavaScala's = = follows the comparison rules:First check whether the left side is null, if not, call the left manipulation data of the Equals method. Therefore, the exact comparison depends on the definition of the Equals method that makes the operation. Because of the automatic null check, there is no need to manually check it again.java = = can compare primitive types or refere
process, this will improve the quality of software, reduce costs, shorten the development time, so that the development of the more easily, the more efficient, the better, to form a virtuous circle.
The framework is not a ready-to-use application system. is a semi-finished product, need later developers to carry out two development, implementation of specific fu
I. Definition
English name: decorator pattern, also known as decorator pattern.
The decoration mode dynamically extends the functions of an object without changing the original class file and using inheritance. It creates a packaging object, that is, decoration, to package a real object.
Ii. Summary
When is the decoration mode practical?
When the system needs new functions, it adds new code to the old clas
design andProgramThere is a design idea, so there are not so many technical terms or other things. to read this book, I mainly want to understand its ideas and why it is so designed. What are the benefits of such design.
At the
What is the adaptation class for java-7.6 adaptation design patterns? Or the adaptation interface?
In this chapter, let's discuss the adaptation issue?
To put it bluntly, you can use any object to call a method, and this object only needs to comply with certain protocols.
The implementation of this protocol has two methods: inheritance and interface, but interfac
The factors that determine the maintainability of the software are:1) comprehensible 2) testability 3) modifiable 4) Portability 5) reusabilityWhat measures should be taken:1) Improved accessibility: Modular • Detailed design documentation • Structured design • Documentation within the program and good high-level programming language2) Improved testability: Good
single change leads to chained changes in dependency modules, the design is rigid. The more modules that must be modified, the more rigid the design.
Most developers encounter this situation: they make a seemingly simple change to the requirement. When he actually makes the change, it is found that the impact of man
addition, the specification of software requirements should include non-functional requirements, which describe the behaviors and operations performed by the system to users. It includes standards, specifications, and contracts that must be followed by the product, details of the external interface, performance requirements, design or implementation constraints and quality attributes. The constraint refers
Software Engineering-by cker (HTML Version)
THE DESIGN PROCESS(Software) Design Method
Good programmers are just like people. Think more, maybe the Stone of other mountains can attack the jade, never become a slave of code. CKEROriginal:Larry BrinnTranslation:CKER
1. Introduction2.
Changes are inevitable. No matter how much you appreciate your software. It may change tomorrow, and it may be difficult to change. This will be reflected in the customer's demand changes. In this chapter, visit an old friend to improve the existing system, and see how to solve large problems with less changes.
Do you still remember the boss of the guitar store? We developed a guitar query system. As the business grows better, he wants to start man
encapsulation and reuse, so that we can look at the problem from the point of view of the problem, not from the perspective of the machine.The reuse of software begins with the library and the class library, both of which are in fact white-box multiplexing. By the 90 's, people began to develop and sell real black box software modules: Framework (framework) and controls (control). Frameworks and controls a
The difference between an outline design and a detailed design
Summary design is the design of the software structure, including the composition of the module, the hierarchy of modules, module call relations, the function of each
machine.The reuse of software begins with the library and the class library, both of which are in fact white-box multiplexing. By the 90 's, people began to develop and sell real black box software modules: Framework (framework) and controls (control). Frameworks and controls are often limited by platform and language, and now the new trend of software technolog
Recently in writing software detailed design, so found this article, feel good, bring to share with you.
The difference between an outline design and a detailed design
Summary design is the d
The difference between the outline design and the detailed design
The schematic design is the structure of the software, including the modules, the hierarchical structure of the modules, the call relationships of the modules, the functions of each module, and so on. At the s
Differences between outline design and detailed design
The outline design is to design the software structure, including the component module, the hierarchy of the module, the call relationship of the module, and the functions of
tolerate delays that amount to more than 2 seconds in total.
Development period Quality properties. Some of these non-functional requirements people are obsessed with it, but many people do not realize how the impact of the development period quality attribute and the Run-time quality attribute on the architecture design is different. Development-Time quality attributes are a developer's greatest concern,
progress, changes, issues to be resolved, and potential difficulties, and adjust the development process in a timely manner according to the actual situation.
Why is it called "extreme" (Limit)
"Extreme" (Limit) means that, compared with the traditional project development method, XP emphasizes that every method and idea listed in it is the ultimate and the best. What
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