Wireframe is an essential output of interaction designers, and it plays such an important role in the work of interaction designers that interaction designers are often considered to be a wireframe, but the meaning of the existence of wireframe is not necessarily sufficiently understood by both the designer and the project team members.
Why does the project need
Note: Heidi writes this series of professional articles, does not mean that the current Heidi do how good, on the contrary, whenever I found that I did not good enough or encountered problems, like to reflect and summed up, but because of the bad habits of the past, resulting in my final writing things are always like a professional tutorial, This also leads to some children mistakenly think I am a professional, in fact, it is not so, I write out is not necessarily a professional article (someti
, that is, how many bit to represent the green component Glut_window_ Accum_blue_size the number of bits that the blue component occupies in the current window's cumulative cache, that is, how many bits are used to represent the blue component glut_window_accum_alpha_size the number of digits occupied by the ALPHA color component in the current window's cumulative cache, That is, the number of bits to represent the alpha color component Glut_window_doublebuffer if windowed dual-cache mode, retur
Reprinted from: http://blog.csdn.net/shimiso/article/details/6788375Android mobile development platform now is not a "fire" word can describe, this year Android platform in the market share compared to last year achieved 886% growth! If I only look at the growth rate, the iphone is statistically only 61% growth. MediaTek, which created the concept of Shanzhai, also recently announced that it will move into Android. These facts can give you an impression of the popularity of two platforms, but in
@ Xiao Bang classmate: two or three years ago, I found a lot of information technology friends (non-designers) to deliver the design, using the words listed above. They thought that wireframes (Wireframe), Prototypes (Prototype) and visual manuscripts (mockup) were a thing: freehand design drafts that express their ideas.
Confusing concepts leads to trouble: They confuse the user Experience designer's work and often feel confused. "What the fuck is w
Editor's note: Today's good text is excerpted from the user experience design and Process documentation Guide This section gives you a product of the birth process, from concept sketches, wireframe to prototype manuscript, the author has a real dry and skill sharing, especially for the advantages and disadvantages of various documents and the preparation of principles are very clear, Product designers can come in and go up and down.
In this article,
1. What is prototype design?The most basic work of product prototyping (Prototype design) is the combination of annotations, a large number of instructions, and a flowchart diagram wireframe, which is a complete and accurate representation of your product prototypes to the UI, UE, program engineer, marketing staff, and through communication meetings, Revise the prototype repeatedly until final confirmation, and start putting into execution.Simple is t
from this 3D effect.
Step 4
In the following rotation parameter box, enter the degree you want to rotate.
Step 5
Now that you are sure, you should get an object similar to the following figure.
2
Step 6
Name the layer "SHADED", grab the layer, and drag to duplicate the layer on the new layer below the layer palette.
Step 7
Name this layer "WIREFRAME"
boxes we should benefit from this 3D effect.
Step 4
In the following rotation parameter box, enter the degree you want to rotate.
Step 5
Now that you are sure, you should get an object similar to the following figure.
Step 6
Name the layer "SHADED", grab the layer, and drag to duplicate the layer on the new layer below the layer palette.
Step 7
Name this layer "WIRE
Received a mail that mentions several questions about the design process and Prototype. UI Design Flow:wireframe-> prototyple->mockup-> High fidelity prototyple, such a process is right? Today to talk about what a complete UI design process should be like, dry goods!
According to the students ' response and their own experience, the current situation in the industry is mostly the UI designers received the "start" notice, and then start from Wireframe
manager or interaction Designer
The first people began to discuss the user experience process, on the whiteboard to draw the process edge to add a rough UI elements. After the meeting the interaction designer will make a hand-drawn version of the diagram on the paper. This phase of product managers, interaction designers, UI designers, including technical engineers, will be a lot of discussion, and the main discussion is the process and the main features, so the hand-painted story version of t
An important work of interaction designers is the design of product prototypes (Prototype). and product prototype design the most basic work is to draw the site of the general wireframe (frame) and the combination of annotations, a large number of instructions and flowcharts, and so on, their product prototype complete and accurate presentation to the product, UI, refactoring/development engineers and so on, and through the communication repeatedly mo
I have worked on some text mining projects, such as Webpage Classification, microblog sentiment analysis, and user comment mining. I also packaged libsvm and wrote the text classification software tmsvm. So here we will summarize some of the previous articles on text classification.
1. Basic Knowledge 1. sample text classification is supervised, so samples need to be sorted. Determine the sample tag and number based on business requirements. The samp
A company must operate in a way that does not rely on the congestion of a human brain to take the lead, and there are many things that need to work together. Ui/ux is a very popular topic recently, and has come to the point where everyone speaks well of users. Speaking of which, in what phase of software development do you want to import UX? This article, from my perspective, demonstrates how UX can improve the development process.
As far as I can see and understand, a software development proc
An important part of the interaction designer's work is product prototyping (Prototype design). And the most basic work of the prototype design is to draw the site of the general wireframe (frame diagram) and combined with annotations, a large number of instructions and flowchart, and so on, the complete and accurate presentation of their product prototypes to the product, UI, refactoring/development engineers, etc., and through the communication repe
Jerry Cao, the author of this article, is a content decision-maker for Uxpin and an online content developer Uxpin This online wireframe/prototyping tool. If you want to learn how to design prototypes, familiarize yourself with the relevant tools, and complete the design process, you can download Uxpin's elaborate "ultimate Guide to Prototype Design" (English version). This article will introduce you to the development of wireframes and prototypes, to
how much bias can be applied
//To Co-planar primitives to reduce Z fighting
//bias = (max * d3drs_slopescaledepthbias) + D3drs_depthbias,
//Where Max is the maximum depth slope of the triangle being rendered.
M_pd3ddevice->setrenderstate (D3drs_slopescaledepthbias, F2DW (G_fslopescaledepthbias));
M_pd3ddevice->setrenderstate (D3drs_depthbias, F2DW (G_fdepthbias));
}
Posters is rendered ...
if (M_BDEPTHBIASCAP) //TRUE, if Depthbias supported
{
//Depthbias work around
Apply global changes with masters
Creating a dashboard is used to reuse resources and quickly apply them to wireframe. This section describes how to create, organize, edit, and use a dashboard.Video: Download MP4 format
Masters Overview
The dashboard is a set of widgets that can be reused in your files. It is usually used in headers, footers, navigation (navigation) and page templates.The greatness of the motherboard is that you can kee
paper and pencils (or pens).
I have also found that hand-drawn drafts are popular enough for customers to be able to make comments and make changes. The high fidelity effect picture looks like "the finished product" or is about to complete, that will bind the customer to propose the improvement proposal the intention (COLA orange here really cannot help to insert a sentence, this completely does not conform to the national conditions Ah, unscientific!). The hand-drawn manuscript is relatively
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